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SonofWinter

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Increasing serial builds should be an option. I want 12 AA guns, I order them, when I realize I need 24. Why can't I simply increase the serial # to be produced. I don't want to loose the bonus and I can't add an extra 12 AA divisions. I imagine that the company I hired to do this wouldn't mind the order being doubled, would you?
 

Moltke

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SonofWinter said:
Increasing serial builds should be an option. I want 12 AA guns, I order them, when I realize I need 24. Why can't I simply increase the serial # to be produced. I don't want to loose the bonus and I can't add an extra 12 AA divisions. I imagine that the company I hired to do this wouldn't mind the order being doubled, would you?


I agree it's logical, but that's why it's smart just do do 99-builds of everything you plan to produce in series and then cancel it at some point you feel sufficient.
 

unmerged(53569)

Second Lieutenant
Feb 3, 2006
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I don't think increasing serial builds is really viable.

I see your point on the surface, a gearing bonus is supposed to reflect a factory getting better at producing something over and over, hence reducing the time it takes and the cost, you should be able to just keep upping the serial order no problem....

However I think theoretically at least, that a gearing bonus is also based in part on orders for parts, labor manifests, resource consumption, transportation needs, etc. If you order 12 panzer divisions in serial, you have to ship armor, and engine parts, and treads etc. That takes time, by the 3rd or 4th division the factory dude as we will call him, he finally has all that stuff sitting there ready for the next 8 divisions. He has his order and finally he is all set to finish it...

But now almighty emperor orders 12 more! What a jerk. This is going to screw up all the factory dude's numbers, inventories and labor projections. What if he now can't get some treads for the 15th division, or he runs out of tank commander cupola covers or whatever. That throws off the gearing bonus right there just from the delay. So you set a serial run, you should be stuck with it.

Now in terms of just setting serial runs of 99, it is a good idea in theory. But... :) I am bad at math. If I want to have 166 infantry divisions for Barbarrossa, and I set a bunch of 99 serials of infantry to get there, then I stop them at the wrong time, I end up with irregular corps or army groups! I hate irregularity....plus planning years in advance is easier if you know when a serial is going to end...on a run of 99 something you have no clue when to stop until the next unit deploys...that makes planning years ahead alot harder.
 

unmerged(12779)

Fleet Admiral
Dec 15, 2002
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Has anyone stopped to think about the amount of IC it would take
to order 99 units of anything? Reality and gaming are just not quite
the same. I wish it was but then a game would never get finished if
it had to duplicate reality to the letter. It would take about 1 trillion
monkeys about 1 trillion years to complete the job...


JIM