• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(139259)

GordonCZ
6 Badges
Apr 9, 2009
954
1
www.gordoncz.com
  • Cities in Motion
  • Deus Vult
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Sword of the Stars
Does someone know, what areas did the Shanxi clique really controlled before the Second Sino-Japanese War?

Wherever I looked, I founded that only the Shanxi province itself was under control of Shanxi warlord. Maybe also the province of Shandong (where Qingdao port is located). But in HOI3, Shanxi controls more areas to the north and to the west of Shanxi province, while not controlling Shandong.

Is here someone who can actually provide some reference to the approximate Shanxi borders before the war? I really would like to know how Shanxi looked during those times in real...
 
Last edited:

CaptRobau

Master of the Universe
66 Badges
May 6, 2009
2.919
339
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Divine Wind
  • Cities in Motion 2
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
I've done some research into this and came to the following map:

chinamx.jpg


As you can see the map is pretty different from what we get in HOI3.

Guangxi Clique: Split up in two Cliques, Guangxi and Guangdong. The war Guangxi launches in HOI2 (I'm not sure if it's in HOI3 as well) is actually a (very bad) simulation of the power struggle over control of Guangdong province. Guangxi left it's alliance with Guangdong and the latter become fully KMT.

Yunnan Clique: Split up in two Cliques, Yunnan and Sichuan. The latter is actually one of the stronger Cliques as it had a small armored car force.

Shanxi Clique: Should only control Shanxi province as it lost the Central Plains War against the KMT.

Nationalist China: Controls the Beijing area now. It also gets Inner Mongolia because I couldn't find any evidence it was controlled by any of the cliques, with the exception of Ningxia province which used to be bigger. This was unknown to me when I made this map. So Ma Clique also includes that sort of M shaped area.

Communist China: The area on the map is what I definately know was theirs. Probably a bit bigger, especially to the south. They probably controlled about half of Shaanxi province.

East Hopei (blue, near Beijing): Was a former demilitarized zone whose governor made it autonomous. By 1936 it was a Japanese buffer state. Also the reason why the Marco Polo Bridge Incident happened because otherwise the Japanese couldn't have reached Beijing to begin with.
 

Kernest

Colonel
22 Badges
Feb 20, 2009
866
0
  • Hearts of Iron III
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
Personally I'm rather happy with the map since Nat. China not having border with Manchukuo prevents them from massing all their troops to the border, where they could easily be destroyed by achieving breakthrough in the southern part of the front.
Although it would be nice to have more Chinese warlords on the map, splitting the already weak factions would have some serious consequences regarding battle capability.
And they can't be all strengthened either because then the minor factions put together would be stronger than Nat. China itself.
 

CaptRobau

Master of the Universe
66 Badges
May 6, 2009
2.919
339
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Divine Wind
  • Cities in Motion 2
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
Personally I'm rather happy with the map since Nat. China not having border with Manchukuo prevents them from massing all their troops to the border, where they could easily be destroyed by achieving breakthrough in the southern part of the front.
Although it would be nice to have more Chinese warlords on the map, splitting the already weak factions would have some serious consequences regarding battle capability.
And they can't be all strengthened either because then the minor factions put together would be stronger than Nat. China itself.

They were weak to begin with. They're only there to deliver manpower in the form of militia units.

Also, would the troops mass on that border? Because Japan will have the high threat. Would the puppet Manchukuo have the same threat?
 

Kernest

Colonel
22 Badges
Feb 20, 2009
866
0
  • Hearts of Iron III
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
Well Nat. China should understand to move more troops to Manchukuo border once Japan starts moving more and more troops to the border, but Nat. China would probably leave considerable amounts of troops to other borders, until they all join together against Japan.
 

unmerged(139259)

GordonCZ
6 Badges
Apr 9, 2009
954
1
www.gordoncz.com
  • Cities in Motion
  • Deus Vult
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Sword of the Stars
I've done some research into this and came to the following map:
(...)

