I believe that a ship design should just have one grid of slots available for modules, with no differentiation over whether it is a weapon module, a system module or a drive/sensor/computer module. It would allow for greater variety of ship designs and ship specialisation.
Historically, navy ships have been made along two parallel lines of thought. Some ships were designed to patrol the local areas of the nation, and those designs could prioritise firepower or armour over the ability to stay at sea since there would always be a friendly port to shelter and refuel in. Other ships were designed to prioritise their range, to be able to project naval strength to the far-flung corners of the world. Even nowadays, you see references to a "blue water" navy, one that can take over an ocean for an extended period of time, and a "brown water" navy, one that cannot control an ocean but is uncompromisingly efficient at dealing with threats close to its shores.
I want to build system defence monitors, all armour, weapons and shields, no interstellar drives and for that to be a viable and different choice. I want science vessels that can fight at a pinch, at the cost of greater upkeep or having to refuel every so often.
Anyone agree?
Historically, navy ships have been made along two parallel lines of thought. Some ships were designed to patrol the local areas of the nation, and those designs could prioritise firepower or armour over the ability to stay at sea since there would always be a friendly port to shelter and refuel in. Other ships were designed to prioritise their range, to be able to project naval strength to the far-flung corners of the world. Even nowadays, you see references to a "blue water" navy, one that can take over an ocean for an extended period of time, and a "brown water" navy, one that cannot control an ocean but is uncompromisingly efficient at dealing with threats close to its shores.
I want to build system defence monitors, all armour, weapons and shields, no interstellar drives and for that to be a viable and different choice. I want science vessels that can fight at a pinch, at the cost of greater upkeep or having to refuel every so often.
Anyone agree?
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