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joriandrake

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Sleepyhead said:
Might be fun in SP a few times, but I doubt it will be included since many players wants to play this in MP, where videos are just a waste of time and power.
SP? MP? :confused:
 

joriandrake

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oh...I love included videos, even if not full screen. But they could give a button to activate/deactivate them. :)
 

unmerged(485)

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Havard said:
TT was an ok light-weight game, but lacked any depth (and AI) and didn't really model the period very well...


I do not play CK for the HYW period. But then again, I'm more of an early medieval buff :)


Me too. but other than CK nothing covers the XII century which is my favorite (if you stretch it to include the 1st and 4th Crusades).

There is a game called Great Invasions which you probably have heard of which i will probably buy once there is a North American distributor for the game. It starts around AD 350 and goes to 1066. Could be interesting (and seems to have much more support than Pax Romana). Again it encompasses too many years for my liking but hey, nothing else covers the period so we're stuck with it if we want to play a post-roman game.

:)
 

unmerged(6324)

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Hmm...this should indeed be interesting to see. Hoho!
 

unmerged(6105)

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Ambassador said:
YOU ask US to prove our point. Prove YOURS. Prove that the 1419-1453 period was really the same as 1453-1492, for example, and that NO element is significantly different.

In three words : make constructive criticism. Not sarcasm. :mad:

I'll tell you it was not more different than the 1453-1592 and the 1750-1780 periods both being in the game.

They have made their decision and I guess that that is it, but you sure can't convince me that differencies in warfare and other things could not be solved. Of course they can. Just excluding them from the game points more towards running from the problem than solving it. Make the game 20 years and you solve pretty much every problem of it derivating from history and you can tailormake the political and battle engines.
 

unmerged(32848)

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Let's hear it for the non-Europeans!

RossN said:
To be honest I'm deeply dissapointed.

Really though this is more to do with my interest in history than anything else - I enjoy the pre-1492 Medieval setting much more than the later period (and yes I know CK covers that period but it also restricts me to a certain area and faith - and I like the larger scale of EU II). The Enlightenment just doesn't do anything for me.

The biggest fun of starting in 1419 is that you can take a non-European country (China, of course, but also a native American state) and have a good century or so to get it ready for contact with Europe. If you can survive to 1650 you are doing quite well. I really enjoyed my pan-American Aztec Empire (although I did have to do a little editing of game files to make it come off).
 

KaRei

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jorian said:
Yes! We need lots of movies in-game! Thats what I liked in C&C and in the Ascaron games (like Port Royal or Patrician3) :D
YES
Historical events are good thing where animations/movies could be. Or if not exactly movie, a pic in the end of the event text would be nice.
 

diskoerekto

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lengthening the time span sounds nice but it comes with modelling problems. what paradox did revolutionary with EU was that it is not the kind of from-the-stone-age-to-flying-automobiles game. My suggestion would be keeping EU between 1453 and 1789. CK II would be from 1000 until 1453 with the convert to EUIII option, EUIII would have convert to Napoleonic Era option, it would have convert to VickyIII option and so on. having different games with different modellings for different eras is the right way to go. And if their savegame files are convertible to the following one you can take your country from 1000 to 1965. Thats my 2 cents.
 

unmerged(55099)

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BiB said:
Quite likely, but in that case it isn't supported by Paradox and if thus something doesn't work quite as well, it's up to you ;)
This is true, and for this reason I would like to ask Paradox to give the players an option to no time limit game. It could easily be done, and would not meddle with the players who don't want it. It would be useful to scenario builders and many other players, and would suppress the silly need of using a mod just to do it.
 

Hyzhenhok

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By only problem with ending in 1789 is I can't play the US and go with ahistorical election results every time, because presidential elections don't start until 1796 (after Washington retires). :(

Hardly a major part of the game ;)
 

unmerged(11600)

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Hyzhenhok said:
By only problem with ending in 1789 is I can't play the US and go with ahistorical election results every time, because presidential elections don't start until 1796 (after Washington retires). :(
They started in 1789, with Washington being elected President by unanimous vote. Pop Quiz: how many states voted for Washington that year? :eek:o
Hardly a major part of the game ;)
What?! You mean something happened aside from the USA? :rolleyes:

-Pat
 

crusaderknight

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KaRei said:
I accepted the voices (and their reasons) that new time frame would be better.
But time frame should be SOFT-CODED

AMEN!

- Crusaderknight
 

unmerged(9074)

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BiB said:
Well I, and many others, feel that such a reduction will actually increase the value of the simulation as it can focus on getting a shorter period right and not on having to get the extremes right which it can't model sufficiently anyway.

Your point should be very easy to put to the test by having two campaigns/scenarios in the game, one Main Campaign (1453-) and one Extended Campaign with an earlier start date.
With such a big Byzantine fan base this game has it's just spitting them in the face by excluding BYZ totally, I feel.
 

Jayavarman

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Ledhead said:
Your point should be very easy to put to the test by having two campaigns/scenarios in the game, one Main Campaign (1453-) and one Extended Campaign with an earlier start date.
With such a big Byzantine fan base this game has it's just spitting them in the face by excluding BYZ totally, I feel.
Yes, but then the "extended campaign" one would assume be supported, which the game engine does not. Meanwhile, if there would not be an exclusion, it would be a spit in the face for the rest of the gamers who have to deal with a Byzantium that persists through the eighteenth century or a France that does not form, etc.
 

unmerged(9074)

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Jayavarman said:
Yes, but then the "extended campaign" one would assume be supported, which the game engine does not. Meanwhile, if there would not be an exclusion, it would be a spit in the face for the rest of the gamers who have to deal with a Byzantium that persists through the eighteenth century or a France that does not form, etc.

I'm suggesting to satisfy the considerate number of people who feels a deep passion to play as the Byzantines or with the Byzantines that they'll be able to play a campaign based on the game engine designed for the "Main" campaign more or less unsupported.
 

Havard

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I woudl suggest that those who feel a deep passion to play as the Byzantines either
1) play a game where the Byzantines existed, or
2) play the Byzantine mod that will - guaranteed - exist within hours of release.