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Samorim

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There's something bugging me...

1. How do I drop militancy? I have lots of anarcho-liberals, that I don't want. I want them liberal. I see a number next to it, -32 for example, but it never drops. What's that number?

2. I elected a socialist party in Portugal, full citizenship, I got lot's of immigrants (raised all social reforms, by cheating of course :p), but I don't see them getting portuguese. In Cape Verde, South Germans are at 60% of population... lol

3. What makes POP's liberal or conservative? Is it the issues and how they apply to each party, being it liberal or conservative?

4. How do I maximize my plurality raise? I've got the bar of tariffs all to the left, seems to raise conscience (you get it, I don't remember the word), which I read in wiki, helps raise plurality. But I'm in mid 19th century, and 31% plurality. Got all Ideological Thought events. And I want immigrants.

Can't remember more questions, but they'll come up. Thanks for any help, and sorry for the english, didn't feel like going to the dictionary for the words... :p

I'm playing Revolutions.
 

Jingles

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1) That -.32 for militancy means that militancy will drop by 0.32 point per year, if current conditions persist. So if your POPs have a militancy of 9, it will take a number of years to get it back down to a manageable level.

2) Assimilation is different from immigration. It is very difficult to get any sizeable assimilation in Europe. For a great explanation of the process, see the VickyWiki here: http://www.paradoxian.org/vickywiki/index.php/POP_Activity_Guide#Assimilation

3) All types of POPs have a kind of default ideology assigned to them. It can then be changed due to their consciousness, the current government's ideology, events, how many of their needs are being satisfied, and other additional factors. It is actually a very complex process. VickyWiki guides that may help explain this in more detail:
http://www.paradoxian.org/vickywiki/index.php/POPs
http://www.paradoxian.org/vickywiki/index.php/Politics

4) Plurality is determined by the consciousness of your POPs. Basically just do everything you can to raise consciousness. High taxes, clergy for certain POPs like craftsmen, don't fund social reforms. A great guide for plurality and related concepts is here: http://www.paradoxian.org/vickywiki/index.php/The_Big_Three#Plurality

Hope that helps a little bit. I'd be happy to help with any other questions you have. And don't worry, your English is great :)
 
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There's something bugging me...

1. How do I drop militancy? I have lots of anarcho-liberals, that I don't want. I want them liberal. I see a number next to it, -32 for example, but it never drops. What's that number?

2. I elected a socialist party in Portugal, full citizenship, I got lot's of immigrants (raised all social reforms, by cheating of course :p), but I don't see them getting portuguese. In Cape Verde, South Germans are at 60% of population... lol

3. What makes POP's liberal or conservative? Is it the issues and how they apply to each party, being it liberal or conservative?

4. How do I maximize my plurality raise? I've got the bar of tariffs all to the left, seems to raise conscience (you get it, I don't remember the word), which I read in wiki, helps raise plurality. But I'm in mid 19th century, and 31% plurality. Got all Ideological Thought events. And I want immigrants.

Can't remember more questions, but they'll come up. Thanks for any help, and sorry for the english, didn't feel like going to the dictionary for the words... :p

I'm playing Revolutions.

1) The number is the yearly decrease in militancy. For this reason, militancy reduction is probably not THAT noticeable, even though it is dropping (however slowly!). If you place your mouse over a POPs militancy section, it tells you a list which contributes to the POPs militancy. Stuff like there being a garrison in the same province, how much of each of their needs they are getting daily, etc... are what help contribute to reducing militancy. Reforms also play their part.

2) It depends on the size of the POP to whether or not it can be assimilated (as I found out recently). There is a good table on VickWiki which explains assimilation caps.

3) POPs have built-in ideologies, with militancy pushing them further along an ideological spectrum, into a more extremist ideology. If I remember correctly:
-Aristocrats, clergymen, officers, soldiers, farmers and labourers are all conservative.
-Capitalists, clerks and craftsmen are all liberal.

Later on, the lower classes can also become socialist.

I believe there are also inventions/events which can shift the ideology of certain POPs.

4) Increase consciousness as much as you can. You can see what is affecting the increase/decrease of consciousness of a POP the same way as you can militancy - select a single POP and place your mouse over the consciousness section. A list will appear. Generally speaking, taxing your POPs over 33% is a good way to increase consciousness.

'The Big Three' entrance from VickyWiki seems like it might help you out a lot.


EDIT: Hahaha! Jingles beat me to it! Yeah pretty much same advice as him... the forum decided to crash on me as I posted my reply, so didn't see you'd answered his questions.
 

ulrichomega

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1) That -.32 for militancy means that militancy will drop by 0.32 point per year, if current conditions persist. So if your POPs have a militancy of 9, it will take a number of years to get it back down to a manageable level.

That's per year? I always thought it was per month. That explains why I never notice any decrease in militancy.

