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Anaraxes

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Though that was replacing existing turrets with new turrets and they had to reduce barrel numbers to allow for that.
Sure. But as I said earlier, as tempting as it is to look at those slots in the ship designers as real, physical, turrets -- they're not. (Otherwise many famous ships would be unbuildable. The Bismark had four turrets, not two; the Nelson had three turrets in the front, not two and one; both are represented in the designer wtih two heavy battery slots.) The slots just placeholders for a range of number of guns of varying sizes, and recreating some historical ship doesn't call for N main battery slots just because the ship had N turrets. So you can't really tell from the clicks you make in the ship designer how radical the changes to some ship (likely a fictional one from a player's imagination) would have had to have been.

Maybe the historical Gneisenau upgrade should be represented just an upgrade of battery types in the existing slots. Maybe it calls for adding the third slot because the guns are so much bigger. That's a question more detailed than the abstraction in the designer.

But my main point was just a response to the suggestion that main gun refits should simply be outright prohibited by the ship designer code. There's a big difference between "worth it only in rare cases, maybe abandoned as resource demands change" and "not physically possible because the laws of the universe prohibit it and no naval architect would even consider that kind of change no matter what their time and resource budget". I think HoI4 is actually getting the model right if those major refits are possible, yet only rarely used because most players find redoing major chunks of capital ships too expensive and/or time-consuming to be worthwhile in the press of active war demands.
 

egslim

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Sure. But as I said earlier, as tempting as it is to look at those slots in the ship designers as real, physical, turrets -- they're not.
The slots are not real turrets, but they do represent turrets.

Doubling the number of main armament slots does not increase piercing, but it does double the attack power. E.g. the number of turrets is increased. While the actual number of turrets is indeterminate.

The slots just placeholders for a range of number of guns of varying sizes
No varying sizes, the main armament of all Dreadnought battleships is uniform.

Maybe the historical Gneisenau upgrade should be represented just an upgrade of battery types in the existing slots. Maybe it calls for adding the third slot because the guns are so much bigger. That's a question more detailed than the abstraction in the designer.
Bigger guns = increased piercing.
More guns = increased attack.

I think HoI4 is actually getting the model right if those major refits are possible, yet only rarely used because most players find redoing major chunks of capital ships too expensive and/or time-consuming to be worthwhile in the press of active war demands.
Actually, early hull battleships are attractive to upgrade if they have free slots where 1940 guns can be installed.
 

ecpgieicg

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We modded them to be 2% instead of 20% base in our historical MP mod.


Refits still can be useful with the vanilla 20%, but only for a bit larger/medium sized overhauls like if you upgrade all AA, Secondaries, Firecontrol, Radars and floatplanes at once or such. The cost of all of those can become larger than the 20% base hullcost so you get decent efficiency of the upgrades still that way.

Some people also use refits to exploit / get around the high resource costs from what I understand. Basically pay for the base hull with minimal guns/resource needing modules on it. And then add all guns in a refit, so you never need to pay for all the resources at the same time.

A super late reply. But where can I find the coefficient defined in the game file? Thanks a lot in advance for answering.