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Crowarior

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Why is it possible to build huge capital ships like CV's, BB's, SH BB's etc... in something like lvl2 port? In fact you can switch where you want your ship to spawn at 99% construction of the ship which is weird.
I think that capital ships should only be able to be built in lvl7-8 (or something like CV's and SH BB's in lvl10) ports and after you set where your ship would spawn you cant change it because that's where the hull is. Also, you can only build ships in your ports in your core territory.

Another thing I think would be cool is if production speed of ships would depend on port lvl and not the amounf of dockyards. TBH naval factories are so weird and I dont know why exactly are they in game. Thoughts?
 

Bryartuck

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That makes no sense at all. Ships are built at dockyards, not ports. Once they are finished, they sail to their initial assigned port. This is abstracted in game by deploying directly to a port. The size of the port they are assigned to is irrelevant.
 

Dalwin

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I would not even think of it as being built at that level 2 port. You can also tell your ship to spawn directly into a fleet located anywhere in the globe. obviously it is not built at that fleet.

Consider it more like where the ship is to report for duty after it is built wherever it is built. They have abstracted out some of the details on where it is constructed. Part of why this was done was that it was decided early in the design process that tying ships, especially capitals, to a particular region and the dockyards in it would make them far too vulnerable to strategic bombing.
 

C-Breeze

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You can also tell your ship to spawn directly into a fleet located anywhere in the globe. obviously it is not built at that fleet.

Part of why this was done was that it was decided early in the design process that tying ships, especially capitals, to a particular region and the dockyards in it would make them far too vulnerable to strategic bombing.

Right, they are without a doubt far too vulnerable to enemy aircraft, (who seem incapable of doing anything beyond scoring direct hits at will). So whilst I agree with the rationale for this decision, I'd still prefer the aerial mechanics be fine tuned to avoid the need for such cheesy teleportation workarounds.
 

Crowarior

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Thanks for feedback.

I still think my idea makes sense. I just looked up on wikipedia (I know...) and I found out that Iowa-class BB's were built at New York Naval Shipyard, Philadelphia Naval Shipyard and Norfolk Naval Shipyard. All these shipyards exist in the game as lvl6, lvl8 and lvl10 military ports respectively. I get what you mean when you said that ships are not made in ports but these were huge military ports with many dockyards in them. Now that I think about it, it would make even more sense if size of your military port would determine construction speed and higher levels would allow for building huge capital ships.

As for dockyards I still dont understand them. I mean, you have lvl10 port for example and it makes no difference in construction speed. You basically still have to build these dockyards even tho lvl10 port should have more then enough dockyards to build ships.
 

Fast00000000000

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I think the naval dockyards are not to show ports but dry docks which are quite important to build ships but I do agree if the location of the ships deployment is above 5 or something it should give some speed bonuses to the construction of the ships. However I don't think that the construction of Capital ships should be limited due to port sizes.
 

Crowarior

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Why not? Big ships require bigger dockyards and ports. Also, dockyards that usually build these ships are in ports. And as far as your suggestion goes, it sounds fine but unless you are unable to change where your ship would spawn it could be exploited. For example, you are building a ships and you assign it to lvl10 port that gives you construction speed and then at 99% you just switch spawn point at the other side of the world to lvl1 port. It woulnd't make any sense.
 

Bryartuck

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While it is certainly common that major shipyards are geographically close to major ports, they are separate facilities. Large ports are major transport hubs. They typically include large rail yards close for the transport of materials, in addition to the port facilities. This makes it easier to get the production materials the shipyards to build the ships.

Think of it this way... Ports are for the loading and unloading of materials on ships. Dockyards actually build the ships.
 

Praetori

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The thing is that you cannot actually "spawn" the ships in question at any port. There needs to be a traceable path to your capital for you to select it. Ergo the ships are built at NICs and after completion they're crewed and put into commission at a port of your choosing (with the aforementioned limitations).
 

General_ Alcazar

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Would it make sense to assign a state where the keel of the ship is laid? I think it would also make sense that the type of ship you can build is determined by the number of dockyards and that you would need a minimal level to build a BB or CV.

Don't know if it would make the game more interesting but it might force you to plan your distribution of NIC according to your naval rearmament program. Or letting your bombers target certain regions might help to slow down CV production of the enemy.
 

Fast00000000000

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Why not? Big ships require bigger dockyards and ports. Also, dockyards that usually build these ships are in ports. And as far as your suggestion goes, it sounds fine but unless you are unable to change where your ship would spawn it could be exploited. For example, you are building a ships and you assign it to lvl10 port that gives you construction speed and then at 99% you just switch spawn point at the other side of the world to lvl1 port. It woulnd't make any sense.
I was thinking more along the lines of once you pick a spot it has to finish construction there or it could only be moved before 20% of the ship is completed. Either way you shouldn't be able to move the ship just before it is completed.