This wouldn't affect anything mate. What makes a city is "roads" they re just few visual & realistic improvements that im talking about. and if you jsut take look at a city via google earth, you ll see. inner city road transitions and merged ramps are also buildable. The Devs of this game did a great job but it doesnt mean they re super observers. (i.e: you can only build a bridge at 12 mts height without crossing the road lamps beneath it. But there is a maximum height of a vehicle-truck- rule which is 4.80 mts. So that is your minimum suitable bridge height) they didnt research for anything i guess that s what im offering here.I don't think it will be easy to redo all the logic that manages roads right now.
The idea to use a central node to connect all kinds of roads is simple as great as the idea to use a maximum growable plot of 4x4 grid maximum, or the idea to make tourism and leisure districts politics, not new types of zoning.
Sure man. you're right. I just made it like to giving the idea. Didn't think about itView attachment 221266 Just one thing. The transitions from 2 to 3 lanes should look line in real world, what I mean is that 2 lane highway gets connected to 3 lane highway and these 2 lanes should be straight, the third lane should be added on side. I hope you got what I mean, it's quite hard to explain with words.
Yes, this very important, so the game can feel more realisticHi, please add this to the game + the marking lines over connection nodes so the intersections look realistic.