Might have missed that in the diarys so far, but i have an Idea for Sea Battle.
I would love to see a ship damage system where lower "Health" of the ship means disadvantages. If possible even to the point where a torpedo Hit will always slow down and a Battleship hit will make the main armament less useable.
This would mean i could not rush too a isle after a Victory, but need to repair my fleet as well.
At least if they are damaged enough.
Making attacking much more problematic if the enemy controls the isles nearby.
Example is when US attacks Japanese Mainland without taking isles and win the battle while still taking a good amount damage they will have a big problem. Like if the Carriers all got hit by torpedos they have -40% speed (and trough 1 hit on the deck by a BB -20% Bomber that can fly) and now the Japanese Navy is getting all ships together that are nearby and can finish the already damaged US Navy. The US can hope they are away fast enough or even think to abandon the to slow ships. That will mean your decisions are more important now.
This would also mean you need to go step by step if you wont go the risky way. And also its really friendly to new players too, i mean....everyone schould now that a burning, nearly destroyed ship is not a good thing in a fight.
Good idea or really bad?
I would love to see a ship damage system where lower "Health" of the ship means disadvantages. If possible even to the point where a torpedo Hit will always slow down and a Battleship hit will make the main armament less useable.
This would mean i could not rush too a isle after a Victory, but need to repair my fleet as well.
At least if they are damaged enough.
Making attacking much more problematic if the enemy controls the isles nearby.
Example is when US attacks Japanese Mainland without taking isles and win the battle while still taking a good amount damage they will have a big problem. Like if the Carriers all got hit by torpedos they have -40% speed (and trough 1 hit on the deck by a BB -20% Bomber that can fly) and now the Japanese Navy is getting all ships together that are nearby and can finish the already damaged US Navy. The US can hope they are away fast enough or even think to abandon the to slow ships. That will mean your decisions are more important now.
This would also mean you need to go step by step if you wont go the risky way. And also its really friendly to new players too, i mean....everyone schould now that a burning, nearly destroyed ship is not a good thing in a fight.
Good idea or really bad?
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