I like the idea of not being able to start construction of a navy after Barbarossa and still being able to pull off Seelowe in a short period of time. I feel like successful Seelowe should require foresight and long term planning / sacrifice in other areas early in the game. It should be an incredible challenge to be able to do both in the same game successfully, since to challenge the RN you would need to build more dockyards instead of more military factories in the first couple of years in the war, reducing your long term army construction potential. If you can just conquer USSR in '41-42 and instantly switch into giant fleet mode and invade in '44 with 15 new capital ships that didn't start construction until December '41 that's going to be kinda crummy, IMO.
In the base game it's probably going to be ok just like it is, I mean I just want the game to COME OUT at this point even if it's flawed in some areas. But in a production focused DLC (let's call it Arsenal of Democracy or something), they could imo overhaul naval production. Destroyers and Submarines could operate on regular production line principles as ships currently do in HoI4. Larger ships would need a dockyard assigned per ship, up to a maximum of two per ship (simulating "rushed production"). 2x docks for one ship would not double production, it would reduce construction times by a smaller modifier, perhaps a 33% reduction in build time (e.g. if a ship takes 12 months, it will be done in 8 months if you have twice as many dockyards assigned). This will allow for semi-rushed production, but only to a certain extent, and it would be more efficient long-term just to do 1 dockyard = 1 ship.
In the base game it's probably going to be ok just like it is, I mean I just want the game to COME OUT at this point even if it's flawed in some areas. But in a production focused DLC (let's call it Arsenal of Democracy or something), they could imo overhaul naval production. Destroyers and Submarines could operate on regular production line principles as ships currently do in HoI4. Larger ships would need a dockyard assigned per ship, up to a maximum of two per ship (simulating "rushed production"). 2x docks for one ship would not double production, it would reduce construction times by a smaller modifier, perhaps a 33% reduction in build time (e.g. if a ship takes 12 months, it will be done in 8 months if you have twice as many dockyards assigned). This will allow for semi-rushed production, but only to a certain extent, and it would be more efficient long-term just to do 1 dockyard = 1 ship.
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