• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Piotrzeci

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I have decided to look into Shinto Incidents and while I am at it, might as well post it.
Every incident has a starting "Value" and you can lower or increase it with your decisions.
In some incidents lowers value means being open and in some it is the opposite.


Neo-Confucianism
Starting Value of 0

Moral Guidance in the Era of Turmoil
  • We should strive to attract the thinkers of this new strand of moral philosophy.
    Gain 2 Philosopher advisor (50% cheaper to employ)
    Lose 10 legitimacy
    +1 Value
  • Let us patronize the institutions of the Imperial Court.
    Yearly legitimacy +1 for 10 years
    +3 Value
Birth and Privilege
  • This is an initiative we must support.
    -10% advisor cost for 10 years
    +1 Value
  • We cannot allow social order to be threatened in this way!
    Gain 10 legitimacy
    +3 Value
Meritocracy
  • Merit should be the guiding principle.
    +1 National Unrest and -0.05 Autonomy change for 10 years
    +2 Value
  • We must support those loyal to us.
    -1 National Unrest for 10 years
    +3 Value
Neo-Confucian Administration (Less than 5 Value)
Move into Open Doors by 1, -0.10 Autonomy Change for 50 years

Times are Changing (At least 5 and less than 7 Value)
5% tech cost for 50 years

Traditionalist Administration (At least 7 Value)
Move into Closed Doors by 1, +1 yearly prestige and +1 yearly legitimacy for 50 years

Wokou Pirates
Starting Value of 0

The Wokou Pirates and the Bahan Trade

  • We must control the Bahan Trade ourselves!
    -25 Admin
    +2 Value
  • We must stop these picaroons!
    -25 Diplo and Mil
    +3 Value
Reactions to the Wokou
  • We should seek funding from foreign investors.
    Gain ducats equal to +0.35 of yearly income
    Anger everyone in colonial range
    +2 Value
  • We can turn a blind eye to it all.
    +75 Dipo
    Anger everyone in colonial range
    -1 Value (Yeah, minus)
  • Let us help protect the foreign countries.
    Please everyone in colonial range
    +3 Value
Pirate Stronghold in ...
  • What do we care if he lives off the wealth of foreigners?
    The province gains growing autonomy by +0.2 for 10 years
    +1 Value
  • Perhaps he could be made a servant of our state...
    Lose 0.5 yearly income in ducats
    Gain admiral with 50 tradition
    The province gains growing autonomy by +0.1 and -10% shipbuildig time for 10 years
    +2 Value
  • We must pull out these weeds of decay from our garden!
    Lose 1 Stability
    The province gains +8 unrest for 10 years
    +3 Value
The Kaizokushu turned into Suigun (Less than 3 Value)
Move into Open Doors by 1, Ship durability +20% for 50 years

End of the Wokou (Value at least 3, but less than 8)
20% Trade efficiency for 50 years

Guarded Coastlines (Value of at least 8)
Move into Closed Doors by 1, +20% Domestic Trade Power for 50 years (global_prov_trade_power_modifier = 0.2)

Ikko-Ikki
Starting Value of 0

Free land Buddhism (It chooses one random province to be a target for future events)

  • This fervor is inspiring! Let us patronize these temples.
    The Province gains +75% autonomy, but also 2 manpower
    No Value change
  • It is hard to have something against the strong convictions of the faithful.
    The Province gains +30% autonomy
    +1 Value
  • Let us be very restrictive against anything that empowers the poor.
    +1 Stability (or 50 ADM if on +3 already)
    The Province loses 15% autonomy, but gets +8 unrest for 10 years
    +3 Value
Jinaimachi
  • We must undercut these hornet nests.
    The Province loses 15% autonomy, but gets the same +8 unrest modifier for 10 years
    +3 Value
  • Let us strive to work together with these armies of the faithful.
    The Province gets +10% autonomy, but also 1 manpower
    +2 Value
  • Authorize more temple towns to be built.
    The Province gets +45% autonomy, but also 2 manpower
    +1 Value
Social Tensions
  • This is only their right.
    The Province gets +50% autonomy, but also 1 manpower
    +1 Value
  • They cannot spread beyond their current borders.
    Lose 1 Stability
    +2 Value
  • The time has come to crush these peasants!
    The Province loses 40% autonomy, but spawns size 1 Ikko-Ikki rebel stack
    +3 Value

Support of the Ikko-Ikki (Less than 3 Value)
Move into Open Doors by 1, Army Morale +5% for 50 years
BUT an event The Amida Buddha will fire in about 10 years

  • No, we cannot turn our back on the traditions of our ancestors entirely.
    One province converts to Mahayana Buddhism and spawns a size 1 Ikko-Ikki rebel stack
    Another size 1 stack spawns somewhere else
    +10 prestige
  • Amitabhaya.
    Change religion to Mahayana
    +3% missionary strength for 10 years
    One province spawns size 1 Shinto zealots revolt
Parallel Authority (At least 3 Value and less than 9)
+15% manpower for 50 years

The End of Religious Self-Government (Value of at least 9)
-2 National Unrest and -0.05 Autonomy Change for 50 years
The Province loses all of it's autonomt
Move into Closed Doors by 1
 
Last edited:

Piotrzeci

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Spread of Christianity
Starting Value of 0

Dainichi?

