http://www.pcgamer.com/2012/12/08/crusader-kings-iis-next-expansion-announced-the-republic/
taken quote from the above article about the new DLC for republic game play
"What benefits do you get by controlling trade, and how do you defend your trade routes? Will we finally be seeing naval combat?
Trade posts are a lot like regular holdings (cities, castles and temples), but they can be built in any coastal province, not just your own (though the cost increases with the distance from your territory). Only one trade post can exist per province. Bigger trade zones (areas of connected trade posts and controlled sea zones) yield more money, so you want to try to maintain chains of trade posts and to hold trade posts in a majority of the ports around a sea zone. If someone wants to take or destroy your trade posts, they normally have to win a war against you first – though Patricians within the same republic can also plot to take each other’s trade posts. You can upgrade your trade posts with various buildings (again like other holdings), which can, for example, increase the maximum size of your Retinue. There is no naval combat involved; we still feel that it would not suit Crusader Kings II very well."
ok , now anyone might tell me why its a BAD idea for naval war in CK2 ? wasnt that the thing for these trade merchant states and even the Byzantium ? has Paradox really try explain WHY they think is a bad idea ?
taken quote from the above article about the new DLC for republic game play
"What benefits do you get by controlling trade, and how do you defend your trade routes? Will we finally be seeing naval combat?
Trade posts are a lot like regular holdings (cities, castles and temples), but they can be built in any coastal province, not just your own (though the cost increases with the distance from your territory). Only one trade post can exist per province. Bigger trade zones (areas of connected trade posts and controlled sea zones) yield more money, so you want to try to maintain chains of trade posts and to hold trade posts in a majority of the ports around a sea zone. If someone wants to take or destroy your trade posts, they normally have to win a war against you first – though Patricians within the same republic can also plot to take each other’s trade posts. You can upgrade your trade posts with various buildings (again like other holdings), which can, for example, increase the maximum size of your Retinue. There is no naval combat involved; we still feel that it would not suit Crusader Kings II very well."
ok , now anyone might tell me why its a BAD idea for naval war in CK2 ? wasnt that the thing for these trade merchant states and even the Byzantium ? has Paradox really try explain WHY they think is a bad idea ?