If the gameplay went always according to a history book then we could just read a history book instead of playing :wub:
The problem is that Spain AI would be better off colonizing Caribbean and sending trade to Sevilla instead of Bordeaux. Most of income in Bordeaux gets "stolen" by British and French.
yes!!!! It's such a pain to bring over your cogs to channel your troops as you colonize them one by one. Not to mention if they ever revolt...Am I the only one who thinks that the Caribbeans could use more contiguous sea connections (like in Greece)?
Based on some assumption that in this current game they have the most trade power in Bordeaux. Its nice to make generalities, but if the AI can make money in Bordeaux it will. Seeing as Portugal seems to get much of the Caribbean, its not much of a loss to Sevilla.
Plus, the AI tends to create doomstacks of trading vessels, so even if they do not get land, they can still overpower the node with ships.
On top off that, you do not have to always steer trade. You can collect trade as well. If collecting trade in the Bay will make you more money than steering it to Bordeaux, that is what you do.
What I don't get is why the AI isn't wired to just go after the places in America that it historically colonized. This is what we had in EU2. Pretty simple and it seems pretty integral to proper gameplay. As other people mention, having Spain sending all its trade to Bordeaux is pretty stupid.
My issue is that it just isn't very fun to play a history game if the outcomes (minus your meddling) aren't very historic. Why bother playing if you don't have the history. But that's just my opinion and to each his own, I'm willing to say that.
You don't look like having played the game a lot do you ? Steering trade back to your home node will always be more efficient than collecting in an upstream node, and Spain is just in the right place to get the maximum out of the panama trade node (and subsequently the panama trade node). Colonizing cheasapeake bay (which it does in every game since 1.2.) is just plain stupid, also they don't even collect in bordeaux so it's just wasted.
For me there is a serious bug in the AI since even when I play non-colonial nations like Russia or Hindustan they still go there first.
I don't mind if Spain colonizes the Chesapeake in SOME of my games......it makes good alternate history. I object to it happening in ALL my games. I want to enjoy plausible alternate outcomes in my sandbox.
They usually have a mission for it. That explains the outcome.I don't mind if Spain colonizes the Chesapeake in SOME of my games......it makes good alternate history. I object to it happening in ALL my games. I want to enjoy plausible alternate outcomes in my sandbox.
You don't look like having played the game a lot do you ? Steering trade back to your home node will always be more efficient than collecting in an upstream node, and Spain is just in the right place to get the maximum out of the panama trade node (and subsequently the panama trade node). Colonizing cheasapeake bay (which it does in every game since 1.2.) is just plain stupid, also they don't even collect in bordeaux so it's just wasted.
For me there is a serious bug in the AI since even when I play non-colonial nations like Russia or Hindustan they still go there first.
It just doesn't make much sense most of the time. The AI should try to colonize where it can bring money home first, and if it competes with other nations in other regions, it shouldn't try to steer trade - but to lock it there, to prevent enemies to get a bigger share of the cake.
I don't mind if Spain colonizes the Chesapeake in SOME of my games......it makes good alternate history. I object to it happening in ALL my games. I want to enjoy plausible alternate outcomes in my sandbox.
Yeah that´s the real problem. But at least there are some screenshots of Portugal actually going for Brazil instead of only Spain, so maybe not all is lost.
Remove the extra colonist Spain gets by NI and make it focus elsewhere, somehow.