We have not really seen much of ship combat yet, but no doubt this will be the most important part of Stellaris (just like ground combat in the other PDS games).
The only real sample we have is the blorg totally destroying the reptilian fleet in one battle, and thus winning the war. One fear I have is that wars will primarily be decided by one large battle; both players gather up there fleet in one big blob, they meet, the smaller fleet get annihilated and the loser have no chance of rebuilding before the end of the war.
One cool thing in e.g. EUIV is that even if you lose most of you army survives and retreat, as long as you have manpower you are ready for a combat. The risks of suddenly loosing parts of your army that are detached from the main force are not so big.
The one counter to this we have heard of is the "Emergency FTL retreat". This could solve the problem, but we have not seen it, and when it was mentioned I think they said they did not really know how to make the AI use it. It would also require manual control by the player.
Inspired by other Sci Fi I would suggest adding the ability for ships that are about to get destroyed to make an emergency FTL jump. When the captain realize what's going on he'll push the big red button and hope for the best.
Of course such a jump is very uncontrolled. If successful the ship will go "MIA" (as seen a blorg ship done in the stream) while it tries to make its way home from wherever it end up with the emergency jump. Some ships will fail to perform the emergency FTL and remain destroyed, some would make the jump but not make there way back (due to damage or a very failed jump). Ships receiving lot of damage quickly simply would not have time to try.
The result is that after a big battle a good portion of your lost fleet would make it back home (in a sad state). If you have the resources you could repair the next to destroyed ships, maybe also use your previous knowledge from the big battle to re equip them to better face the enemy foe.
I think this would make a war hang much less on the individual battles, become more drawn out an exciting, allow for better utilization of stored resources. All packed in a system that requires no player (or AI) supervision.
TL DR; Ships about to be destroyed in battle will automatically try to make an emergency FTL jump. Some will succeed and be able to return home after going MIA a while. These next to destroyed ship could be repaired and be ready to face the enemy once again. I think such a system would make wars less dependent on the individual battles and generally more exciting (while requiring little player supervision).
The only real sample we have is the blorg totally destroying the reptilian fleet in one battle, and thus winning the war. One fear I have is that wars will primarily be decided by one large battle; both players gather up there fleet in one big blob, they meet, the smaller fleet get annihilated and the loser have no chance of rebuilding before the end of the war.
One cool thing in e.g. EUIV is that even if you lose most of you army survives and retreat, as long as you have manpower you are ready for a combat. The risks of suddenly loosing parts of your army that are detached from the main force are not so big.
The one counter to this we have heard of is the "Emergency FTL retreat". This could solve the problem, but we have not seen it, and when it was mentioned I think they said they did not really know how to make the AI use it. It would also require manual control by the player.
Inspired by other Sci Fi I would suggest adding the ability for ships that are about to get destroyed to make an emergency FTL jump. When the captain realize what's going on he'll push the big red button and hope for the best.
Of course such a jump is very uncontrolled. If successful the ship will go "MIA" (as seen a blorg ship done in the stream) while it tries to make its way home from wherever it end up with the emergency jump. Some ships will fail to perform the emergency FTL and remain destroyed, some would make the jump but not make there way back (due to damage or a very failed jump). Ships receiving lot of damage quickly simply would not have time to try.
The result is that after a big battle a good portion of your lost fleet would make it back home (in a sad state). If you have the resources you could repair the next to destroyed ships, maybe also use your previous knowledge from the big battle to re equip them to better face the enemy foe.
I think this would make a war hang much less on the individual battles, become more drawn out an exciting, allow for better utilization of stored resources. All packed in a system that requires no player (or AI) supervision.
TL DR; Ships about to be destroyed in battle will automatically try to make an emergency FTL jump. Some will succeed and be able to return home after going MIA a while. These next to destroyed ship could be repaired and be ready to face the enemy once again. I think such a system would make wars less dependent on the individual battles and generally more exciting (while requiring little player supervision).
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