Time frame, time frame and time frame once again. Can somebody finally explain to me why it is so important to keep a static time frame? Game will work without it as with it.
Because the game can only depict a given number of situations. The game system could be made to fit in perfectly for 1453-1789, but with concepts and solutions to problems that would be completely different that what took place in the Early Middle Ages or in the XXth century. The historical eras are different, meaning the experience is different, and should be.KaRei said:Time frame, time frame and time frame once again. Can somebody finally explain to me why it is so important to keep a static time frame? Game will work without it as with it.
I didn't want that the game will cover larger time scale. I only said that static time frame is not needed. Scenario description files are defining their own local time frames, so no static one is needed. I understand that it will be too much work to make Eu3 for more periods. So I don't want it, and I never did.Ambassador said:Because the game can only depict a given number of situations. The game system could be made to fit in perfectly for 1453-1789, but with concepts and solutions to problems that would be completely different that what took place in the Early Middle Ages or in the XXth century. The historical eras are different, meaning the experience is different, and should be.
Making the game too generic is making a Civ game, that doesn't fit in adequately in any given time period. By wishing for too much, you gain too little.![]()
Ok, I understand what you tell, but you're wrong. EU2 was meant for 1419-1819, the way EU3 is for 1453-1789. This is the "ideal" period, the one designed as the core of the priorities for concepts and mechanisms.KaRei said:I didn't want that the game will cover larger time scale. I only said that static time frame is not needed. Scenario description files are defining their own local time frames, so no static one is needed. I understand that it will be too much work to make Eu3 for more periods. So I don't want it, and I never did.
Static time frame has only one thing to do - unable any scenario to start or end in other date that is defined by the frame. This is good, but only if it is alone. Here are still local time frames of each scenario that doesn't allow you to play behind it's borders. With this second fact, the first one is lossing a role to keep game in right time frame, because scenario description files are doing it.
Only thing that the static time frame is doing now is unabling any scenario to start in other date. But which scenarios? Vanilla scenarios have their local time frames smaller or in same size as the static has. So static time frame will never hit them. It will only hit modded scenarios.
If static time frame will be deleted, it will have no effect to vanilla scenarios. They will still run in their defined local time frames. It will only help mods to be more realistic. Absence of static time frame will allow modders place their mods in right dates. Yes, mods will still use game-play system defined by Paradox (16th, 17th century), but they will be able to run in right time.
KaRei said:Ok, if I understand it, the problem is that in time frame 1453-1789 was used another strategy, economy system, trade system, etc. than after 1800 and before 1450.
Ambassador said:- techs evolved from 1419 to 1453, and in 1453 the art of war is much less "medieval" than in 1419. This allows for a more homogenous military engine
Ambassador said:- it's a much more significant date to start than 1419. 1453 is both the end of Byzantium, and the end of the HYW. Both of these events have always caused problems to EU2 engine, with England being too powerful (at first) or too weak (since the Calais-Dover strait), and the OE not performing as good as it should more than half the time (or conquering Byzantium way too early). Granted, Byzantium had no more power than Ragusa, in their final decades.
Ambassador said:- frailty of the future majors : in 1419, the future major powers are too weak, and often there's one or more missing their formation, or minors gaining too much power
Ambassador said:what's to do 1419-1453 ? this is not a time of big economic ventures, or of epic discoveries & colonisations. This is setting a different tone than the rest of the game.
Ambassador said:- the Napoleonic Era is a time of pure warfare, mostly. A little bit of diplomacy, a (small) slice of economics, no colonisation, but a heavy load of warfare. And many, many policital changes, a thing that is much different than the rest of the game
Sonny said:The shorter time period the less you have to dilute/generalize the game to account for the outliers. There are enough difficult situations in the proposed time frame that we don't need more difficult situations to deal with. It seems to me to be an ideal time frame.
arcorelli said:Er, Nappy period is really, really not that well simulated:
1. Early modern warfare is about sieges, so that part of EU2 works. Nappy warfare was all about the uber-battles, so the whole war engine do not work. Nappy scenarios are extremely fun to play, now they got no relation with Nappy period.
arcorelli said:2. Religion was not that relevant in the end of the XVIII century. So there is a lot about religion effects that do not have sense there. (Using EU2 examples, although prolly religion effect will be different in EU3: Stab costs, loss of tax income do not a lot of sense for, let say, England with a large indian empire). And defender of the faith really do not make a lot of sense in 1800.