Yay, it's pretty much close to my own research, but there are still some questions about the China in those times.

East Hebei might be a bit bigger - probably it had borders with Shanxi?

I'm not sure if Guangdong and Sichuan were still capable to be marked as independent or autonomous provinces post 1936/1937.

I was also unable to find any reference that the western part of Inner Mongolia was controlled by any warlords during those times, so probably it was under some loose control of KMT. But who knows? HOI3 splits it between Xibei San Ma (or Ma Clique) and Shanxi, for example.

And the last but not least, Shanxi province might have been larger then it is now. If you look at this map, you will see that Shanxi province borders reach up to Mongolia, while the Inner Mongolia seems to be partly under control of China and partly under Mongolia. (it is a French map of 1936, so Shanxi is marked there as Shan-Si)

I know it's a bit weird, but it somehow might answer our questions about Shanxi borders and about who controlled Inner Mongolia during those times...
 

CaptRobau

Master of the Universe
66 Badges
May 6, 2009
2.919
339
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Divine Wind
  • Cities in Motion 2
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
It seems it was drawn using the province borders of the Qing Dynasty (which is up to 1911). The current Chinese province of Inner Mongolia was divided in Republican times into three provinces: Ningsia, Chara, Suiyuan. Ningsia was definately controlled by Ma.

Anyway this ROC claims map seems to be the best representation of 1930s China in terms of provinces:

http://strangemaps.files.wordpress.com/2007/12/roc_administrative_and_claims.jpg

Sichuan was ruled by warlords till at least 1938 according to Wikipedia:

During the period from 1927-1938, Sichuan was in the hands of five warlords: Liu Xiang, Yang Sen, Liu Wenhui, Deng Xihou, and Tian Songyao.[...]General Liu Wenhui and Liu Xiang improved their forces, organizing a small airforce and an armored car force.

In in-game terms Sichuan would have a strong military but because it's internally divided it can be easily taken over by Nat China. The same goes for Guangdong, which was weakened by the death of Hu Hanmin. Chiang wanted make Guangdong more loyal to him. Chen Jitang conspired in turn with Guangxi to overthrow Chiang. Through bribery the conspiracy was undermined and in game terms, Nat China annexed Guangxi. This was in late 1936.

How to simulate this? It's quite simple. All the cliques are ruled by a Paternal Autocrat party known as Guangxi Clique, Shanxi Clique, etc. But the KMT is also a party in these cliques. By doing Support Our Party in the intelligence screen as Nat China, the KMT influence can be increased. When the Clique party becomes smaller than the KMT (or zero altogether) then Nat China annexes the Clique.

This solves a lot of the problems, I think. It's historical and it gives Nat China the boost it needs to survive beyond 1937 (more IC, manpower, leadership, infantry and an armored car brigade).

Regarding East Hopei, you might be right. I know it encompasses Tiangjin and part of Beijing. I also know it ends northeast of the Baihe River. It also includes the towns of Taku and Tangku. So I used your link which has a very accurate Manchukuo border to draw what I think where the borders of East Hopei in 1936. On a side note, East Hopei was absorbed into the Provisional Government of China.

Here's the Hopei map and below it an updated overview map:

easthopei.jpg


rocsuiyuan.jpg
 
Last edited:

unmerged(139259)

GordonCZ
6 Badges
Apr 9, 2009
954
1
www.gordoncz.com
  • Cities in Motion
  • Deus Vult
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Sword of the Stars
Well, it is developing quite nicely.:)

Now, to the Communist Heartland. I'm quite sure that they were not in control over the whole province. Here is a map I found about the long march and aftermath:

mpnatcom.jpg


It is also interesting to see that Shandong and Beijing was not under Nationalist control before the outbreak of the war with the Japanese. I also found some info about Beijing Army which should have played an important role as some kind of autonomous military organisation or whatever, but I really do not know what it was...

