“Several” Europa Universalis IV expansions planned, one by the end of 2013

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kadanz

Drive-By Memer
20 Badges
Sep 19, 2011
2.378
5.357
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Prison Architect
  • Cities: Skylines
Yeah working on an expansion when the base game isn't working properly seems like a sound strategy.

luckly for you the basegame is working. So it is a good strategy. ;)
 

The Blood Eagle

General
12 Badges
Feb 20, 2011
1.726
36
  • Cities in Motion
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
So... any hints as to the theme of the upcoming xpac? Are we going to get an expanded Napoleonic era or perhaps skip straight to Divine Wind?
 

anubisfike

Waiting for The Miracle
69 Badges
Dec 27, 2007
3.362
39
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
luckly for you the basegame is working. So it is a good strategy. ;)

It's working in the sense that it's starting up and running without any real problems. It's not working properly (which is what I said, I can't believe you would not manage to read the word directly following another one but I guess fanboyism induces temporary blindness in some subjects) in the sense that the combat mechanics are fundamentally flawed rendering both the actual combat extremely bad while also making many tooltips ingame that are supposed to describe how combat works incorrect.
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.460
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
Please, PLEASE remove that awful "annex pagan countries without OE" thing. I can see which group pushed for it (the "SPANISH CAN'T HISTORICALLY ANNEX" group, probably), but they are wrong - it took 40 years to annex the Aztecs, 70 for the Inca and 190 for the Mayans - and, of course, many centuries to dislodge the North American tribes. There is no reason at all to have a special case for an event that never happened.
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
Please, PLEASE remove that awful "annex pagan countries without OE" thing. I can see which group pushed for it (the "SPANISH CAN'T HISTORICALLY ANNEX" group, probably), but they are wrong - it took 40 years to annex the Aztecs, 70 for the Inca and 190 for the Mayans - and, of course, many centuries to dislodge the North American tribes. There is no reason at all to have a special case for an event that never happened.

It's pretty silly from a gameplay perspective as well. There's just no reason not to go for Exploration first, unless you're dead landlocked or are Portugal, then catch-and-release them for the vassal income.
 

Nobak

Major
64 Badges
Nov 1, 2011
587
90
  • Victoria: Revolutions
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
So we go to that link and we see:

“Attack of the Giant Moose expansion is, as yet, unconfirmed."
...
@Johan "“Europa Universalis IV will always be a historical strategy game. We might look to explore alternate history for the game, but we will most likely focus on plausible alternate history,” he adds."

Yeah right. They talk about "historical" but this is just marketing kite-flying BS and I won't have it. It's utterly absurd to suggest the Giant Moose warrants an expansion all by itself. It can easily be simulated by dynamic Lapland event chains firing for all northern european nations, plus a papal mission to repeat its success at the Treaty of Oporto, ending the Great Famine of 1632 by cynically dividing the dead moose between ALL the countries of Europe, not just the deserving victors at the final Battle of Augsburg, and of course ending the food hegemony of the Ottomans. Worse still, we all know the effects of Reformed Moosism are even more extreme since 1.2 and without the AntiMoose mod allowing easy re-conversion after the moose is dead the whole whole damn continent is screwed after about 1635.

So now we know why the biggest 1.1 controversy wasn't fixed in 1.2: this DLC. This should be a BUGFIX not an EXPANSION. If Paradox gives us an Attack of the Giant Moose DLC they're just ripping us off. A proper expansion would be a full Sunrise Invasion DLC, it's too hard to modders to replicate history otherwise.

Oh and don't forget the Aztec Inquisition event chain. Every time I promote historical awareness on these forums the moderators delete it so nobody can expect it. Even the wikipedia link http[MODERATED] gets deleted.

If Paradox doesn't IMMEDIATELY agree to all these utterly reasonable requests and do UNLIMITED development work FOR EVER and FOR FREE then I'll never EVER play a Paradox game again until after lunch when the nurse comes back and gives me my pills she forgot to give me at breakfast. AND THE MODERATORS MUST STOP SHOUTING AT ME.

I trust I will not have to paste this text again for the 43rd time today.

What the hell are you talking about? There is nothing about your suggestion that even comes close to modeling The Hansa's role in all of this. Their secret deal with the Ottomans made them rich, and hard-coding an event for this would be a lazy way out when what you need is a trade system overhaul to represent their virtual supremacy over deciding who lived and who died. And let's not forget how the deer heresies that showed up in the low countries are not even mentioned right now, because the current religious system can't represent the way they undermined moosism at large. I'm staunchly on the pro-moose expansion side, and you would be too if you had any idea what you were talking about.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Hope too see more starting game options, better dinasties and better naval aspect of the game. Privateers, making naval supplies more important, naval Manpower etc etc.

