Re: Back on subject
Originally posted by Jorath13
Is HoI challenging even with 1.03?
I find it more challenging, and think it's a bit of a step forward. Nagging bugs(retreating armies esp) prevent it from being a big step forward, but at least it is playable.
3) Those refusing to play with a cheating AI - perhaps you do not realize that anytime you play a SP game against the computer chances are very good that the programmers have the computer AI "cheat"? Play Warcraft 3 - know any humans with lightning-like reflexes able to cast multiple spells on multiple units all in the blink of an eye? Thought not. Play any FPS and you'll know that the AI can cheat. Likewise with most computer wargames - the computer "knows" where your units are and what their strengths are. For me, I would wholeheartedly embrace some cheat routines if made for a more difficult game.
There's cheating and then there's CHEATING. Alter it's strength within the parameters of the rules: yes. Bend/break the rules to give it a chance: no.
I don't consider it cheating for the ai to do simultaneous activities in Hoi or a RTS: that is one of its few strengths and something a player has to learn to compensate for.
Funny thing i saw the other day. An email about gamers knowing they're old when kinda thing, and it said something like "Back in my day, games didn't have an end. They just got harder and harder till you died. Just like life!" I grew up with that gaming principle, so i accept it. In pacman it was fine if the ghosts got faster and started to go directly for you, it wouldn't have been fine if they didn't have to follow the confines of the maze
5) Unit movement needs to be slowed down and some staticticity needs to be introduced.
Agreed. Easy for a modder to do. You can do it yourself even..
6) Tech research costs should be revamped and looked at. Some seem to take few ICs while it should be more while other tech takes too long to accomplish. 1IC should not equal 10 days or whatever the current ratio is. The project should determine the time and IC cost.
I don't think the techs are out of line, so much as IC development is out of line. I wrote about it here:
http://www.europa-universalis.com/forum/showthread.php?s=&threadid=68359
Basically when you can improve a 1 IC province from producing 4500 IC(total through game) to 22500 anything relying on IC is going to get thrown out of wack. Mathematically, 3 1 IC provinces outproduce 1 10 IC province.
7) I use paratroopers as they were designed to be used for - as specialists designed to take important rear objectives and to support offensive operations. I refuse to land in undefended provinces of strategic import like capitals and such.
I very rarely use them, and think they shouldnt be in a game of this scale. The lesson learned from WWII is that massive paratroop landings are a great waste of resources.
8) I love this game and each time I read a new AAR I get a thrill and think what other country could I play that hardly gets play time? What strategies could I develop to better enjoy a particular major/minor power? I think HoI will only get better thanks to Paradox and the modding community.
Personally, i got a love/hate thing going for it. On the plus side it is the best representation to date of the war on this scale. On the negative side, I don't think the engine is best suited to this. I think the folks at paradox are bright and will eventually make a reasonably good game by hammering, bolting, welding the engine until it works.....but it won't be as good as it could be until(and if) they decide to take what they learned and build a new engine for Hoi 2.