I don't care if you post pone your badly needed upcoming Diplomacy/Federation update for a whole year to make this happen. (Lets be honest, its the only next big update that could possibly happen, as its the last thing in Stellaris that feels absolutely.. non existant compared to everything else).
But really.. Your bare bones, basic, and non sensical AI worked for the super simplistic "place a building on a tile gg forget everything".. Even then it could barely function properly.... but now its damn near completely broken all over the place....
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Planets:
- AI building police stations, and precincts and stuff up the yazoo..
- AI doubling down on their need to cheat with free resources because they are all working in massive negative incomes for everything. (Which really makes the ENTIRE game feel cheap and cheesy when you know the AI is literally getting so many free hand outs cuz of how incompetent it is.. I can't push to break an enemies economy, or make it fall from within cuz the game will just give it free massive handouts). This becomes apparent when you vassalize a small nation only to have your +30 energy, and +20 minerals drop into the -50's for both.. For a nation that's only 1/4th your size, and thats AFTER you destroy the space stations, and ships to bring everything within your limits, and you're still royally fucked for HOURS after trying to fix the broken AI economy working on massive negatives...
Sectors:
- My god are sectors horrendous... 9/10 times they wont build anything...
- If they do build something they're using the same broken a$$ AI logic that I explained above... building police stations, and all types of non sensical crap... I've seen the sector AI when it did actually decide to do something, thought "gee we're getting +50 food and -30 minerals... lets build more farms!"..... /facepalm
- 9/10 times though.... they don't do crap even on a basic level.. they don't shut down or prioritize jobs based on how the economy is.. They don't build appropriate robots, or grow appropriate pops for what is needed...
- I need to micro manage EVERYTHING... which is 10x more micro managing than it used to be... Not only do I need to choose what building to build, I also need to keep an eye on housing, sectors, trade, fluctuating economy due to people migrating and straight up saying "i'm out of this b#$@" and leaving. I need to adjust and micro manage shutting down certain jobs to force pops into others... the list goes on....
- Multiplayer is... thrown out the window for me and my friends, because we need to pause, or slow down the game so often now for a game that already took a hella long time to complete, because we need to constantly baby sit 30 planets...
Fleets:
Throwing this in here, because fleets need to be seriously re worked logic wise as well.. Right now they're just "Derrr lets ram ourselves straight into the brick wall in front of us repeatedly until we gotta retreat!" I like the fact the fleets and admirals are supposed to feel like their own entity making decisions.. But right now its like they are rogues doing their own thing..
I need ways to tell my 2 fleets to pull back.. no not retreat 9 systems away.. no.. to PULL BACK.. disengage.. re group...
I need the enemy AI to do the same..
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As someone wrote in another post, which is exactly how I feel:
From my understanding this update was supposed to bring more options, but less micro (or at least less clicking required).. it failed horribly on the less micro and less clicking because of how broken and stupid the AI is.. I no longer need to just manage a handful of planets.. I now need to manage ALL of them.. The sector AI used to.. albeit not very well, it DID function, and it was something I could allow to leave to its own accord and it wouldn't royally screw me hardcore. Now it does... or it doesn't do anything.. Either it screws me royally on stupid buildings, or it literally doesn't do jack..
Fix the AI... because as of right now.. its so dreadfully backwards, it's sucking all the fun out of this amazing update..
Update:
I was just looking at the steam store, and I see quite alot of people who have switched their positive votes to negative votes primarily due to the AI and how horrendous it is. Stellaris is unfortunately sitting at a mixed.. and I'm half tempted to switch my vote to negative as well, since I honestly cannot recommend the game to anyone in its current state...
Tried telling a friend who used to play Stellaris with me why he should come back and play it just yesterday, and my constant defense is "its good with mods"... really makes you stop in your tracks.... Especially when its referring to core fundamentals like AI and needing mods like Glavius if you want the game to even function half appropriately...
I really hope this is a huge wake up call to PD... the problem is worse than it may first appear.
