A light cruiser can hit a heavy cruiser if there is no Screens.
A Destroyer can do that too.
and if you put a 1 BAttleship vs 10 Destroyers they will shoot at each other even if they both lack good attacks.
And a heavy cruiser can hit a light cruiser with its heavy gun if there is nothing else to shoot.
Otherwise if you put a CA with 0 light attack vs a CL with 0 Heavy attack.
They would just stay there looking at each other forever and this is not what happens.
People like to say CA´s are "immune" because they assume they are gonna win the screen battle and stay protected by their own CL´s and DD´s.
but wishing =/= from reality.
For naval AA. You want each ship AA to be as high as you can without going too crazy. This is because individual ship AA is a important value of the formula.
but the main value is really the Fleet AA. As those can easily go into the hundreds. Specially if you DD have something like a Dual Purpose gun.
Fleet AA at high numbers can really help to reduce Air Dmg.
How AA work in naval by kroganelite
#1 Scenario: A fleet of 10 ships with AA value of 1 each ( (1 + 10 * 0.2 )0.2 ) * 0.15 = 0.187 or 18.7% damage reduction due to AA to each ship(since they all have the same AA value)
#2 Scenario: A fleet of 20 ships with AA value of 5 each ( (5 + 100 * 0.2 )0.2 ) * 0.15 = 0.286 or 28.6% damage reduction due to AA to each ship(since they all have the same AA value)
To simplify, we can chart how much fleet AA you would need to get certain air damage reduction for each ship guaranteed:
As you can see it's diminishing returns.
HOI4: Fleet AA damage reduction
Sheet1 Fleet AA,Damage reduction 1,0.1087169496 2,0.1248829811 3,0.1354320677 4,0.143452875 5,0.15 6,0.1555705934 7,0.1604415564 8,0.1647840815 9,0.168711917 10,0.1723047532 11,0.1756207369 12,0.1787036847 13,0.1815874913 14,0.1842989519 15,0.1868596409 16,0.1892872033 17,0.1915962667 18,0.19379...
docs.google.com
Example:
Initial AA->New AA = Initial reduction->New reduction
(Increment gain)
0->1 = 0%->~11%
(+~11%)
1->5 = ~11%->15%** (+~4%)**
5->15 = 15%->~18.7
(+3.7%)
15->50 = ~18.7->~23.8%
(+5.1%)
50->200 = ~23.8%->~31.4%
(+7.6%)