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Piotrzeci

Complaining is my hobby
1 Badges
May 27, 2017
1.849
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  • Imperator: Rome Sign Up
I have decided to look into Shinto Incidents and while I am at it, might as well post it.
Every incident has a starting "Value" and you can lower or increase it with your decisions.
In some incidents lowers value means being open and in some it is the opposite.


Neo-Confucianism
Starting Value of 0


Moral Guidance in the Era of Turmoil
  • We should strive to attract the thinkers of this new strand of moral philosophy.
    Gain 2 Philosopher advisor (50% cheaper to employ)
    Lose 10 legitimacy
    +1 Value
  • Let us patronize the institutions of the Imperial Court.
    Yearly legitimacy +1 for 10 years
    +3 Value
Birth and Privilege
  • This is an initiative we must support.
    -10% advisor cost for 10 years
    +1 Value
  • We cannot allow social order to be threatened in this way!
    Gain 10 legitimacy
    +3 Value
Meritocracy
  • Merit should be the guiding principle.
    +1 National Unrest and -0.05 Autonomy change for 10 years
    +2 Value
  • We must support those loyal to us.
    -1 National Unrest for 10 years
    +3 Value
Neo-Confucian Administration (Less than 5 Value)
Move into Open Doors by 1, -0.10 Autonomy Change for 50 years
(Potentially possible with other outcomes) Unlocks a decision that fires an event "A New Tradition":

  • No, we cannot turn our back on the traditions of our ancestors entirely.
    +10 prestige
  • The time has come for change
    Change religion to Confucian
    Make Shinto harmonized
Times are Changing (At least 5 and less than 7 Value)
5% tech cost for 50 years

Traditionalist Administration (At least 7 Value)
Move into Closed Doors by 1, +1 yearly prestige and +1 yearly legitimacy for 50 years


Wokou Pirates
Starting Value of 0

The Wokou Pirates and the Bahan Trade

  • We must control the Bahan Trade ourselves!
    -25 Admin
    +2 Value
  • We must stop these picaroons!
    -25 Diplo and Mil
    +3 Value
Reactions to the Wokou
  • We should seek funding from foreign investors.
    Gain ducats equal to +0.35 of yearly income
    Anger everyone in colonial range
    +2 Value
  • We can turn a blind eye to it all.
    +75 Dipo
    Anger everyone in colonial range
    -1 Value (Yeah, minus)
  • Let us help protect the foreign countries.
    Please everyone in colonial range
    +3 Value
Pirate Stronghold in ...
  • What do we care if he lives off the wealth of foreigners?
    The province gains growing autonomy by +0.2 for 10 years
    +1 Value
  • Perhaps he could be made a servant of our state...
    Lose 0.5 yearly income in ducats
    Gain admiral with 50 tradition
    The province gains growing autonomy by +0.1 and -10% shipbuildig time for 10 years
    +2 Value
  • We must pull out these weeds of decay from our garden!
    Lose 1 Stability
    The province gains +8 unrest for 10 years
    +3 Value
The Kaizokushu turned into Suigun (Less than 3 Value)
Move into Open Doors by 1, Ship durability +20% for 50 years

End of the Wokou (Value at least 3, but less than 8)
20% Trade efficiency for 50 years

Guarded Coastlines (Value of at least 8)
Move into Closed Doors by 1, +20% Domestic Trade Power for 50 years (global_prov_trade_power_modifier = 0.2)


Ikko-Ikki
Starting Value of 0

Free land Buddhism (It chooses one random province to be a target for future events)

  • This fervor is inspiring! Let us patronize these temples.
    The Province gains +75% autonomy, but also 2 manpower
    No Value change
  • It is hard to have something against the strong convictions of the faithful.
    The Province gains +30% autonomy
    +1 Value
  • Let us be very restrictive against anything that empowers the poor.
    +1 Stability (or 50 ADM if on +3 already)
    The Province loses 15% autonomy, but gets +8 unrest for 10 years
    +3 Value
Jinaimachi
  • We must undercut these hornet nests.
    The Province loses 15% autonomy, but gets the same +8 unrest modifier for 10 years
    +3 Value
  • Let us strive to work together with these armies of the faithful.
    The Province gets +10% autonomy, but also 1 manpower
    +2 Value
  • Authorize more temple towns to be built.
    The Province gets +45% autonomy, but also 2 manpower
    +1 Value
Social Tensions
  • This is only their right.
    The Province gets +50% autonomy, but also 1 manpower
    +1 Value
  • They cannot spread beyond their current borders.
    Lose 1 Stability
    +2 Value
  • The time has come to crush these peasants!
    The Province loses 40% autonomy, but spawns size 1 Ikko-Ikki rebel stack
    +3 Value

Support of the Ikko-Ikki (Less than 3 Value)
Move into Open Doors by 1, Army Morale +5% for 50 years
Unlocks decision "The Divine Wind" which triggers event "The Amida Buddha":

  • No, we cannot turn our back on the traditions of our ancestors entirely.
    +10 prestige
  • Amitabhaya.
    Change religion to Mahayana

    +3% missionary strength for 10 years (on top of 10% and -33% cost for 10 years from changing religion)
    One province neighboring capital spawns size 1 Shinto zealots revolt
Parallel Authority (At least 3 Value and less than 9)
+15% manpower for 50 years

The End of Religious Self-Government (Value of at least 9)
-2 National Unrest and -0.05 Autonomy Change for 50 years
The Province loses all of it's autonomt
Move into Closed Doors by 1
 
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Spread of Christianity
Starting Value of 0

Dainichi?

