The product is amazing. After 700 hours since full release, I'm still interested in playing. What is sub-par is the amount of vacations, delays or reasons why things don't get done at an internationally recognized game developer that has produced multiple titles. I am going to take a guess and say Eugen works on too many projects at once. The game community has made quite a few suggestions as to improve on UI, Matchmaking, Balance and a host of other issues. Granted, how are you going to take everyone's suggestions to heart and seriously? It won't happen. Maybe letting the community know which ideas are interesting to developers specifically so a conversation can be expanded upon and favorable results can be decided upon will help substantially.
Something in particular has to happen with this multiplayer situation, specifically concurrent matchmaking across different game types. Que up for 1v1-10v10 if you want, allies and axis, axis only or allies only - maybe even while they are browsing manually in lobbies. Whatever. Take the waiting game out of the hands of the players and get us games faster.
Maps. I am not going to argue the small game vs big game superiority conversation. Having enough maps to support the game modes IS important. Having 1 legitimate 10v10 map, is extremely below expectations at this point.
Divisional Balance? There might be a few point adjustments needed and tweaks here and there, but this isn't such a big deal for me right now. Mostly the "Track(S) Broken Critical" allowing the hull to traverse is my biggest gripe, as it says TRACKS not TRACK. One track off you can do some movement, both tracks off and you're stuck and movement can result in an abandoned vehicle on the wrong terrain. In my opinion this should be changed.
Marketing? Please just get people playing the game again. Steam sale away. This game needs players and so does the future of this entire product line.
I love this game and hope some of these issues identified by the community can be addressed within the next month. Placing time frames from a position with no power isn't a reasonable thing to do, but those who I play with are already looking else where and when that happens, it's time to say Good Game and move on for good.
Not trying to threaten here either. Just making a statement about my intent and those I know too about the track record coming out of Wargame, into AOA and now SD. Pushing 3k hours if you added up all the titles. At some point in each project there was a decision to reduce the development and move on to the next project. That should be ANNOUNCED to the community and tools provided to allow the community interested in the game to continue creating content and playing. Instead we get a surprise about this next super title and after some investment, the next title is released shortly after. As a 35 year old combat veteran, I am set in my ways and interests. That is why I am here explaining to you what I see are major deficiencies at the command level from down here in the hedgerows. But who am I? Just some guy with a keyboard talking about things I don't know.
I can't stress this enough. People only come here to bitch on the forums and give ideas because they love the concept and game. Thanks.