And how about the western part of Inner Mongolia. So do you think it was under control of Xibei San Ma (as seen on the updated map)?
 

CaptRobau

Master of the Universe
66 Badges
May 6, 2009
2.919
339
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Divine Wind
  • Cities in Motion 2
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
Everything in the North (Beijing, Shandong) in terms of playable factions were absorbed by the KMT after the Northern Expedition and the Central Plains War as far as I can tell. Except for Shanxi which was significantly reduced.

The Beiyang Army was defeated after the Northern Expedition and the army absorbed into the KMT after the Central Plains War. The cooperation between this army and the KMT was lacking however. This did contribute to the rapid advance of Japan into Northern China and later helped the communists win the Civil War.

I think your map rather shows where the Nationalists and Communists had full control. Maybe do something with cores. The areas on that map the Nationalists control receive cores, while the rest doesn't. This would simulate the lack of cooperation in terms of delivering recruits, resources, etc. to the KMT. The whole of China would become cores if most of the warlords and Japan have been beaten. Communist China on the other hand would have cores from the start, to symbolize the wide support the communists had under the Chinese people. It would also give them an advantage for the upcoming civil war. Any situation in which Chiang doesn't kick the Japanese out fully on his own (so not because the Allies force Japan to surrender) would result in the KMT still having no cores in Northern China, which would mean the Communists have a better chance of setting up their base area there, like they did in real life.

Regarding the territory I gave the Communists, it's only half of the province. Every map I've seen so far had the southern border above Xi'an, which is indicated by the red dot. Some maps show the border spilling over into Xibei San Ma. In-game I'd just look what the best defendable border is, Xibei San Ma or the border of the province. Nothing can really be said with certainty about this as the communists were everywhere, just more in that general area.
 

unmerged(139259)

GordonCZ
6 Badges
Apr 9, 2009
954
1
www.gordoncz.com
  • Cities in Motion
  • Deus Vult
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Sword of the Stars
That is a good idea. I will see what I can do with it...

Thanks.:)
 

semaphore

Sengoku Musou
127 Badges
Sep 17, 2005
6.191
475
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Collection
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
Everything in the North (Beijing, Shandong) in terms of playable factions were absorbed by the KMT after the Northern Expedition and the Central Plains War as far as I can tell. Except for Shanxi which was significantly reduced.

They were absorbed but it just means the warlords became independent faction flying the Nationalist flag. Some generals who sided with Chiang were rewarded with territories where they consolidated their power. Others were restored to their armies after the Japanese invasion of Manchuria, as an act of internal reconsciliation. Thus despite nominal unity under the KMT, much of these areas did not truly fall under the control of the central government (the Nanking National Government).

For instance Shandong was technically under KMT rule, but in practice the governor of that province, Han Fuju (defected warlord), acted independently and often defied orders from Nanking. Despite being a member of the KMT himself he actively suppressed party bureaucracy within Shandong, withheld tax revenues, and in general built up his own (military) power at the expense of the central government. It's partly why Chiang had him arrested and executed during the Sino-Japanese War, after he was forced from his powerbase.

Similarly, Beijing was essentially ruled by Song Zheyuan (another defected warlord) through the Hebei–Chahar Political Council. Although this was also nominally an institute of the central government, in practice Chahar and Hebei (or what was left thereof) were autonomous after real KMT forces vacated the area in the wake of the He-Umezu Agreement.
 

CaptRobau

Master of the Universe
66 Badges
May 6, 2009
2.919
339
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Divine Wind
  • Cities in Motion 2
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
I´ve looked into it and definately regarding Shandong province you are quite correct. Another Wiki page actually lists him with all the other cliques and factions. Wikipedia wasn't too clear about Song's level of independence, although he's listed as a warlord somewhere. But maybe adding him would make Nationalist China too boring too play. Don't want to take everything out of a players hands. Now you can at least experiment with different strategies on how to slow down the Japanese in the north.

It also has to do with my next topic: Mengkukuo

First off, it should really be Mengjiang. The Chinese didn't call it Mengkukuo and the Japanese called it Mongkyo. Second it wasn't created during the war but rather in late 1935. Like East Hopei (Hebei, depends on the spelling you use), it wasn't a deliberate attempt to create a puppet state but rather a nice opportunity. Prince Demchugdongrub wanted autonomy for the Inner Mongolians, knocked on the Japanese door for aid. Japan saw it as a nice opportunity to weaken China. They actually equipped them pretty well. By the start of the Sino-Japanese War, they had a small airforce (maybe enough for a 1918 INT wing and various armored vehicles (cars, tankettes, light tanks, etc.) enough for an early armored car brigade. In late 1935 used Japanese aid to secure the northern half of Chara Province. In 1936 Prince Demchugdongrub invaded Suiyuan Province but he was defeated by the Nationalists. After the outbreak of the Sino-Japanese War he did manage to capture this province as the Chinese armies relocated much of the troops there to more urgent fronts. The whole of Inner Mongolia he never conquered as the Ma's resisted in Ningsia.

How to simulate this? I say we just have Northern Chahar as Mengjiang at the start of 1936 and have it be a puppet of Japan. Technically you could have them fight a war at Nationalist China, but that would just mess up a lot of things. Nat China needs the time to prepare for war and keep the warlords quiet. It might not be completely historic but it should lead to more historic results.
 

unmerged(139259)

GordonCZ
6 Badges
Apr 9, 2009
954
1
www.gordoncz.com
  • Cities in Motion
  • Deus Vult
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Sword of the Stars
Hmm, Mengjiang is a bit complicated to be properly simulated in the game. As far as I know, it was called something like Mongol Autonomous Council (of Government) before 1937. But was not so far as a Japanese puppet. So while warlords are taken as "independent" countries by HOI3, it is actually a very good idea to have also Mengjiang as an entity already from the start. But it should become a Japanese puppet not before December 1937 when an independent Mengkukuo was declared by Demchugdongrub and simultaneously signed some vital agreements with Japan effectively becoming a Japanese puppet since then.

Another problem is how to depict it in the era when this country was incorporated into Wang Jingwei puppet regime (like East Hebei). Since it still enjoyed a large portion of autonomy, I think there is not much of a reason to remove it from the scene...
 

TheBromgrev

Field Marshal
77 Badges
Jan 10, 2010
10.827
537
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Victoria 2 Beta
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: By Blood Alone
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Tyranny - Bastards Wound
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
Which warlord is represented by the orange near Qingdao?

EDIT: Nevermind, I see now.
 
Last edited:

unmerged(139259)

GordonCZ
6 Badges
Apr 9, 2009
954
1
www.gordoncz.com
  • Cities in Motion
  • Deus Vult
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Sword of the Stars
Colors are depicting the following warlords, cliques and states:

Nationalist China
Communist China
Japan
Song Zheyuan
Shanxi
Mengjiang
Manchukuo
East Hebei
Guanxi
Guangdong
Sinkiang
Tibet
Xibei San Ma
Yunnan
Sichuan



Plus UK, POR and FRA concessions.
 

TheBromgrev

Field Marshal
77 Badges
Jan 10, 2010
10.827
537
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Victoria 2 Beta
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: By Blood Alone
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Tyranny - Bastards Wound
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
Could you change the color of the French concession? I can't actually see it on the map (is it the port immediately north of Haikou?).

BTW, I'm currently implementing these suggestions for the HPP mod, and will post the relevant files here once I'm done if you want to play with the changes but not use the HPP. I won't add Song Zheyuan, but will remove nationalist cores instead. I also won't add Sichuan, but will give Yunnan that territory. Guangdong will remain part of Guangxi. This is because I don't want to add new nations, due to the effort involved in researching OOBs, Leaders for all parties, generals, etc.
 
Last edited: