And what about me... who could not pre-order for a reason... who bought a physical copy at the store the day it came out....?
Not feasible.
Just go by registration date.
And what about me... who could not pre-order for a reason... who bought a physical copy at the store the day it came out....?
Not feasible.
But would the greater sales rise at the same level as costs? Would the extra revenue generated by creating a more "polished" game cover the added months of salaries, the hiring of an external QA team, and the licensing of added tools? It's easy for us as consumers to make statements like yours, after all it's not our money and our livelehoods on the line. Fredrick isn't stupid and I'm sure neither are any financial people he has working with him, I'm sure they take such things into consideration and look at what formula will generate peak revenue and profit. Their unbelievable dedication to supporting their games post release should show they aren't simply trying to screw us over for a few extra bucks saved from cutting corners.
I don't think this is a good simile. How about this instead. You buy a car with a lot off functions not working the way they should, but the repair off the last one is so deeply into the engine it's not worth the time to fix it. It's cheaper and easier to buy an entire new engine for the car to fix it, and as a bonus you also get a faster and more powerful car.
This is not because the manufacturer hates you or tries to milk you for money, but because there was a mistake or slightly wrong priorities during production off the first version.
But would the greater sales rise at the same level as costs? Would the extra revenue generated by creating a more "polished" game cover the added months of salaries, the hiring of an external QA team, and the licensing of added tools? It's easy for us as consumers to make statements like yours, after all it's not our money and our livelehoods on the line. Fredrick isn't stupid and I'm sure neither are any financial people he has working with him, I'm sure they take such things into consideration and look at what formula will generate peak revenue and profit. Their unbelievable dedication to supporting their games post release should show they aren't simply trying to screw us over for a few extra bucks saved from cutting corners.
The reality of things is that what you see done is just necessary, you may not like it and can certainly disagree with it but remember you're going off what you think you know against people whose jobs it is to thoroughly research and generate projections and financial plans and are privy to much more data then you. It's easy for us as consumers to make such suggestions, it's not our money to spend and ultimately we want better quality products, always and we mask our selfishness through "suggestions" to improve the company. I'm not trying to say HoI3 isn't flawed or that it's release states should have been better, but from a business level I have no reasons to doubt Paradox is doing anything less then all they can. These after all are the people looking at the books, writing the checks, planning for the future, ect. If more could be done on the company level I'm sure it would be, Fredrick went and bought several developers and a few IP rights so hopefully they get some more cash flowing in that will allow them to improve on that strategy, but for HoI3 I think it had far more to do with Paradox biting off more then they could chew then with their actual business philosophy. It just brought the inherit flaws of that philosophy further into the light.
Word. These days we work less, achieve more. I'll spare you the rantYou could make a very serious argument that there actually losing money by not following these practices. It's also insulting to alot of the people posting on here who know exactly what they're talking about in terms of software engineering and testing.
Your argument is practically as bad as that novice project manager who really has no understanding of software engineering
My criticism is not that PI made a dumb decision but a debatable one:
If PI concentrated on fewer projects at a given time, they could use their manpower (women, too ) to get things done within a set timeframe. They could cut costs short on support because the product they sold does actually work.
As it is now, PI could not survive without the support they (have to) offer. Many customers would abandon the brand.
I has become highly dependent on customers like some of my friends:
They buy every pile of scrap PI ever publishes to keep PI in business. The genre is a niche, PI is a niche developer/publisher and based on their policy - they will ever stay so.
My friends then put the games onto the shelf and only start playing after 1-2 years and several patches (and addons they purchase, too). They know that the games are dirty, untested, unbalanced, unstable alphas not worth a minute of their lifetime.
They accept that and invest money and patience to get a playable game in the further future. A kind of games actually, they do like a lot as soon as they become finalised projects.
It's dudes like my friends who have kept PI in business. Each of them spent several hundreds of euros on games of which they have only played a few.
I simply ask: How many unfinished projects does PI actually sell at this very moment? 3? 9? How many of them already sell as a 'special offer' a few weeks/months after release? I don't know. But it's a bunch of them.
I only think that fewer of them at a time, which are competetive on a larger market and which justify (and are charged for) a full price could help the company to fare better with the same effort and the same manpower. Meanwhile, they could play in the same league as other publishers do. The QA-aspect of PI games simply is a A to Z calamity that ensures only one thing: PI will stay in the niche they did start in so many years ago...
Bottom line: The problems are homemade, not selfishness on the part of customers.
*snip*
And hear, hear - some PI employee told that the company would pay professional playtesters in the future. That's what i call 'lesson learned' and that is also the reason why i am sure that the idea of the generic PI-approach to develop and publish games in the past is subject to immediate change. Not the worst of decisions if you ask me - one step into the right direction.
What argument have I made? I made a statement saying it's asinine for people to think they have a better understanding on how Paradox works and how best to improve the company then Paradox themselves and people are saying to spend money that's not there's to spend. I'm not claiming Paradox's model is right, I'm stating Paradox has a better understanding of how to run their company then me, you, or any other consumer here.
But would the greater sales rise at the same level as costs? Would the extra revenue generated by creating a more "polished" game cover the added months of salaries, the hiring of an external QA team, and the licensing of added tools? It's easy for us as consumers to make statements like yours, after all it's not our money and our livelehoods on the line.
Now i know this game is not up to industry standards and what not, but can someone please point out a game that was complete when it was released, because the only ones that come to mind for me are the orginal c&c games. And i mean any game made by anyone, that was actually for sale, and wasn't some little game made by some indie developer.
Really, people, I haven't read all the posts, and I don't know if someone said this before.But I think paradox are doing more than they actually can, and should.You think that HoI3 is or ever will be a popular game?We can say that this game is really a relic.You won't see many games like this cause they won't give money like some damn FPS game like COD4 or some MMORPG game.You should thank for these games, and if you want, you can always change the game by changing its scripts, and you don't have to be a programmer to do it, as it is quite simple.
Release a fix for the issues mentioned in the tech support forum already.
I don't care about Semper Fi, I want my goddamn Hoi 3 fixed, by You.
Is that too much to ask?
this whole "you have to buy paradox games otherwise there are only shitty mainstream games" aurgument is so, so wrong. There a lot of good, and sometimes great, strategy games and wargames (and I'm not talking about RTSs) that are actually decent at release.
Right now I'm much more confident in "Paradox the publisher" than in "Paradox the developer" and I won't change my mind unless they actually release something (read: Victoria 2) that has both good design and reasonable polish without having to wait a year or more and buy the inevitable expansion.
You complain because I'm almost certain that NONE of you are or knows the problems of a programmer.There's always a problem, and while you fix something, you automatically create another problem.