They are an ascension perk. They are supposed to be powerful. It would be disappointing otherwise. I don't consider them OP. The question we should be asking instead is "are ringworlds supposed to be this lame?"
To get mass decompressers or dyson spheres, you basically need three perks to do it quickly, voidborne>master builder>galatic wonders.They are an ascension perk. They are supposed to be powerful. It would be disappointing otherwise. I don't consider them OP. The question we should be asking instead is "are ringworlds supposed to be this lame?"
Yeah let's just say that there is no such thing as a serious late game economy without ecumenopoli. I don't see how you could ever hope to compete with lousy tier 3 alloy buildings.
Those 3 perks give you access to numerous megastructures, including ringworlds, you also get access to habitats and a number of other nice perks. Now as I said in my earlier post in this thread, indeed ringworlds aren't exactly that impressive anymore. And I find the build limit for the resource megastructures arbitrary and annoying. So certainly there are things that could and should happen to make those 3 perks more exciting than they are. And better ways to balance them can be found. That said, gutting the ecumenopolis perk because unlike most of the others it is impressive and desirable is not the way to go about it.To get mass decompressers or dyson spheres, you basically need three perks to do it quickly, voidborne>master builder>galatic wonders.
I don't want to gut it, I want other perks to be stronger.Those 3 perks give you access to numerous megastructures, including ringworlds, you also get access to habitats and a number of other nice perks. Now as I said in my earlier post in this thread, indeed ringworlds aren't exactly that impressive anymore. And I find the build limit for the resource megastructures arbitrary and annoying. So certainly there are things that could and should happen to make those 3 perks more exciting than they are. And better ways to balance them can be found. That said, gutting the ecumenopolis perk because unlike most of the others it is impressive and desirable is not the way to go about it.
If you're at the galactic south-south-east, it's pretty reliable. If you aim for it you can easily get Fen Habbanis ~50 years in.
I don't want to gut it, I want other perks to be stronger.
I have several in my current game.
They're nice but matter decompressors are more important, if you don't spawn by a black hole, reload.
People keep saying Matter Decompressors are more important but when I start in First League space I'm maxing out on Minerals and Alloys before I even get to building megastructures, and then at that income level megastructures are so cheap that I'm maxing out on alloys in the time it takes to build one. I haven't even built a matter decompressor yet because more minerals income is kind of pointless when I can't spend them fast enough.
Can definitely get over a 1:1 conversion ratio:And yes, yes they are overtuned relative to everything else in the game at the moment. Stacking all the modifiers (which, on a 100% habitability world, that can use all building slots to help, is easier) I managed to get to almost a 1:1 conversion ratio from minerals to alloys. That's crazy. (Not to mention consumer goods, which were more like 1 mineral -> 2 consumer goods). They are as good as habitats were pre-nerf, pre 2.2, I would say. Essentially, as long as the planet in question is not mineral-rich (or food-rich, if you don't have livestock slaves or a ringworld), it's a no-brainer to make it an ecumenopolis. Want a tech world? Ecumenopolis. Alloys? Ecumenopolis. Refineries? Ecumenopolis. Etc. The 20% bonus needs to go (at least, down, if not entirely) for this to even remotely become a strategic decision. This was the reason for habitats getting nerfed, so why shouldn't Ecumenopolises?
I don't want to gut it, I want other perks to be stronger.