I don't know if this idea has been raised before but I would like to propose that capital ships rather than using a general strength level to represent all kinds of damage instead have seperate measures for the integrity of the various subsystems such as engines, steering, gun batteries etc. Also, damage to particular systems would have particular effects on for example speed or attack values of the ship depending on the part. Using this system we could further model that various forms of attack against the ship do not do the same general damage as the system currently portrays, rather for example submarines would have a damage or chance to hit multiplier against steering and propulsion but unlike planes would not be able to do damage to systems above the waterline. All attacks to various extents woudl also do damage to a seperate measure of hull strength which would determine when a ship is definitively sunk. I believe a system like this would integrate well with what paradox are proposing for HOI3 with ships already being composed of seperate subsystems.
To make it clear I am not proposing any sort of micromanagement of choosing certain parts to focus attacks on.
To make it clear I am not proposing any sort of micromanagement of choosing certain parts to focus attacks on.
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