BurningEGO said:
Code:
event = {
id = 94028 # Paradox event 1108
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
[U][B] trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
NOT = { countrysize = 9 }
}[/B][/U]
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
[U][B] trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 9
NOT = { countrysize = 80 }
}[/B][/U]
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
[U][B] trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 80
NOT = { countrysize = 200 }
}[/B][/U]
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
[U][B] trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 200
}[/B][/U]
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 5 }
}
}
From what i know, neither LT, nor NT, much less more land, has anything to do with getting extra conquistadors.
yes inno plays a role into it as well.(i doubt anyone would play with 0 inno around 1500

, but hey who knows, there are always "greedy" players that think earlly colonization at ANY costs could be an advantage :rofl: )
if u read above crefully you see that i am NOT reffering to the vanilla eu2

. regardless the faq is about what i thought it is

Year Name of Event Preconditions*
1550- Explorer land<=3; naval>=11; trade>=3
1550- Explorer land<=1; naval>=11; trade>=3
1600- Explorer land<=3; naval>=18; trade>=5; mercantilism<=3
1600- Explorer land<=1; naval>=18; trade>=5; mercantilism<=1
* "land" here is the DP slider, not land tech.
also forgat, need to be post 1500's
"colonial dynamism" is not the ONLY event that generates conqustadores.
as a side note; looking in the vanilla eu2 codes (as the one u listed above), it all seems too "basic", should i say "antique" maybe

, one more reason agceep is way NET superior to the vanila mod( years and years of work put into it shows a major diffrence).
Conquistador (Europe)
#-----------------------------------------------------------------------------------------------
event = {
id = 96000083 #Paradox 1041
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
land = 11
NOT = { religion = pagan }
domestic = { type = land value = 5 }
}
random = yes
name = "EVENTNAME_RANDOM083" #Conquistador
desc = "EVENTHIST_RANDOM083"
#-#A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96010083 #Paradox 1041
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
land = 11
NOT = { religion = pagan }
domestic = { type = land value = 8 }
}
random = yes
name = "EVENTNAME_RANDOM083" #Conquistador
desc = "EVENTHIST_RANDOM083"
#-#A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96020083 #Paradox 1041
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
land = 18
NOT = { religion = pagan }
domestic = { type = land value = 6 }
NOT = { domestic = { type = innovative value = 4 } }
}
random = yes
name = "EVENTNAME_RANDOM083" #Conquistador
desc = "EVENTHIST_RANDOM083"
#-#A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
looks like this event does not even exist in the vanila?

o