No. Because sailors don't need more training from the state. No more, or even less, than infantrymen. They already got their training earlier, but they don't need more.HolisticGod said:lawkeeper,
And also because the Terror had claimed a huge number of officers, Captains and Admirals. You're not disputing my point at all. Hell's bells, you now appear to be arguing for it.
If any man who could be a foot soldier could be a sailor, he wouldn't have had this problem.
Enough people claim they use them even in combat, even late game, especially if they're land-aristocrat rather than naval-plutocrat.HolisticGod said:And galleys are used for grunt work now and then, but in combat? Bah.
Another point : look at the costs of warships and galleys. Even now, many people say galleys are cost-effective, as you may have several galleys for one warship. If you increase the cost of a warship, quite dramatically if I understood you, you'll make galleys even more cost-effective than now, so even more useful. Unless you either a) vastly increase the power of warships, thus imbalancing the game, especially with the other suggestion of needing shipyards and/or higher naval tech to build warships, or b) increase the cost of galleys, thus lowering the amount of naval warfare in early game.
More generally, if I understand well this thread and the other related thread's main complaints, is that human players get way too many ships, especially compared to the AI I suppose. Well, did you ask yourself why ? I did. And the answer is : because human players are far better economical and naval managers than the AI. Human players will always have greater navies than the AI, even if you increase ships and shipyards' costs, or times of constructions, or whatever.