Ignoring KA/GK/Autocannon/Lances/N(P)L saves a bit on research as well.
I wouldn't.
In terms of Alpha-shot and firepower the Giga-Neutron pair is highly superiour to any penetrating weapons loadout.
So I'd use penetrating weapons only late-game and/or against specific targets.
What you suggest (no KA/GK/N) leaves you quite weak in the mid-game. I agree with the autocannons, while they are good in itself, it is nevertheless better to go afap to Kinetic Artillery which is even better.
But let's try to NOT dive into this old discussion and agree to disagree.
@KingAlamar and
@SeekingEtermity, I agree with most, no wonder since I brought up the design but there a few points I want to mention:
b) Penetrating weapon layout without cloudlightning:
BB: X-Focused Arc, M-Phased Disruptor, Hangar (the hangar comes with the m-slots if you want it or not)
While the BB with cloudlightnings is superiour in terms of range and firepower, the BB with M-phased disruptors and a hangar makes the BBs actually completly selfsufficient. The strike craft (in 2.6.3) has actually become quite good in fencing off any enemy missiles or strikecraft. So no more need for PD...
I meant the above literally... strike fencing off any enemy missiles or strike.
But NOT doing anything else against the enemy ships.
I have just fought an Awakened Fallen Empire with this design and 3 things stood out:
1) Focused Arc is great and the by far the best weapon to fight FE... no news but still a delight to see at work.
2) The enemy strike was completly neutralized by my strike. With "completly neutralized" I mean: not a single enemy strike hit on any of my ships for the whole war. No wonder, after all I had usually upto 4x the number of strike on my side... but it's good to see that strike is doing its job now (2.6.3).
3) Sadly there was not a single battle in the whole war when this lot of strike I was using managed to get as far as damaging the hull of enemy ships or star bases. The best what can be said about this is that PD has the same problem: shooting down missiles and strike but never getting to the hull and stuck at shields.
In conclusion: I'd rather go for a dedicated penetrating BB-design plus CV with PD and phased disruptors than with a single BB design with penetrators plus hangars. But sadly that isn't possible without cloudlightnings.
And for the friends of number crunching (I am *grin), here some numbers form my biggest fight against the Awakened Fallen Empire:
Battle vs. Awakened Empire with 11 BC, 26 Escorts, 1 Colossus, 1 Transport (no starbase involved):
weapons | total dm | dm/weapon_number | adjusted by slot_size | hit ratio (not part of the calculation) |
69 X-F.Arc | 260k dm | / 69 = 3768dm | / 8 = 471dm | 86% |
736 M-Ph.Disr | 124k dm | / 736 = 148dm | / 2 = 74dm | 99% |
248 S-Ph.Disr | 16.3k dm | / 248 = 66dm | 66dm | 100% |
As usual numbers are slightly inaccurate to compare due to different admirals (best commanding the BBs) and ships killed during battle but that goes along with a test under "real" battle-conditions.
At first glance one can see how absolutely superiour the Focused Arc is compared to the phased disruptors. And this is not only because the dps of F.Arc is better than M-Ph.Disr than S-Ph.Disr. but also due to the time the different weapon-sizes were involved in the battle. Once again we see the power of range. Battle length:
X: 36 days
M: 24 days
S: 26 days
That's a drastic difference: Due to their range-advantage the X-weapons were able to shoot earlier, much earlier, as a matter of fact the battle lasted for them 50% longer than for the M- and S-weapons. Time in which they were able to make damage while the other weapons were still getting into range.
The results for strike are, sadly, not really usable, since my CVs and some of the DDs were also equipped with PD (a mistake after I realized how efficient strike has become). I also failed to give the CVs a head start which would had made them more efficient in terms of evasion and combatlength.
So, here just the plain results:
130 enemy H3-strike killed
80 Hangar3: 6194 dm to armor
137 PD3 : 5983 dm to shields
PS: Hey, just discovered a great feature of the new forum: tables!