Maybe expansion will be called something like "Wooden ships, Iron men" :)

As for the current game, just spare yourself the frustration and play something else until 1.3 is released.
 

unmerged(391900)

Recruit
11 Badges
Oct 9, 2011
2
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
This game needs more randomness and more events. By that I mean that, more often than not, "historical" superpowers tend to get the best colonies, more tech,... I wish that you could have random big plagues, social revolutions, large countries being ripped apart, genius leaders leading a second-rate country to glory, etc...
More sliders, decisions too. What makes this game great is the depth of it. What if I wanted to force women to stay home and have many babies? Or if I let them join the army? What if I created my own religion to suit my political needs? What if I outlawed religion? What if I decided to ban a certain culture?
 

calvinhobbeslik

Field Marshal
22 Badges
Nov 29, 2011
7.071
115
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2

mcmanusaur

Colonel
2 Badges
Sep 1, 2013
1.126
871
  • Europa Universalis IV
  • Stellaris
How is it redundant? It doesn't just limit the number of provinces you can take in ONE peace deal, it limits the number of provinces you can take OVERALL
You're correct, but there is still a fair bit of redundancy and clunky-ness between those two mechanics. Essentially it seems like Paradox decided to try to make warscore do overextension's job by having warscore become an additional mostly-arbitrary limitation to the number of provinces you can take, even at "100%" warscore. It's not very good design plain and simple, though I don't really foresee Paradox improving this issue.
 

calvinhobbeslik

Field Marshal
22 Badges
Nov 29, 2011
7.071
115
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
You're correct, but there is still a fair bit of redundancy and clunky-ness between those two mechanics. Essentially it seems like Paradox decided to try to make warscore do overextension's job by having warscore become an additional mostly-arbitrary limitation to the number of provinces you can take, even at "100%" warscore. It's not very good design plain and simple, though I don't really foresee Paradox improving this issue.

Except warscore has always been there in every Paradox game, and OE is the new mechanic so, if anything, they were making OE a 2nd limit on peace deals (which I agree is often annoying, especially when fighting a coalition)
 

shakeled1

Colonel
68 Badges
Sep 20, 2012
1.032
3
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Hearts of Iron III Collection
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
I'd like some choices within national ideas, like trees. For example, if you took trade, you could either start working towards free trade or mercantilist practices. If you took religion, you could work towards being tolerant of other religions or you could improve your ability to assert your own religion
 

anubisfike

Waiting for The Miracle
69 Badges
Dec 27, 2007
3.362
39
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I'd like some choices within national ideas, like trees. For example, if you took trade, you could either start working towards free trade or mercantilist practices. If you took religion, you could work towards being tolerant of other religions or you could improve your ability to assert your own religion

This is an excellent idea. I fully support this.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Actually is more that mercantilism is too rigid and depends too much on random events. It should be about choice, more often. Specially if you used Trade NI.
 

Drakken

Kawachi-no-kokushu
93 Badges
Jan 1, 2001
5.314
3.020
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 3 Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
That said, I want a pirates, smugglers & privateers DLC.

I highly suspect the raiding mechanics in TOG for CK2 will either make a comeback, or at least inspire privateering mechanics in a DLC for EU4. In fact, the raid mechanic in CK2 is perfect to simulate privateers and corsairs in EU4.

Also I have a small wishlist of a few things I wish in further expansions:

1) Possibility in late game to ask per-month reparations paid in peace treaties, rather than lump sums.
2) Return with rework of Trade Agreements, including a possibility to include them in peace treaties.
3) Ceding Trade Power lasting only the time of a truce makes no sense. It should last until the giving power decides it ceases helping you.
4) Vassals and PUs' trade power should go in part to the domineering power so that it helps its trade, rather than steal from it.
5) Exchanging peace deals, allowing compensations for territorial losses. Also, in late game it should be easier to reclaim or exchange large parcels of land (like Naples or Venezia-Lombardy, which was exchanged back and forth in treaties).
6) Trading posts, colonial protectorates, and low-grade, limited colonial wars. I shouldn't have to invade Lisboa to gain a parcel of Brazil from Portugal.
 
Last edited: