Questions for HousePet regarding site "scaling" (which RMG settings affect them):
You did not list Gemstone Mine and Glass Furnace's scaling?
Also, I'm unsure why you listed Shrines Islands: Visit Scaling. and Inn Shared: Visit Scaling. They're not used or modifed in the SR expansion, right?
And what is "Standard Exploration sites"?
You also listed "All Shrines" but there is no Shrine modified by the SR mod, right?
I tested the new RMG, it works. I removed the old mod and renamed the folder from HousePet. Dr_K should update the 2 mods tomorrow.
Water patches are too big (we aimed for 8-10 hexes) and there are too many of them IMO. And it seems decorations spread too much when they appear: most of the bodies of water on the map I created have no decoration, but one of them is full of green decorations (on all of its Water hexes).
We also still have the "1-hex narrow paths" issue. I am strongly in favour of dropping them entirely and accepting to have separate continents. This is totally fine IMO, the Shadow layer can have a different geography from surface and UG and it's fine to have to go through surface to reach some areas on the Shadow layer.
Conversely, I'm disturbed by the disappearance of direct link between Shadow layer and UG but I need to read old discussions about that.
EDIT:
You did not list Gemstone Mine and Glass Furnace's scaling?
Also, I'm unsure why you listed Shrines Islands: Visit Scaling. and Inn Shared: Visit Scaling. They're not used or modifed in the SR expansion, right?
And what is "Standard Exploration sites"?
You also listed "All Shrines" but there is no Shrine modified by the SR mod, right?
I tested the new RMG, it works. I removed the old mod and renamed the folder from HousePet. Dr_K should update the 2 mods tomorrow.
Water patches are too big (we aimed for 8-10 hexes) and there are too many of them IMO. And it seems decorations spread too much when they appear: most of the bodies of water on the map I created have no decoration, but one of them is full of green decorations (on all of its Water hexes).
We also still have the "1-hex narrow paths" issue. I am strongly in favour of dropping them entirely and accepting to have separate continents. This is totally fine IMO, the Shadow layer can have a different geography from surface and UG and it's fine to have to go through surface to reach some areas on the Shadow layer.
Conversely, I'm disturbed by the disappearance of direct link between Shadow layer and UG but I need to read old discussions about that.
EDIT:
It is an attractive idea but I think one key drawback is that we then cannot have a Shadow Realm-specific defender set. So I'd be against moving from 2 structures (one SR, one non-SR) to 1 for now.Its possible to melt the models for sword of the Ashen rose into 1 model by making them change its actual models on terrain instead of having two different structures. Just like Ravens Keep does.
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