But really.. Your bare bones, basic, and non sensical AI worked for the super simplistic "place a building on a tile gg forget everything".. Even then it could barely function properly.... but now its damn near completely broken all over the place....
--------------------------
Planets:
- AI building police stations, and precincts and stuff up the yazoo..
- AI doubling down on their need to cheat with free resources because they are all working in massive negative incomes for everything. (Which really makes the ENTIRE game feel cheap and cheesy when you know the AI is literally getting so many free hand outs cuz of how incompetent it is.. I can't push to break an enemies economy, or make it fall from within cuz the game will just give it free massive handouts). This becomes apparent when you vassalize a small nation only to have your +30 energy, and +20 minerals drop into the -50's for both.. For a nation that's only 1/4th your size, and thats AFTER you destroy the space stations, and ships to bring everything within your limits, and you're still royally fucked for HOURS after trying to fix the broken AI economy working on massive negatives...
Sectors:
- My god are sectors horrendous... 9/10 times they wont build anything...
- If they do build something they're using the same broken a$$ AI logic that I explained above... building police stations, and all types of non sensical crap... I've seen the sector AI when it did actually decide to do something, thought "gee we're getting +50 food and -30 minerals... lets build more farms!"..... /facepalm
- 9/10 times though.... they don't do crap even on a basic level.. they don't shut down or prioritize jobs based on how the economy is.. They don't build appropriate robots, or grow appropriate pops for what is needed...
- I need to micro manage EVERYTHING... which is 10x more micro managing than it used to be... Not only do I need to choose what building to build, I also need to keep an eye on housing, sectors, trade, fluctuating economy due to people migrating and straight up saying "i'm out of this b#$@" and leaving. I need to adjust and micro manage shutting down certain jobs to force pops into others... the list goes on....
- Multiplayer is... thrown out the window for me and my friends, because we need to pause, or slow down the game so often now for a game that already took a hella long time to complete, because we need to constantly baby sit 30 planets...
Fleets:
Throwing this in here, because fleets need to be seriously re worked logic wise as well.. Right now they're just "Derrr lets ram ourselves straight into the brick wall in front of us repeatedly until we gotta retreat!" I like the fact the fleets and admirals are supposed to feel like their own entity making decisions.. But right now its like they are rogues doing their own thing..
I need ways to tell my 2 fleets to pull back.. no not retreat 9 systems away.. no.. to PULL BACK.. disengage.. re group...
I need the enemy AI to do the same..
--------------------------------------
As someone wrote in another post, which is exactly how I feel:
As someone who didn't actually like babysitting more than about 5 worlds sector AI not working is a real pain and leads to me just randomly clicking on stuff just to get warnings to go away. In the same vein having 25 planets in 23 different sectors is annoying as hell as well. This feels like way too much micro in my supposedly macro grand strategy game.
From my understanding this update was supposed to bring more options, but less micro (or at least less clicking required).. it failed horribly on the less micro and less clicking because of how broken and stupid the AI is.. I no longer need to just manage a handful of planets.. I now need to manage ALL of them.. The sector AI used to.. albeit not very well, it DID function, and it was something I could allow to leave to its own accord and it wouldn't royally screw me hardcore. Now it does... or it doesn't do anything.. Either it screws me royally on stupid buildings, or it literally doesn't do jack..
Fix the AI... because as of right now.. its so dreadfully backwards, it's sucking all the fun out of this amazing update..
Update:
I was just looking at the steam store, and I see quite alot of people who have switched their positive votes to negative votes primarily due to the AI and how horrendous it is. Stellaris is unfortunately sitting at a mixed.. and I'm half tempted to switch my vote to negative as well, since I honestly cannot recommend the game to anyone in its current state...
Tried telling a friend who used to play Stellaris with me why he should come back and play it just yesterday, and my constant defense is "its good with mods"... really makes you stop in your tracks.... Especially when its referring to core fundamentals like AI and needing mods like Glavius if you want the game to even function half appropriately...
I really hope this is a huge wake up call to PD... the problem is worse than it may first appear.
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