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Panpiper

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I've watched all the Blorg videos, all of Grand Strategy George's developer diary videos, and read the whole 13 pages of the research developer diary thread. I still have no clue as to whether ship modules, as opposed to actual ship classes, are things that get researched. Does anyone know if modules are just there and we choose from among them, or will there be better modules that we can research?
 
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swiftsvre

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What we got so far points to you getting access to all the different sections once you research the corresponding technology for that particular class of ships. Class-unlocking technologies definitely exist while section-unlocking ones have not been spotted so far.

You also research techs for additional or improved components that you then add to the various slots any given section offers.
 

Turin the Mad

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It is not lost. It will arrive precisely when it means to. :D

Modules (as compared to the components that go in them) as techs, VERY good idea!
 
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Ziffallo

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I would expect it later. fungoid_massive_12.png