I've been playing this game for more than a year, and never noticed that. I feel so stupid.
 

unmerged(106891)

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That's per year? I always thought it was per month. That explains why I never notice any decrease in militancy.

I've been playing this game for more than a year, and never noticed that. I feel so stupid.

You shouldn't do - I've been playing longer and I'm still learning things!

I guess that's what makes it such a good game - how complex and in-depth it can be.
 

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That's per year? I always thought it was per month. That explains why I never notice any decrease in militancy.

I've been playing this game for more than a year, and never noticed that. I feel so stupid.

Don't worry, I've been playing for 2 years and I still learn stuff all the time.

But yes, Victoria is a marathon game, not a sprint. Take things slowly, as everything will regardless :)
 

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Great answers, thank you very much. And jonesy1289, you reminded me of another question:

Where do POP's get their Everyday Goods, and so on? I read the article of wiki for Migration and tried to follow its advices, one of them was to get POP's to have only the everyday goods. I raised taxes (to 100% I may add), as adviced, but they stil got 2 goods of the next category, Basic I think. How do I prevent that? I stopped importing that good too. And they had 0 cash reserves.
 

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Great answers, thank you very much. And jonesy1289, you reminded me of another question:

Where do POP's get their Everyday Goods, and so on? I read the article of wiki for Migration and tried to follow its advices, one of them was to get POP's to have only the everyday goods. I raised taxes (to 100% I may add), as adviced, but they stil got 2 goods of the next category, Basic I think. How do I prevent that? I stopped importing that good too. And they had 0 cash reserves.

POPs get ALL of their goods from the world market. If you set tarriffs really high then the goods they want/need become too expensive for them to buy.
 

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Iirc, POPs actually buy from your domestic production first, and if there is not enough then they move on to the world market. So it's advantageous to have a domestic supply of most resources, as your POPs can buy more because they don't have to go through tariffs. Of course, your tariff revenue will suffer, but you can always tax them to make up the difference.
 

unmerged(106891)

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Nope, afraid not. POPs get everything from the world market.

You need your own stockpile to promote POPs (probably what you were meaning), but your POPs buy their own needs at the market price, from the WM.

VickyWiki said:
Trade in Victoria is always international. There is always a domestic market for the goods you produce in your factories, but the fact is that the system makes the POPs buy their desired goods from the world market. This means that if, for example, you are the world’s only producer of furniture and you don’t offer your stockpile onto the world market, then your POPs won’t ever get any of it. This situation, recall, increases their Militancy.
 

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POPs should get the domestically produced goods without the tariff applied, you know? They probably have to buy everything off the WM, and also pay whatever tariff you have set, for all items. But it 'should' be that they can get nationally produced goods without also paying the tariff. I mean, I'm no trade economist...
 

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POPs get ALL of their goods from the world market. If you set tarriffs really high then the goods they want/need become too expensive for them to buy.

It's possible that this has changed in revolutions. The capitalists guide on the wiki contains a section it attributes to OH gamer saying that pops get access to domestic produce before it goes to the wm, tarriff free. However I haven't seen reference to this anywhere else, but I get the impression most of the wiki is pre-revolutions (I've not seen much thats changed in that time myself)
 

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The article says that goods do go onto the "marketplace" (the world market). So your POPs don't get access to them before they go onto the world market. Moreover, POPs don't eat away at your stockpiles - otherwise in certain circumstances you just couldn't build a stockpile for your nation.

Also, to the best of my knowledge, all goods sold on the market get taxed in the form of tarriffs (if you have them set), so this would include everything your POPs buy, regardless of if it was put onto the world market by yourself. If you sell your goods on the world market, this increases supply, and so reduces demand. Reduced demand makes the goods cost less (in an effort to get people to buy the goods), and so you would receive less money from tarriffs (and so it would appear that your POPs aren't paying tarriffs on goods you put out onto the WM) due to the cost of that good being less (as tarriffs are percentages of the price of a good).

@Samorim - they are buying their goods off of the world market. You might not produce them, but POPs get what they want/need off of the world market.
 
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all goods you sell to the worldmarket go to the worldmarket

however, your POPs then get first crack to buy those goods you sell to the world market first - and they DO NOT pay tariffs on those goods. Tariffs are only levied on goods your POPs get from other nations, not your own. if there is any left over goods from your production after your POPs buy their needs, the excess can be purchased by other nations or their pops.

in other words, the world market also functions as a domestic marketplace to simulate internal economic activity.

On another point, OP was asking about Cape Verde and POPs remaining S German. POPs in colonies DO NOT ASSIMILATE to the national culture. Only when you turn a colony into a full state would the minorities begin to assimilate, and if you have very large concentrations of immigrant minorities in colonies, like those South Germans, they may be too large to assimilate even after you make Cape Verde a state.