So far, playing SF I must say that despite it is not perfect the game is a big improvement compared to HOI3 vainilla, and this is aplicable for naval warfare
In Semper fi naval warfare received a rework that firstly was very nice, fleets will receive a position penalty based on size per hull, and this is working with surface action groups, now players want small fleets, composed for 2 BB with scorts, so we can think these fleets are pretty realistic, and the game is very nice because you are not stacking 18 BB per fleet as it was done in HOI3
When you look at the Carrier fleet composition, players can think about getting a good positioning for not being closed against surface fleets (although carriers hull is very low, it should be pushed up so you cannot stack so many carriers) so it seems to run just fine
But suddenly players see that Carriers are the ships that give the most punch (even with Cags at 0% strenght and no org, and with 0 sea attack in the CV , carriers seems to deal damage to the enemy fleet) and everybody build Carriers, so far so good, you cannot blame anybody for building the best weapon its a logical decision
But then the problem we had with ultra stacking battleships becomes a problem with ultrastacking carriers : because a fleet with 10 carriers a 30 screens, will defeat a realistic fleet with 3 carriers and 6 screens, also a fleet with 10 carriers and 30 screens will defeat any surface fleet,and basically this is waht happens at multiplayers games (Cags receive 2.5% stacking penalty , so you can place a LOT of cags together with almost no penalty, and this indirectly means a lot of carriers together)
The problem here is that Cags have not the same stacking penalty as other planes have when doing naval strike or cag duty, so, if you (paradox) designed the game for players being forced to build "realistic" fleets, this is no sense you apply these only to fleets, but not to Cags
The problem with carriers ultra stacking would be solved by introducing a diferent value in stacking penalty, so players would not want to place a lot of CaG together, and so, indirectly they would not want to place a lot of carriers together, and we could say bye bye to ultra stacking carriers
I think the easiest think is paradox place Cag stacking modifier (actually is a hard value) as a value in defines.lua, so modders can play and find the balance here
If this is done and the planes with 0 strenght doing damage fixed, I think naval warfare will be finally fixed
In Semper fi naval warfare received a rework that firstly was very nice, fleets will receive a position penalty based on size per hull, and this is working with surface action groups, now players want small fleets, composed for 2 BB with scorts, so we can think these fleets are pretty realistic, and the game is very nice because you are not stacking 18 BB per fleet as it was done in HOI3
When you look at the Carrier fleet composition, players can think about getting a good positioning for not being closed against surface fleets (although carriers hull is very low, it should be pushed up so you cannot stack so many carriers) so it seems to run just fine
But suddenly players see that Carriers are the ships that give the most punch (even with Cags at 0% strenght and no org, and with 0 sea attack in the CV , carriers seems to deal damage to the enemy fleet) and everybody build Carriers, so far so good, you cannot blame anybody for building the best weapon its a logical decision
But then the problem we had with ultra stacking battleships becomes a problem with ultrastacking carriers : because a fleet with 10 carriers a 30 screens, will defeat a realistic fleet with 3 carriers and 6 screens, also a fleet with 10 carriers and 30 screens will defeat any surface fleet,and basically this is waht happens at multiplayers games (Cags receive 2.5% stacking penalty , so you can place a LOT of cags together with almost no penalty, and this indirectly means a lot of carriers together)
The problem here is that Cags have not the same stacking penalty as other planes have when doing naval strike or cag duty, so, if you (paradox) designed the game for players being forced to build "realistic" fleets, this is no sense you apply these only to fleets, but not to Cags
The problem with carriers ultra stacking would be solved by introducing a diferent value in stacking penalty, so players would not want to place a lot of CaG together, and so, indirectly they would not want to place a lot of carriers together, and we could say bye bye to ultra stacking carriers
I think the easiest think is paradox place Cag stacking modifier (actually is a hard value) as a value in defines.lua, so modders can play and find the balance here
If this is done and the planes with 0 strenght doing damage fixed, I think naval warfare will be finally fixed
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