  • Preposterous! They have no place here!
    +10 legitimacy
    +1 Tolerance of the True Faith for 10 years
    +1 Value
  • We will allow them to stay as long as they behave.
    +2 Value
  • Let us hear what their God can teach us.
    -1 Tolerance of True Faith, but +10% Trade Efficiency for 10 years
    +3 Value
Missions in [Capital] (There is a difference in flavour text, if you have or don't have an heir)
  • [Heir] will be happy to learn of their god. (Only available, if you have an heir)
    Capital gets Local Unrest +3, but -15% to development cost for 10 years
    Heir gets +1 in one of his Monarch Points
    -25 claim strength for the heir
    +3 Value
  • We can allow them to spread their faith here.
    Capital gets Local Unrest +3, but -15% to development cost for 20 years
    +2 Value
  • We must defend the faith of our ancestors!
    +1 Stability (or 50 ADM, if already on +3)
    10% Morale of Armies and +1 tolerance of True Faith for 10 years
    +1 Value
Trade Privileges
  • Let them come!
    A province (without this modifier) gets +3 Unrest, but -15% development cost for 10 years (nothing, if every province already has it)
    +2 Value
  • We cannot allow this.
    +10% Trade Efficiency for 10 years
    -1 Value
Letter of Recommendation
  • Write a letter.
    -10 prestige
    Gain skill 2 Theologian (50% cheaper to employ)
    +3 Value
  • We cannot do that.
    Gain skill 2 Army Reformer advisor (50% cheaper to employ)
    No Value change
Christianity on Trial
  • An inquisition they will have, then.
    Randomly “The Nature of God” or “Christianity Derided” will fire.
  • It is not their place. Mind cannot reason over faith. (end of the chain)
    +10 prestige
    -5 legitimacy
    No Value change
The Nature of God ("Christianity is good, we want to convert to it")
  • We shall have to allow it, then.
    +1 Stability (or 50 ADM, if already on +3)
    +2 Value
  • Preposterous! We must follow the advice of our Kokujin!
    -1 Stability
    -5 Value
Christianity Derided ("Christianity is bad and dangerous")
  • This is the land of the Gods!
    +1 Stability (or 50 ADM, if already on +3)
    -5 Value
  • While we respect their judgment the Christians must stay.
    -1 Stability
    +2 Value
Christian Community Attacked (Might fire, if you own a province with +3 unrest, -15% dev cost modifier)
  • Conduct an investigation to punish the perpetrators.
    -15 ADM
    +1 Value
  • There is little we can do about accidents.
    Remove the modifier from the province
    Add 25 devastation to the province
    -2 Value
A Kirishitan Realm (at least 11 Value)
Move into Open Doors by 1, -25% advisor cost for 50 years
The event "A Break with Tradition?" will fire in about 10 years

  • No, we could never turn our back on tradition entirely!
    +10 prestige
  • The time has come for change.
    Change religion to Catholic
    Capital becomes Catholic
    +3% missionary strength for 10 years
Significant Christian Presence (at least 6 Value, but less than 11)
Idea cost -10% for 50 years

Christianity Defeated (less than 6 Value)
Move into Closed Doors by 1, +3 tolerance of True Faith for 50 years
 
Last edited:

Piotrzeci

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Nanban Trade
Starting Value of 4

Arrival of the European Traders (chooses a province as their place of arrival)

  • Encourage them to make it a permanent stop.
    The province gets +10 Trade Power and +0.3 goods produced for 10 years
    -1 Value
  • We will accept their good but offer no guarantees in the future.
    Gain ducats equal to 0.5 of yearly income
    No Value change
  • We will enforce strict rule for who they can meet or do business with.
    +5% domestic trade power for 10 years
    +1 Value
Duplicity among European Traders
  • We will allow them to expand their presence.
    -20 prestige
    The province gains +2 production, but +50% autonomy
    -1 Value
  • Limit their influence to a few more ports.
    -10 prestige
    The province gains +1 production, but +25% autonomy
    No Value change
  • Their business must be kept limited to [The Province]
    +5 prestige
    +10 legitimacy
    +1 Value
Rangaku
  • We must do our best to encourage dissemination of western science.
    Gives a modifier -25% foreign spy detection, -2 tolerance of True Faith and +10% institution spread for 10 years
    -1 Value
  • Their business must be kept limited to [The Province]
    +15 presige
    +1 Value
Foreign Influence
  • There is no need to attempt what others do better
    Gain ducats equal to yearly income
    -5% Trade Efficiency for 10 years
    -1 Value
  • An excellent investment!
    Lose ducats equal to yearly income
    +5% goods produced modifier and -10% Diplomatic technology cost for 10 years
    +2 Value
Kaikoku? (Value less than 2)
Move into Open Doors by 1, -5% idea cost and +10% institution spread for 50 years

