Originally posted by Dinsdale
Unfortunately it's one of the worst PC games of all time.
Nah, it isn´t. With the latest patch it´s one of the best.
Originally posted by Dinsdale
Unfortunately it's one of the worst PC games of all time.
Originally posted by The Federalist
Just wanted to mention:
The Germany-only 1939 scenario is now ready for download. Just click on the link in my signature![]()
Latest patch? I patched 3R to 1.38 and there was no AI whatsoever.Originally posted by Munchkin
Nah, it isn´t. With the latest patch it´s one of the best.![]()
4) Chess AI and HoI AI are two different beasts. Chess AI has a theoretical limit - there are only 20 different opening moves in Chess however there are millions of possible opening moves in HoI.
Slowing down the game will not help the AI, the computer can think faster then we can. If you don't believe it play the game on extremely fast without pause, and I am quite willing to bet you will lose, and badly.
Sorry mate, you are wrong on this account. There is a difference between responding to information quickly and correctly. I have no doubt that on the FAST speed, the computer can make quicker decisions. Whether those decisions are correct or not still remains to be seen.
Originally posted by Jack Frost
Slowing down the game will not help the AI, the computer can think faster then we can. If you don't believe it play the game on extremely fast without pause, and I am quite willing to bet you will lose, and badly.
Not true, you just need to re-think what a 'move' is.
Originally posted by Rankorian
Avalon Hill's Third Reich has been computerized! My oh my, that game brings back old memories--the board game, that is. Loved to play it as Italy--if one picked the right "chit" option. Will need to look that up.
Originally posted by Willard
#1- Movement rates need to be fixed. It is absolutely impossible for divisions to move that many miles a day. Movement rates should be lowered AND they should be tied to ORG rates. Lets say your max ORG rate is 70---if your ORG is at 70 (or 100%), then your division can move at 100% of its movement allowance. If your ORG is at 35 (or 50%), then your division can move at 50% of your movement allowance.
This will have the added effect of "slowing down" the game and making battles and movement more realistic.
Yes, like this idea. It'd be nice if you could create a supply dump in a province(that could be captured), which fed surrounding provinces(to a degree) with supply. I doubt this will happen in Hoi 1.#2- Supply. Supply rates for each unit should increase while in an enemy held territory-whether moving or in battle. If in battle, they should increase drastically. IMO, key provinces should be designated as "supply centers" and the supply rate should be calculated for each unit based upon its distance.
#3- ORG. ORG levels should affect movement (as described above) and should decrease based upon your rate of supplies. If German a unit is on the steppes of Russia, there is no way in hell that this unit should have 100% supply. If a unit doesnt have 100% supply, it shouldnt have 100% org.
ORG levels should also decrease through movement. When you move from one province and attack an enemy controlled province, your units should lose ORG as they move into attack. Also there should be an ORG loss for simple movement in your own controlled provinces. It doesnt make sense that a unit can move 2 provinces in a couple of weeks and have 100% of ORG Rate available.
Additionally, the rate of ORG recovery should be decreased. IF you have gotten beat bad or even won a victory, you should have to hold your unit back to regroup. Even in Barbarossa, the Germans had to hold entire corps back for a few weeks to reorg, reinforce and resupply.
#4-Garrison forces----You should have to maintain a garrison force in each conquered province to ensure supply lines (and hopefully in 1.04, prevent partisans). It absolutely absurd that you see posted screenshots of the eastern front with all the German forces in 4-6 provinces. In the conquered territory behind them, there are absolutely no garrisoned provinces. IF this doesnt happen, supply should be effected by 50% minimum. If you start garrison your provinces the further you go, you will see additional probs/speedbumps.
Granted you may take that extra province, but when you have an ORG rate of 20% getting attacked by infantry with an ORG rate of 100%, you are gonna get whipped!
Originally posted by hinkar
You can get it at www.the-underdogs.org for free.
Though the variants/partisans (what is it about partisans?) aren't implemented.
Take the country of Germany...you've got nearly a hundred different research projects that you can do all in different combinations based on total ICs available. You've also got the ability to build from zero to several hundred units (not 100 at once, but rather different types up to 100 combinations). Then include all possible diplomatic moves (hundreds of countries that can be affected each with half a dozen different diplomatic actions to be attempted). Then you can move your forces in hundreds of different ways - not including the hundreds of different provinces you can move to.
What is being referred to is the speed of conquests in this game. The game is over too quickly due to the fact that one can drive from Paris to Moscow in a matter of a couple of months game time. In reality, such an action should take years. For instance, it took Germany several months to get from the German/Bel-Lux border to Paris. In game time it could take a matter of a week (I've done it before...sooner if you just drop a paratroop on it). I feel that for the game to progress like an actual tactical/strategic simulation, movement values should be lowered as well as organizational penalties increased (someone mentioned this in this thread).
Originally posted by Energizer
(For example, once I Invaded Soviet Union via Turkey. AI didn´t react when I had the bulk of my panzers sitting on the border, so all it took was "empty hex exploitation" (not an exploit, mind You) and SU collapsed in one turn.)
Originally posted by Carligula
...with reputedly higher land tech than Germany, and they're being routed - even on the defensive in mountains.