All,
The third in a series of collaboritive naval reform proposals Bocaj and I are making. This one addresses the problem of fleet sizes, realism, and longterm maritime strategy.
I suggest you take a look at these threads first:
http://forum.paradoxplaza.com/forum/showthread.php?t=168866
http://forum.paradoxplaza.com/forum/showthread.php?t=168867
Particularly the second. Battles would have to be made less destructive in the mid-late game for this to be viable.
-Warship cost will be dramatically increased. To the tune of hundreds of ducats at the lowest level.
-Warship effectivity will be dramatically increased, particularly versus galleys.
-Shipyard cost will be dramatically increased-they were the single largest expenditure, including all factors, a country could make in this period. They should cost a fortune.
-The minimum tech level for warships will be raised.
-Construnction time for warships will be dramatically increased.
The idea here is that galleys were far easier and less expensive to build than SoLs. They also stood no chance in open combat with them. Transports were necessary to run armies from place to place. Warships were never used for this purpose, because they simply weren't plentiful enough.
SoLs, on the other hand, were very time-consuming and their construction required the absolute focus of a country's resources, manpower and expertise. They should never cost as much as cannon.
A navy was a longterm investment. Its loss a national disaster. A single ship meant hundreds of sailors (far harder to train than infantry), cannon and, perhaps most importantly, officers. When the 300 gun flagship L'Orient exploded at the Battle of the Nile, France's navy suffered a more disasterous loss than its army did with any of its casualties before or after, up to the retreat from Russia.
This should be reflected. And it isn't simply a question of scale ("imagine 10 warships = 1"). It's a matter of policy, strategy, game mechanics... In the end game, you can replace hundreds of losses. Indefinitely. This is grossly ahistorical, eliminates all real strategy from maritime conflict and takes what could easily be one of the most complex, engaging, important aspects of the game and turns it into a kind of deranged Stalingrad at sea.
Fortunately, we have the ability to change. Or, at least, the God of Rock n' Roll does.
The materials are there. Just need to fix them.
The third in a series of collaboritive naval reform proposals Bocaj and I are making. This one addresses the problem of fleet sizes, realism, and longterm maritime strategy.
I suggest you take a look at these threads first:
http://forum.paradoxplaza.com/forum/showthread.php?t=168866
http://forum.paradoxplaza.com/forum/showthread.php?t=168867
Particularly the second. Battles would have to be made less destructive in the mid-late game for this to be viable.
-Warship cost will be dramatically increased. To the tune of hundreds of ducats at the lowest level.
-Warship effectivity will be dramatically increased, particularly versus galleys.
-Shipyard cost will be dramatically increased-they were the single largest expenditure, including all factors, a country could make in this period. They should cost a fortune.
-The minimum tech level for warships will be raised.
-Construnction time for warships will be dramatically increased.
The idea here is that galleys were far easier and less expensive to build than SoLs. They also stood no chance in open combat with them. Transports were necessary to run armies from place to place. Warships were never used for this purpose, because they simply weren't plentiful enough.
SoLs, on the other hand, were very time-consuming and their construction required the absolute focus of a country's resources, manpower and expertise. They should never cost as much as cannon.
A navy was a longterm investment. Its loss a national disaster. A single ship meant hundreds of sailors (far harder to train than infantry), cannon and, perhaps most importantly, officers. When the 300 gun flagship L'Orient exploded at the Battle of the Nile, France's navy suffered a more disasterous loss than its army did with any of its casualties before or after, up to the retreat from Russia.
This should be reflected. And it isn't simply a question of scale ("imagine 10 warships = 1"). It's a matter of policy, strategy, game mechanics... In the end game, you can replace hundreds of losses. Indefinitely. This is grossly ahistorical, eliminates all real strategy from maritime conflict and takes what could easily be one of the most complex, engaging, important aspects of the game and turns it into a kind of deranged Stalingrad at sea.
Fortunately, we have the ability to change. Or, at least, the God of Rock n' Roll does.
The materials are there. Just need to fix them.