• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ECGadget

Sergeant
Jul 18, 2015
63
1

Things starting to finally happen as I start using a lot of the fantastic UK housing to make my city look more like I want it too. Got to say, I am really liking the After Dark update so far!
 

ECGadget

Sergeant
Jul 18, 2015
63
1

New episode, I have started using straight roads... Got a question for you guys. How do you go about creating narrow free form roads that a generally equidistant from another road the whole way through?
 

ECGadget

Sergeant
Jul 18, 2015
63
1

The city is really starting to take shape. I am trying to keep it naturally flowing as possible, not replacing many roads as I change things, and just piling more and more into it. So far it seems to be working well!
 

ECGadget

Sergeant
Jul 18, 2015
63
1

New Episode, actually featuring more of a city centre, rather than just endless housing! I am somewhat worried over the memory management of this now though, it seems to be pulling almost 9gb on RAM, which doesn't seem right...
 

ECGadget

Sergeant
Jul 18, 2015
63
1
Question for you guys, how would you go about blending high and low desity resdential? I think my next step will have to be starting to includ high density but I don't want it to look all odd next to low density. I was thinking of maybe making a ring road, and using that as the border or something, or a park, maybe a retail park?
 

ECGadget

Sergeant
Jul 18, 2015
63
1

Realising that my utilities were getting in the way of the planned expansion, I spend this episode creating a little utility village far away from the city or any planned areas of the city, to make sure they don't get in the way again
 

ECGadget

Sergeant
Jul 18, 2015
63
1

Aaaand more expanding. This time I'm getting close to the shoreline and the city centre is also taking some shape. I think I should be able to reach over 10k residents by the next episode