Trade with West (Value at least 2 and less than 6)
Trade efficiency +15% for 50 years

Sakoku? (Value at least 6)
Move into Closed Doors by 1, Trade efficiency +10% and +2 tolerance of True Faith for 50 years
 
Last edited:

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Urbanization
Starting Value of 0


The Jokamachi
  • They will have what they require.
    Lose year of income in ducats
    Capital gains 1 Base Tax and Base Production
    +1 Value
  • Impose restriction on who can move into [Capital].
    One random province (that isn't the capital) gains 1 Base Manpower
    +3 Value
Peasants migrate to [Capital]
  • Decree that no man may move without permission.
    -10% Global Tax and -10% Stability Cost modifier for 10 years
    +2 Value
  • We cannot stop the growth of the cities.
    Capital gains 1 Base Tax and Base Production, but also a modifier of Local Unrest +3 and -75% Local Tax income for 10 years
    -1 Value
Trade Monopolies
  • We will abolish the old regulations that feed them!
    -1 Mercantilism, but 1 year of income in ducats
    +1 Value
  • Monopolies work well but we should not grant them based on tradition.
    +1 Mercantilism and 0.5 year of income in ducats
    +2 Value
  • We must protect the arrangements of our ancestors.
    +2 Mercantilism, but you lose 0.25 year of income in ducats
    +3 Value
Social Mobility (Value less than 3)
Move into Open Doors by 1, -10% Technology Cost for 50 years

Growth of City Classes (Value at least 3, but less than 8)
-10% Development Cost for 50 years

Social Stability (Value at least 8)
Move into Closed Doors by 1, +15% Global Goods Produced Modifier for 50 years
 
Last edited:

Piotrzeci

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Proliferation of Firearms
Starting Value of 1

Firearms
  • Strength in numbers! Produce as many as you can. (Isolationist answer)
    +75 MIL power
    +3 Value
  • We will make just enough for a small force of trusted men. (Open answer)
    +10 Army Tradition
    +1 Value
Dissemination of Firearms
  • Doing so will only weaken our armies.
    Gain year worth of Manpower
    -1 Value
  • Ban the use of guns entirely for commoners.
    -15% Manpower, but +10% Morale of Armies for 10 years
    +1 Value
Evolution of Arms (I think the text got updated, the event stays the same)
  • We need better guns! / An excellent investment!
    +75 MIL power
    Lose 1 year worth of income in ducats
    -1 Value
  • The Sword is mightier than the musket. / There is no need to attempt what others do better!
    +10 Prestige
    +1 Value
A Military Revolution (Value less than 3)
Move into Open Doors by 1, +10% Fire Damage for 50 years

The Musket - A Weapon and a Tool (Value at least 3, but less than 5)
+10% Infantry Combat Ability for 50 years

The Power of The Sword (Value at least 5)
Move into Closed Doors by 1, +15% Morale of Armies for 50 years
 
Last edited:

Piotrzeci

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Rising Shogunate Power
Starting Value of 0

The [Overlord] Shogunate

  • Nobody will touch my right to collect tax!
    Overlord's trust decreased by 15
    +3 Value
  • Offer to perform such a count and present the results to [Name of the Shogun].
    Overlord's trust decreased by 5
    -0.1 Autonomy change, but -15% Global Tax modifier for 10 years
    +2 Value
  • Welcome the [Overlord's adjective] administrators.
    -0.05 Autonomy change, but -15% Global Tax modifier for 10 years
    +1 Value
The Question of Residence
  • By all means let us do so.
    -10 legitimacy
    -30 heir claim strength
    +1 Value
  • The [Overlord's adjective] are weak and weak willed.
    Overlord's trust decreased by 10
    +3 Value
Appointment to Imperial Office
  • We must serve the Shogun and the Emperor.
    -50 DIP, ADM and MIL points
    +10 prestige and legitimacy
    +3 Value
  • We cannot partake in this charade, refuse the appointment.
    -1 Value
    BUT the Shogun gets and event with choice of Losing 10 legitimacy and giving it to you or gaining 10 legitimacy and declaring a Diplomatic Insult war on you.
    If the Shogun decides not to attack, there is also a -3 to the Value
Adherence to Bakufu (Value at least 7)
Move into Open Doors by 1, +1 yearly legitimacy and +1 diplomatic reputation for 50 years

Growing Power of the Shogunate (Value at least 4, but less than 7)
+2 diplomatic reputation for 50 years

Fragmentation of Shogunate Power (Value less than 4)
Move into Closed Doors by 1, +1 yearly legitimacy and -0.1 Autonomy Change for 50 years
 
Last edited: