“Several” Europa Universalis IV expansions planned, one by the end of 2013

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unmerged(804580)

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This game needs more randomness and more events. By that I mean that, more often than not, "historical" superpowers tend to get the best colonies, more tech,... I wish that you could have random big plagues, social revolutions, large countries being ripped apart, genius leaders leading a second-rate country to glory, etc...
More sliders, decisions too. What makes this game great is the depth of it. What if I wanted to force women to stay home and have many babies? Or if I let them join the army? What if I created my own religion to suit my political needs? What if I outlawed religion? What if I decided to ban a certain culture?

Actually, I'd love an expansion to let the player choose between an intentionally ahistorical alternative world AND a properly historical game. I mean, the current game seems a bit stranded "somewhere in the middle" that can't be satisfying to those who prefer one extreme or another. While maintaining the current middle-of-the-road game, adding a more strictly deterministic historical game and a random chaos game would finally satisfy both the history buffs and those who want to say screw history.

And by the ahistorical alternative world, I mean much more randomness that the in-game history takes decidedly strange turns and that is to be expected: Novgorod storms the Russia! Ulm turns monarchy and seizes the Imperial throne! Ceylon proclaims the return of Buddhism in India! Aztecs swarm to Lisbon! Just softening the tech group gaps, boosting the "lucky nations" bonus even further and making different AI nations "lucky" every 10 years or so could certainly create a huge chaos, right? You, France, thought you could finally finish off Brittany and suddenly it becomes lucky and spawns god-generals and slaughters your entire army... in a way, this is the stuff of the epic poetry in the real world, ain't it?
 

Drakken

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IMHO, base tax should be unknown at the time of colonization, and it should also be weighted randomly so that it can change from game to game.
 

Marco Dandolo

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Still, what the base game deserves, is at least a basic rank system like some EUIII mods had it. Advancing from count to duke, king and emperor by international recognition and power status of the country. The options are endless. A Burgundy inheritance would be less possible, if the Duke of Burgundy is able to become a full accepted King.
 

hitchens

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I would very much like to see planetary defence idea group that lets you create ballistas that can shoot down comets that are sighted.
That said, I cant wait for more content!!
 

Pompan

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IMHO, base tax should be unknown at the time of colonization, and it should also be weighted randomly so that it can change from game to game.

+1!

I think the naval combat should be "refined". A lot.


Also, the path trade is going should able to move in more directions. It could be just me but I think "end-nodes" are crap and un-logical.
If the east conquers the west the trade should flow in the direction the east benefits from. Not reversed.
The current trade system is VERY Europe based and historical. The game is mostly played ahistorical and I think the game should bend a bit after that :)
 

CecilX

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Things I would like to see...

I. Restoration of the Roman Empire by Byzantium.
II. Maybe a 11th or 12th century start :rolleyes:
III. More "what-if's" nations like the unificated Holy Roman Empire (which never happened in reality)

What do you think? :)
 

bleakie

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Things I would like to see...

I. Restoration of the Roman Empire by Byzantium.
II. Maybe a 11th or 12th century start :rolleyes:
III. More "what-if's" nations like the unificated Holy Roman Empire (which never happened in reality)

What do you think? :)

I. Countless others have tried this in the 1444 start. Some have succeeded even in 1.2.
II. May as well combine Crusader Kings II and Europa Universalis IV into one game.
III. United HRE is a common occurrence in a typical full campaign.

EDIT: Point 3 actually makes sense, just that the example is inappropriate. Hope that Paradox can engage in more heavy scripting for hypothetical events that has a reasonable chance to happen in that period of history.
 

unmerged(809688)

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IMHO, base tax should be unknown at the time of colonization, and it should also be weighted randomly so that it can change from game to game.

+1, you may know native pop maybe. It would be cool if colonization changed every time you play, so that you have to adapt your strategy to the situation.