Daniel A said:OK,
I will make one last post...................
Derek Pullem said:What a long post Daniel A!
I would take issue with your comments though. There was a distinct change in the way European nations fought at around 1450 and 1790.
Around 1450 the most advanced nations (France, Burgundy) began to develop smaller semi-professional Ordonnance armies which included a greater proportion of trained foot. This was a major deviation from the feudal armies of the middle ages and was driven by a more centralised state infrastructure.
Around 1790 the professional armies began to be replaced by the levee en masse conscripted armies of the Revolutionary and Napoleonic wars. Advances in artillery meant that sieges tended to last a matter of weeks rather than months and the armies became much less dependent on static supply depots. Which allowed for more decisive campaigns. The "total war" pioneered by the French Revolution was radically different from the War of the Fortresses created by Vauban only a century earlier
Also the centralisation of the sate around 1450 had a dramatic change in the economic, scientific and social way of life of the major European powers. As did the advent of the industrial revolution in the early years of the 1800's
I'm sure you could argue a decade or two on either side for the start and end dates - but there is something fundamentally different about the feudal era and the industrial era that is more difficult to model in one coherent game structure.
Derek Pullem said:I'm sure you could argue a decade or two on either side for the start and end dates - but there is something fundamentally different about the feudal era and the industrial era that is more difficult to model in one coherent game structure.
Daniel A said:OK,
I will make one last post (I stupidly hope for).
Daniel A said:Early war is not only about sieges, it is about battles, ambushes, tech development, etc. And more important, warfare in the post 1790 era is not only about battles. Both you and Ambassador makes the mistake of claiming it is “all” about battles, big battles. You are blinded by Austerlitz, Wagram, Waterloo etc.
Daniel A said:BTW, if Nappy battles are “über-battles”, how do you then describe the battle of Somme in 1916?
Daniel A said:This is an interesting view. You have a point here. Take “DotF” for example. I believe most of us would claim that is anachronistic in the Western world in 1790 (although it is not in e.g. the muslim world where holy wars occurs now and then, e.g. as late as in the 1880s 1890s in Sudan). But then you fail to make step 3 and 4 of the analysis Arco. It seems you just do not care about my earlier post. You do not do an earnest try to analyse the question. If you had it would have been very easy for you, as it was for me, to come to the conclusion that if this was considered a problem of some weight then we could simply reprogram the DotF feature and make in inaccessible for all christians say after the edict of Tolerance.
Derek Pullem said:What a long post Daniel A!
I would take issue with your comments though. There was a distinct change in the way European nations fought at around 1450 and 1790.
Mowers said:Indeed.
One model to bind the lot together is to difficult for the resources and time available if you are going to create a realistic and feasible model to incorporate so many different ages of warfare, let alone mapping out a society model.
The game will be much better without the medieval and revolutionary war element because the resources available to create the model will be less thinly stretched and thus more effective.
Daniel A said:LOL Mowers, I had expected something different from someone like you. But what you write is just another generalised statement without any value at all, unless you are the Einstein of coding whose word is a message directly from God.
Speaking of God... Now if Johan stepped down to earth and informed us that unfortunately they cannot do such an engine. Well then I would consider the matter closed.![]()
Daniel A said:LOL Mowers, I had expected something different from someone like you. But what you write is just another generalised statement without any value at all, unless you are the Einstein of coding whose word is a message directly from God.
Speaking of God... Now if Johan stepped down to earth and informed us that unfortunately they cannot do such an engine. Well then I would consider the matter closed.![]()
Derek Pullem said:And to change models from feudal to rnaissance to industrial in one game would take alot of work. And to be honest - why should you build three models for on game. No one is going to pat 100 euros for such a game so it makes more sense to build three games at 40 euros.
Err... Paradox choosing to reduce the timespan of the game isn't enough for you?Daniel A said:Speaking of God... Now if Johan stepped down to earth and informed us that unfortunately they cannot do such an engine. Well then I would consider the matter closed.![]()