We are all familiar with the issues of the AI and the crazy corvette evasion ratings. Most suggestions are to nerf the corvettes but the problem isn't that they are overpowered, it's that they don't have any kind of counter. So i'm going to propose an alternative fix that either the Dev's could use or a modder could make. I have zero skills at modding or i'd take a stab at it.
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The Problem
The ship design and progression from corvette < Destroyer < Cruiser < Battleship suffers from what is called Power Creep.
World of Warcraft suffers from this heavily. New expansion, new levels, new gear? All the old stuff is now obsolete and useless. Same thing is happening here. A destroyer is just a bigger corvette with less maneuverability. A cruiser is just a bigger destroyer with less maneuverability. Same thing with battleships except they get a fancy support module.
This results in overpowered units, like the super evasive corvette and relatively useless ships like the destroyer and cruiser. Once it's nerfed there will be a new OP ship which just creates a new ship to be nerfed.
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The Solution
In contrast lets look at another game, League of Legends. Been around for 7 year now, yet all classes released upon launch are still some of the most viable champions to play. Why? Because the game is designed around counters, not power creep and progression.
So, how do we use this design in Stellaris? Easy. All we need to do now is edit the ships a bit to turn them into counters instead of linear progression.
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Examples
Fighting corvette swarms? Build web destroyers, outfit battleship with AOE or small weapons and tons of armor. Throw in a cruiser or two to stack the web debuff.
Fighting a fleet that heavily reliant on fighters/bombers? Build destroyers, cruisers and corvettes. Build a secondary fleet with glass cannon battleships to flank and engage the backline.
Fighting a well rounded fleet? Use the flank and backline to win an even keel matchup.
Fighting L swarm missiles or L torpedo? retrofit cruisers and destroyers for Point Defense to protect your backline battleships that the L weapons will prioritize on.
Fighting lots of medium ships/medium W? Build bulldog battleships to tackle them head on. Use cruisers to debuff and destroyers to focus.
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Combat Roles of Real Ships
Destroyers
In real life destroyers, cruisers and battleships all have specific roles. Destroyers are light and fast, excelling at hunter/killer tactics, hunting subs, destroying fast light ships. They are the guys that chase down and tackle fleeing ships. Newer models are also designed with EW(Electronic Warfare) In mind.
Cruisers
Cruisers are the DPS bruisers, Paladins that protect aircraft carriers. They excel at Anti-ship and Anti-Air combat. Masters of long range bombardment like the Ticonderoga Class used in the Gulf War or the bombing of Baghdad in the Iraq invasion where they launched 50 tomohawk missiles in the opening hours of the war, each costing $1.4 million for a total of $70 million spent in just a few hours. They also have extremely strong EW capabilities.
Battleships
Battleships in stellaris take a duel role as they can either be fitted with tons of large guns or hangers, thus turning them into a carrier. In real life battleships where the bulldogs. The dreadnoughts. The obliterate of cities and leveler of islands. Eventually they where decommissioned as smaller vessels and advanced tech could pack the same punch for a lot less money. That and armor advancements turns them obsolete.
But fuck that, this is a video game, we can do whatever we want.
_____________________________________________________________________________________
The Problem
The ship design and progression from corvette < Destroyer < Cruiser < Battleship suffers from what is called Power Creep.
World of Warcraft suffers from this heavily. New expansion, new levels, new gear? All the old stuff is now obsolete and useless. Same thing is happening here. A destroyer is just a bigger corvette with less maneuverability. A cruiser is just a bigger destroyer with less maneuverability. Same thing with battleships except they get a fancy support module.
This results in overpowered units, like the super evasive corvette and relatively useless ships like the destroyer and cruiser. Once it's nerfed there will be a new OP ship which just creates a new ship to be nerfed.
_____________________________________________________________________________________
The Solution
In contrast lets look at another game, League of Legends. Been around for 7 year now, yet all classes released upon launch are still some of the most viable champions to play. Why? Because the game is designed around counters, not power creep and progression.
So, how do we use this design in Stellaris? Easy. All we need to do now is edit the ships a bit to turn them into counters instead of linear progression.
- First up is revamp weapon prioritization. Right now whatever ship is at the front line gets targeted. This needs to change so small guns target small ships(Corvettes/fighters/bombers). Medium guns target medium ships(Destroyer, Cruiser) and Large guns target large ships(Cruisers, Battleships). This alone will add a great amount of depth and customization to fleets.
- Second up is revamping the distance that ships loiter or turn to broadside. Battleships need to be in the back line, with cruisers shielding them, destroyers and corvettes making up the fur ball in the middle. This would allow secondary ships to flank the engagement and hit back lines. Thus more adding more tactical options.
- Remove the Battleship support modules and give them to cruisers. Turning the Cruiser into the strongest EW ship in a fleet. A good and well rounded fleet would have multiple cruisers all with their own Unique EW capabilities. Mods and expansions could add even more debuffs or perks.
- Give battleships support modules revolving around armor, shields, power or fighter/bomber perks. Thus turning them into dreadnoughts or specialized carriers. Throw L guns on them and you have an anti-battleship obliterate. Lighten them up along with the distance revamp and now you can flank and kill enemy carriers since their large guns will prioritize large targets of the backline.
- Give Destroyers single target webs that debuff the corvettes evasion rating thus turning them into true hunterkillers. You could even give them perks against other destroyers or cruisers.
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Examples
Fighting corvette swarms? Build web destroyers, outfit battleship with AOE or small weapons and tons of armor. Throw in a cruiser or two to stack the web debuff.
Fighting a fleet that heavily reliant on fighters/bombers? Build destroyers, cruisers and corvettes. Build a secondary fleet with glass cannon battleships to flank and engage the backline.
Fighting a well rounded fleet? Use the flank and backline to win an even keel matchup.
Fighting L swarm missiles or L torpedo? retrofit cruisers and destroyers for Point Defense to protect your backline battleships that the L weapons will prioritize on.
Fighting lots of medium ships/medium W? Build bulldog battleships to tackle them head on. Use cruisers to debuff and destroyers to focus.
_____________________________________________________________________________________
Combat Roles of Real Ships
Destroyers
In real life destroyers, cruisers and battleships all have specific roles. Destroyers are light and fast, excelling at hunter/killer tactics, hunting subs, destroying fast light ships. They are the guys that chase down and tackle fleeing ships. Newer models are also designed with EW(Electronic Warfare) In mind.
Cruisers
Cruisers are the DPS bruisers, Paladins that protect aircraft carriers. They excel at Anti-ship and Anti-Air combat. Masters of long range bombardment like the Ticonderoga Class used in the Gulf War or the bombing of Baghdad in the Iraq invasion where they launched 50 tomohawk missiles in the opening hours of the war, each costing $1.4 million for a total of $70 million spent in just a few hours. They also have extremely strong EW capabilities.
Battleships
Battleships in stellaris take a duel role as they can either be fitted with tons of large guns or hangers, thus turning them into a carrier. In real life battleships where the bulldogs. The dreadnoughts. The obliterate of cities and leveler of islands. Eventually they where decommissioned as smaller vessels and advanced tech could pack the same punch for a lot less money. That and armor advancements turns them obsolete.
But fuck that, this is a video game, we can do whatever we want.
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