• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Markus Barak

Private
8 Badges
Oct 31, 2011
12
0
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
From what I've been able to gather is that a fleet can operate anywhere within it's assigned naval bases AOR "area of responsibility" when it's on mission it's supplies determine exactly how long said fleet can remain on mission. This makes sence in that a fleet can only survive so long on it's perishable goods. What doesn't make sence is why if a set a fleet to patrol a system with an established world why can they not replenish there goods there. It would also make sence that a fleet close within an AOR of a navy base no matter what it's doing recieve a steady stream of supplies from the base. To me only fleets that operate outside the realm of there AOR bubble should have to rely on supplies carried with them. It doesn't make since that a fleet with a full load of supplies cannot travel outside of it's AOR bubble.
 

unmerged(402486)

Private
1 Badges
Oct 30, 2011
24
0
  • Sword of the Stars II
I don't know, instead of thinking of supplies as perishable goods it might be more accurate to consider it as an endurance factor on how long the ships can be maintained before they have to return to a fleet base for overhaul... The game may not take your ships out of action for it but I assume things like fusion bottles would need their internal shielding maintained which means temporarily gutting the reactor to get to it :p

I think I saw on the Kerberos forums that a turn is ~1/4th a year which would make sense the need to return to a naval yard after spending 5+ turns on a patrol mission :)
 

unmerged(400937)

Major
1 Badges
Oct 27, 2011
659
0
  • Sword of the Stars
Supplies is not just fuel; it's food, water, oxygen, spare parts, replacement crew for the guy who sprained his ankle, patches to cover the meteorite holes, new coolant for reactors, repairs for normal wear and tear, that kind of thing. It requires dedicated platforms to provide; one can't refuel a spaceship by just freightering fuel up to it, this isn't like a car engine where you can switch it off out in space to refuel, but most significant is the repairs.

you don't want to be on a spaceship that isn't working right.
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
Mecron over at the Kerberos forum has already stated that there will be additions to the mission system as they go forward. Exactly what this entail we don't know yet. One thing that I think will be added are the option to relocate a fleet after a mission.
That way you can send a fleet on patrol and then relocate it to another base after the mission is finished or maybe send of on another mission if the admiral passes his reaction test.
 

Markus Barak

Private
8 Badges
Oct 31, 2011
12
0
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
I would like to be able to send a heavily supplied fleet into enemy space without worrying about having to be near a navy base. I've had some maps clusters I think where there's no planet on the system closet to the next cluster and then planet after that has no planet either anything past that is outside navy base range. Wtf am I supposed to do I'm stuck!!!!! Also from what ive been able to see ai does not have the the same restriction. Like the great honey badger...... It does what it wants.
 

unmerged(402486)

Private
1 Badges
Oct 30, 2011
24
0
  • Sword of the Stars II
I would like to be able to send a heavily supplied fleet into enemy space without worrying about having to be near a navy base. I've had some maps clusters I think where there's no planet on the system closet to the next cluster and then planet after that has no planet either anything past that is outside navy base range. Wtf am I supposed to do I'm stuck!!!!! Also from what ive been able to see ai does not have the the same restriction. Like the great honey badger...... It does what it wants.
That situation is probobly the reason for the "Deep Space Construction" tech that says it allows you to build stations outside of planetary orbits. Granted it doesn't currently seem to do anything but what can you do :p
 

unmerged(400937)

Major
1 Badges
Oct 27, 2011
659
0
  • Sword of the Stars
I would like to be able to send a heavily supplied fleet into enemy space without worrying about having to be near a navy base. I've had some maps clusters I think where there's no planet on the system closet to the next cluster and then planet after that has no planet either anything past that is outside navy base range. Wtf am I supposed to do I'm stuck!!!!! Also from what ive been able to see ai does not have the the same restriction. Like the great honey badger...... It does what it wants.

supply ships should fix this? certainly SOMETHING allows my fleets to go outside of the navy base range. if you can get some ships over there, you can set up a naval base to allow subsequent expansion in the area? that's how i've been imagining doing it, though i haven't actually tried this yet.
 

unmerged(402909)

Corporal
1 Badges
Oct 30, 2011
34
0
  • Sword of the Stars II
Per Mecron over on the Kerb forums:

endurance outside the bubble means it take into account there and back time with any disruption meaning the fleet goes into unsupplied status. Inside the bubble it represent the MAX time in total the fleet can dedicate to a single mission and of course the fleet can never go unsupplied inside that bubble.

I interpret that to mean that you should be able to do missions outside of your supply area so long as your fleet has enough endurance to reach the target, perform the mission and return to base. If something reduces their endurance or delays their return, they go into supplied status, which I believe reduces your rate of fire, resistance to boarding, and general performance. Missions inside the area of supply are pretty straightforward.

I haven't tested it extensively, but I know that a well supplied fleet has no trouble traveling well outside the supply area to perform a survey mission, for example. I haven't tried performing a construction mission outside of supply range yet, but given the slow travel speed of constructor ships and low endurance, you'd have to have a pretty supply-heavy fleet to be able to travel far enough to be outside your supply area and still have time to construct the station.

Of course, the problem with that is that unless you can actually get to the mission screen, the game doesn't tell you how long it takes to get from one star to another, AFAIK. That would be a bit easier to judge if we still had the click-drag measuring tape functionality from SOTS1. Just keep throwing supply at the fleet until it'll let you seems the easiest way to tell.
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
Of course, the problem with that is that unless you can actually get to the mission screen, the game doesn't tell you how long it takes to get from one star to another, AFAIK. That would be a bit easier to judge if we still had the click-drag measuring tape functionality from SOTS1.

I think Mecron said something about this being done to the UI. :)

Otherwise, yes, supply ships is the only way to extend the supply range outside naval station range. Though they can only take you that far, technology could probably extend this further. There are also Dreadnought size supply ships with even more supplies later in the game.