I suggest also that you can preview trade good in a region by visting it with a conquistador: so you could choose to colonize or not a region, this have two adv:

1) revaluate the role of conquistador compared to explorer

2) more historically plausible: you can see the richess of a region before building a colony: colonial powers didn't choose which regions to prioritze comparing tax values, tax values are the last thing to be discovered
 

WeissRaben

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Actually, I'd love an expansion to let the player choose between an intentionally ahistorical alternative world AND a properly historical game. I mean, the current game seems a bit stranded "somewhere in the middle" that can't be satisfying to those who prefer one extreme or another. While maintaining the current middle-of-the-road game, adding a more strictly deterministic historical game and a random chaos game would finally satisfy both the history buffs and those who want to say screw history.

And by the ahistorical alternative world, I mean much more randomness that the in-game history takes decidedly strange turns and that is to be expected: Novgorod storms the Russia! Ulm turns monarchy and seizes the Imperial throne! Ceylon proclaims the return of Buddhism in India! Aztecs swarm to Lisbon! Just softening the tech group gaps, boosting the "lucky nations" bonus even further and making different AI nations "lucky" every 10 years or so could certainly create a huge chaos, right? You, France, thought you could finally finish off Brittany and suddenly it becomes lucky and spawns god-generals and slaughters your entire army... in a way, this is the stuff of the epic poetry in the real world, ain't it?

I would be happier with /plausible/ alternate history, really. I want Bavaria to rip the Imperial throne from Austria and keep it for centuries, and for Burgundy to reform into a kingdom, and for Hungary to experience the Time of Troubles, and for Prussia to be an almost-peaceful merchant republic not for Aztecs getting to Lisbon. No Lucky Nations, no DHE, no UNIs, container ships full of universal content that can happen to anyone following a certain road, in a certain place, at a certain time.
 

nOxr

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I would be happier with /plausible/ alternate history, really. I want Bavaria to rip the Imperial throne from Austria and keep it for centuries, and for Burgundy to reform into a kingdom, and for Hungary to experience the Time of Troubles, and for Prussia to be an almost-peaceful merchant republic not for Aztecs getting to Lisbon. No Lucky Nations, no DHE, no UNIs, container ships full of universal content that can happen to anyone following a certain road, in a certain place, at a certain time.

Yep, universal content that promote plausible alternate history is the way forward! One simple thing Paradox could do though to enable interesting "what if"-scenarios is to offer a couple of "what if"-starting setups.
 

Osoter

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Is there a way to show the low army maintenance before declaring war? For Example: in the window where i click on declare war, you can write "Warning: you are declaring war, but your troop maintenance is not setted at maximum"
 

Tobinius

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+1!

I think the naval combat should be "refined". A lot.


Also, the path trade is going should able to move in more directions. It could be just me but I think "end-nodes" are crap and un-logical.
If the east conquers the west the trade should flow in the direction the east benefits from. Not reversed.
The current trade system is VERY Europe based and historical. The game is mostly played ahistorical and I think the game should bend a bit after that :)

Yes! Trade should be much more dynamic in the way it flows around the globe - not something set in stone.
 

Saladin Osmanli

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I. Countless others have tried this in the 1444 start. Some have succeeded even in 1.2.
I don't think he means "make it possible for Byzantium to reconquer the territory that the Roman Empire used to hold", but rather something closer to allowing "Byzantine Empire" to reform into "Roman Empire" with its unique ideas and all that (maybe even use the stuff that's given to CK2-converted Roman Empire that is reformed from CK2 Byzantine Empire).
 

Slargos

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Sure, let's milk more redicoulous amounts of money for what you call expansions. Paradox becomes more laughable every 'dlc' they try to sell.

The awesome thing is: You don't have to buy the DLCs but you still get access to the fixes that come with them! Isn't that great? You can piggy-back on the investments of your fellow players, without paying a single hundredth-of-your-monetary-unit!

