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JJxvi

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What do you generally build in settlements? Or rather what general guidelines do you use to decide what to build? Always build farms in food producing settlements? Build mines where possible? Its pretty clear to me what each building does, but its not super clear to me what the most important things to care about are, with regard to settlements.
 

Jiben

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Anything with -5 slaves for surplus is my priority nr 1.

Forts if needed but i usually place them in cities.

I usually don't use barracks but either them or slave estates.

Tribal settlement is ok (and even then just ok) if you are a tribe and intend to stay a tribe but otherise no just destroy them all.

Provincial Legation is too weak in my eyes.
 
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IsaacCAT

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Save your money for other investments, most of the buildings in settlements only work efficiently if you have enough POPs. Check how many POPs you have in the settlement before.

Caveat: I always allow promote slaves in the territory. I am against slavery and in game I try to promote as fast as possible all my POPs.
 
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Senatus1980

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Since settlement buildings are so expensive, I focus on the territories that produce profitable export goods that can take mines/farming settlements - so base metals, precious metals, livestock (I think). I then (after getting the vegetable surplus in my capital) move more slaves into those territories so they produce more surplus for export. Coupled with some marketplaces in the cities in the provinces with those export goods, you can make some nice money.

As an aside, I've for the longest time gone with the middle option for commerce (+2 import routes), but I was exporting a lot so decided to shift to the export option (increased export value, decreased import value) and my commerce income jumped almost 20%. I only did that, however, after I'd made a number of province investments in my capital to gain more import routes.
 

IsaacCAT

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How many pops do you wait for?
Farms and Mines at least to have a surplus of goods from slaves. The others, never.

With 2.0.2 I have yet to check if the other effects are interesting to keep POPs in the settlement. I do not want to micromanage my POPs thus I almost have my settlements below production surplus.

I will build farms or mines for the food production benefit if the cities in the province are starving, though. Food is independent of POPs numbers.
 
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Hemothep

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With the exeption of a some slave estates or farming settlements in provincial capitals with food problems I wait with settlement buildings until I have a lot of money. Cities and Wonders are just more important.

This means when I get to building settlement buildings the only one worthwhile is the provincial legation, starting with newly conquered territories.
 
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Herennius

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I assume then that its also usually doubly not worth it to destroy whatever building may already be in a conquered settlement.
I try to keep what is useful, but I'm regularly tearing down AI built Ports, Provincial Legislations, Tribal Settlements (unless playing a tribe myself) and Barracks (in case I prefer something else)

---

Mines and Farms get to priority, if I'm planning to amass slaves for at least one surplus in a territory.

Slave Estates - if I go for a surplus of a none-farm-mine tradegood - or if I need extra food.

Forts / Ports - the former rarely, the latter never outside of cities. Forts are acceptable, if the location fits, they help with unrest and I have no more important thing to build in the territory, but lvl 1 ports outside a city are a no-go for me. Little effect and constant danger of alluring pirate raids.

Tribal Settlements, if I'm a tribe and not going for M/F/SE in a territory.

I almost never built Barracks or Provincial Legislations. Manpower is not enough of an issue and a PLs usefulness seems pretty limited for my taste.

Those decisions are though for the standard case of having only one building slot available - I haven't tried out the Regional Planning inventino yet, but I'm tempted to do so (just haven't decided, if I will already do that in my current Rome playthrough or if I will wait for new, tribal game with it) I'm really curious, what interesting combinations I will develop :)
 

IsaacCAT

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- I haven't tried out the Regional Planning inventino yet, but I'm tempted to do so (just haven't decided, if I will already do that in my current Rome playthrough or if I will wait for new, tribal game with it) I'm really curious, what interesting combinations I will develop :)
How many POPs stay in the settlements? How do you plan keeping them to make buildings useful? Gov policies and moving slaves are tedious, is it working organically?
 

Jabarto

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Pretty much what people have said here. In particular, I don't build anything in a settlement with less than ~10 pops for the reasons IsaccCAT explained.

Farm or Mine in every territory that can have one, with very few exceptions, and slave estate in places with non-mine/farm tradegoods that I want a surplus of.

For anything else, barracks are okay (freemen generate less unrest than slaves and manpower is always nice), but it's usually more efficient to found a city instead.

I tend to limit forts to provincial capitals and defensible chokepoints like mountain passes. Honestly even that's probably too much but I love my forts okay

Legations and tribal buildings are extremely niche, at best. I'm not sure I've ever built them.

I only build ports in cities, a swarm of low-level ones isn't very useful compared to a couple of big ones.
 
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Kerham

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Too early settlements buildings are a mistake. A new pop grows in 20 to 30 years and all settlement buildings will effectively block migration. I would wait with them until the city has something going, like 30 pops, so in the meantime it is fed with migration naturally from the territories in the province.

Afterwards really depends who I am playing. A religion & heritage with tribesmen bonus means I will put a building in every province which has native consistent hapiness bonus for them, for example. Then, the buildings will follow mostly province specialization, in those better for freemen I will build barracks, in those for slaves slave estates etc. Farm settlements and slave estates, from the pov of food supply is something you need to consider past midgame, until then maybe only Latium and Nile Delta would need support with such thing, in rest is redundant.

Mines I build very rarely, it is usually better to get that extra product with a city, but really depends, can be a thing.

Overall, city first, settlements way after. The only exception is provincial legation which I would build if I have enough money, especially in kind of redundant territories which won't see much action anyway (fur, stone, salt early game etc).

If you want to spend your money on something, take a 10 cohorts legion and build roads through every territory you own, preferably all of them connected to all (so if a tile connects to 5 other tiles, build roads toward all of them, particularly in cities).
 
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Bouchart

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Farms where you can build them. Mines where you can build them. Most everywhere else slave estates, except for the odd case where I need a fort or port.

Building in settlements should be a very low priority since they rarely have enough pops to make use of the buildings. However there are missions that require you to build up settlements and they can be useful.
 
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