### pop upkeep
food/energy 1
consumer_goods 1/0.5/0.25
amenities 1
housing 1 #district -0.2(hive -1/6)
crime
faction_needs
### pop output
food 6 #district -0.5(hive -1/3)
energy 4 #district -0.5(hive -1/3)
minerals 4 #district -0.5(hive -1/3)
consumer_goods 6 #minerals -6
amenities 10 #consumer_goods -1
alloys 3 #minerals -6
research 12 #consumer_goods -2
### ruler output
administrator (default) unity 3 amenities 8
high_priest (civic_exalted_priesthood) unity 5 amenities 5
noble (civic_aristocratic_elite) unity 5 amenities 0 stability 5
head_researcher (civic_technocracy) unity 5 amenities 0 research 15
merchant (civic_merchant_guilds) unity 2 amenities 5 trade_value 8
executive (auth_corporate) unity 2 amenities 5 trade_value 4
unity 1 stability
unity 1.5 amenities
unity 3 research
food/energy 1
consumer_goods 1/0.5/0.25
amenities 1
housing 1 #district -0.2(hive -1/6)
crime
faction_needs
### pop output
food 6 #district -0.5(hive -1/3)
energy 4 #district -0.5(hive -1/3)
minerals 4 #district -0.5(hive -1/3)
consumer_goods 6 #minerals -6
amenities 10 #consumer_goods -1
alloys 3 #minerals -6
research 12 #consumer_goods -2
### ruler output
administrator (default) unity 3 amenities 8
high_priest (civic_exalted_priesthood) unity 5 amenities 5
noble (civic_aristocratic_elite) unity 5 amenities 0 stability 5
head_researcher (civic_technocracy) unity 5 amenities 0 research 15
merchant (civic_merchant_guilds) unity 2 amenities 5 trade_value 8
executive (auth_corporate) unity 2 amenities 5 trade_value 4
unity 1 stability
unity 1.5 amenities
unity 3 research
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