  • Preposterous! They have no place here!
    +10 legitimacy
    +1 Tolerance of the True Faith for 10 years
    +1 Value
  • We will allow them to stay as long as they behave.
    +2 Value
  • Let us hear what their God can teach us.
    -1 Tolerance of True Faith, but +10% Trade Efficiency for 10 years
    +3 Value
Missions in [Capital] (There is a difference in flavour text, if you have or don't have an heir)
  • [Heir] will be happy to learn of their god. (Only available, if you have an heir)
    Capital gets Local Unrest +3, but -15% to development cost for 10 years
    Heir gets +1 in one of his Monarch Points
    -25 claim strength for the heir
    +3 Value
  • We can allow them to spread their faith here.
    Capital gets Local Unrest +3, but -15% to development cost for 20 years
    +2 Value
  • We must defend the faith of our ancestors!
    +1 Stability (or 50 ADM, if already on +3)
    10% Morale of Armies and +1 tolerance of True Faith for 10 years
    +1 Value
Trade Privileges
  • Let them come!
    A province (without this modifier) gets +3 Unrest, but -15% development cost for 10 years (nothing, if every province already has it)
    +2 Value
  • We cannot allow this.
    +10% Trade Efficiency for 10 years
    -1 Value
Letter of Recommendation
  • Write a letter.
    -10 prestige
    Gain skill 2 Theologian (50% cheaper to employ)
    +3 Value
  • We cannot do that.
    Gain skill 2 Army Reformer advisor (50% cheaper to employ)
    No Value change
Christianity on Trial
  • An inquisition they will have, then.
    Randomly “The Nature of God” or “Christianity Derided” will fire.
  • It is not their place. Mind cannot reason over faith. (end of the chain)
    +10 prestige
    -5 legitimacy
    No Value change
The Nature of God ("Christianity is good, we want to convert to it")
  • We shall have to allow it, then.
    +1 Stability (or 50 ADM, if already on +3)
    +2 Value
  • Preposterous! We must follow the advice of our Kokujin!
    -1 Stability
    -5 Value
Christianity Derided ("Christianity is bad and dangerous")
  • This is the land of the Gods!
    +1 Stability (or 50 ADM, if already on +3)
    -5 Value
  • While we respect their judgment the Christians must stay.
    -1 Stability
    +2 Value
Christian Community Attacked (Might fire, if you own a province with +3 unrest, -15% dev cost modifier)
  • Conduct an investigation to punish the perpetrators.
    -15 ADM
    +1 Value
  • There is little we can do about accidents.
    Remove the modifier from the province
    Add 25 devastation to the province
    -2 Value
A Kirishitan Realm (at least 11 Value)
Move into Open Doors by 1, -25% advisor cost for 50 years
The event "A Break with Tradition?" will fire in about 10 years (Presumably it adds a decision now, but I haven't checked)

  • No, we could never turn our back on tradition entirely!
    +10 prestige
  • The time has come for change.
    Change religion to Catholic

    Capital becomes Catholic
    +3% missionary strength for 10 years (on top of 10% and -33% cost for 10 years from changing religion)
Significant Christian Presence (at least 6 Value, but less than 11)
Idea cost -10% for 50 years


Christianity Defeated (less than 6 Value)
Move into Closed Doors by 1, +3 tolerance of True Faith for 50 years
 
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Nanban Trade
Starting Value of 4

Arrival of the European Traders (chooses a province as their place of arrival)

  • Encourage them to make it a permanent stop.
    The province gets +10 Trade Power and +0.3 goods produced for 10 years
    -1 Value
  • We will accept their good but offer no guarantees in the future.
    Gain ducats equal to 0.5 of yearly income
    No Value change
  • We will enforce strict rule for who they can meet or do business with.
    +5% domestic trade power for 10 years
    +1 Value
Duplicity among European Traders
  • We will allow them to expand their presence.
    -20 prestige
    The province gains +2 production, but +50% autonomy
    -1 Value
  • Limit their influence to a few more ports.
    -10 prestige
    The province gains +1 production, but +25% autonomy
    No Value change
  • Their business must be kept limited to [The Province]
    +5 prestige
    +10 legitimacy
    +1 Value
Rangaku
  • We must do our best to encourage dissemination of western science.
    Gives a modifier -25% foreign spy detection, -2 tolerance of True Faith and +10% institution spread for 10 years
    -1 Value
  • Their business must be kept limited to [The Province]
    +15 presige
    +1 Value
Foreign Influence
  • There is no need to attempt what others do better
    Gain ducats equal to yearly income
    -5% Trade Efficiency for 10 years
    -1 Value
  • An excellent investment!
    Lose ducats equal to yearly income
    +5% goods produced modifier and -10% Diplomatic technology cost for 10 years
    +2 Value
Kaikoku? (Value less than 2)
Move into Open Doors by 1, -5% idea cost and +10% institution spread for 50 years

Trade with West (Value at least 2 and less than 6)
Trade efficiency +15% for 50 years

Sakoku? (Value at least 6)
Move into Closed Doors by 1, Trade efficiency +10% and +2 tolerance of True Faith for 50 years
 
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Urbanization
Starting Value of 0


The Jokamachi
  • They will have what they require.
    Lose year of income in ducats
    Capital gains 1 Base Tax and Base Production
    +1 Value
  • Impose restriction on who can move into [Capital].
    One random province (that isn't the capital) gains 1 Base Manpower
    +3 Value
Peasants migrate to [Capital]
  • Decree that no man may move without permission.
    -10% Global Tax and -10% Stability Cost modifier for 10 years
    +2 Value
  • We cannot stop the growth of the cities.
    Capital gains 1 Base Tax and Base Production, but also a modifier of Local Unrest +3 and -75% Local Tax income for 10 years
    -1 Value
Trade Monopolies
  • We will abolish the old regulations that feed them!
    -1 Mercantilism, but 1 year of income in ducats
    +1 Value
  • Monopolies work well but we should not grant them based on tradition.
    +1 Mercantilism and 0.5 year of income in ducats
    +2 Value
  • We must protect the arrangements of our ancestors.
    +2 Mercantilism, but you lose 0.25 year of income in ducats
    +3 Value
Social Mobility (Value less than 3)
Move into Open Doors by 1, -10% Technology Cost for 50 years

Growth of City Classes (Value at least 3, but less than 8)
-10% Development Cost for 50 years

Social Stability (Value at least 8)
Move into Closed Doors by 1, +15% Global Goods Produced Modifier for 50 years
 
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Proliferation of Firearms
Starting Value of 1

Firearms
  • Strength in numbers! Produce as many as you can. (Isolationist answer)
    +75 MIL power
    +3 Value
  • We will make just enough for a small force of trusted men. (Open answer)
    +10 Army Tradition
    +1 Value
Dissemination of Firearms
  • Doing so will only weaken our armies.
    Gain year worth of Manpower
    -1 Value
  • Ban the use of guns entirely for commoners.
    -15% Manpower, but +10% Morale of Armies for 10 years
    +1 Value
Evolution of Arms (I think the text got updated, the event stays the same)
  • We need better guns! / An excellent investment!
    +75 MIL power
    Lose 1 year worth of income in ducats
    -1 Value
  • The Sword is mightier than the musket. / There is no need to attempt what others do better!
    +10 Prestige
    +1 Value
A Military Revolution (Value less than 3)
Move into Open Doors by 1, +10% Fire Damage for 50 years

The Musket - A Weapon and a Tool (Value at least 3, but less than 5)
+10% Infantry Combat Ability for 50 years

The Power of The Sword (Value at least 5)
Move into Closed Doors by 1, +15% Morale of Armies for 50 years
 
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Rising Shogunate Power
Starting Value of 0

The [Overlord] Shogunate

  • Nobody will touch my right to collect tax!
    Overlord's trust decreased by 15
    +3 Value
  • Offer to perform such a count and present the results to [Name of the Shogun].
    Overlord's trust decreased by 5
    -0.1 Autonomy change, but -15% Global Tax modifier for 10 years
    +2 Value
  • Welcome the [Overlord's adjective] administrators.
    -0.05 Autonomy change, but -15% Global Tax modifier for 10 years
    +1 Value
The Question of Residence
  • By all means let us do so.
    -10 legitimacy
    -30 heir claim strength
    +1 Value
  • The [Overlord's adjective] are weak and weak willed.
    Overlord's trust decreased by 10
    +3 Value
Appointment to Imperial Office
  • We must serve the Shogun and the Emperor.
    -50 DIP, ADM and MIL points
    +10 prestige and legitimacy
    +3 Value
  • We cannot partake in this charade, refuse the appointment.
    -1 Value
    BUT the Shogun gets and event with choice of Losing 10 legitimacy and giving it to you or gaining 10 legitimacy and declaring a Diplomatic Insult war on you.
    If the Shogun decides not to attack, there is also a -3 to the Value
Adherence to Bakufu (Value at least 7)
Move into Open Doors by 1, +1 yearly legitimacy and +1 diplomatic reputation for 50 years

Growing Power of the Shogunate (Value at least 4, but less than 7)
+2 diplomatic reputation for 50 years

Fragmentation of Shogunate Power (Value less than 4)
Move into Closed Doors by 1, +1 yearly legitimacy and -0.1 Autonomy Change for 50 years
 
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