I really don't see where you have grounds to complain, you cheap-skate.
 

jalapen0

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A Seven Cities of Gold style randomization of the new world would be amazing! If you are not old enough to have played this game, you should get a C64 emulator and try it.
 

unmerged(804580)

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A Seven Cities of Gold style randomization of the new world would be amazing! If you are not old enough to have played this game, you should get a C64 emulator and try it.

Or at least an alternative map! With the nations and the neighbors clustering more or less the same way they do, but putting them in different geopolitical situations, and the exploration will actually BE an exploration for the first time...
 

Kanin_Usagi

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So we go to that link and we see:

“Attack of the Giant Moose expansion is, as yet, unconfirmed."
...
@Johan "“Europa Universalis IV will always be a historical strategy game. We might look to explore alternate history for the game, but we will most likely focus on plausible alternate history,” he adds."

Yeah right. They talk about "historical" but this is just marketing kite-flying BS and I won't have it. It's utterly absurd to suggest the Giant Moose warrants an expansion all by itself. It can easily be simulated by dynamic Lapland event chains firing for all northern european nations, plus a papal mission to repeat its success at the Treaty of Oporto, ending the Great Famine of 1632 by cynically dividing the dead moose between ALL the countries of Europe, not just the deserving victors at the final Battle of Augsburg, and of course ending the food hegemony of the Ottomans. Worse still, we all know the effects of Reformed Moosism are even more extreme since 1.2 and without the AntiMoose mod allowing easy re-conversion after the moose is dead the whole whole damn continent is screwed after about 1635.

So now we know why the biggest 1.1 controversy wasn't fixed in 1.2: this DLC. This should be a BUGFIX not an EXPANSION. If Paradox gives us an Attack of the Giant Moose DLC they're just ripping us off. A proper expansion would be a full Sunrise Invasion DLC, it's too hard to modders to replicate history otherwise.

Oh and don't forget the Aztec Inquisition event chain. Every time I promote historical awareness on these forums the moderators delete it so nobody can expect it. Even the wikipedia link http[MODERATED] gets deleted.

If Paradox doesn't IMMEDIATELY agree to all these utterly reasonable requests and do UNLIMITED development work FOR EVER and FOR FREE then I'll never EVER play a Paradox game again until after lunch when the nurse comes back and gives me my pills she forgot to give me at breakfast. AND THE MODERATORS MUST STOP SHOUTING AT ME.

I trust I will not have to paste this text again for the 43rd time today.
Get this man a soapbox! He is clearly a genius!
 

geckoman1011

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Actually, I'd love an expansion to let the player choose between an intentionally ahistorical alternative world AND a properly historical game. I mean, the current game seems a bit stranded "somewhere in the middle" that can't be satisfying to those who prefer one extreme or another. While maintaining the current middle-of-the-road game, adding a more strictly deterministic historical game and a random chaos game would finally satisfy both the history buffs and those who want to say screw history.

And by the ahistorical alternative world, I mean much more randomness that the in-game history takes decidedly strange turns and that is to be expected: Novgorod storms the Russia! Ulm turns monarchy and seizes the Imperial throne! Ceylon proclaims the return of Buddhism in India! Aztecs swarm to Lisbon! Just softening the tech group gaps, boosting the "lucky nations" bonus even further and making different AI nations "lucky" every 10 years or so could certainly create a huge chaos, right? You, France, thought you could finally finish off Brittany and suddenly it becomes lucky and spawns god-generals and slaughters your entire army... in a way, this is the stuff of the epic poetry in the real world, ain't it?

I dont think you even have to go that far. Getting rid of all the annoying historical events such as the burgundy inheritance and the iberian wedding would do the trick. i think the game mechanics are good enough to provide randomness as long as the historical events arent telling it how to play.
 

InnocentIII

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A Seven Cities of Gold style randomization of the new world would be amazing! If you are not old enough to have played this game, you should get a C64 emulator and try it.

I'd love that.

Actually, I'd like a game devoted to that (strategy in building up colonies, not Anno whatever style moving sprites but Paradox-style strategy). Odds are low, but I'd love it.