Separate tech-trees, tech cost and westernization imrovement suggestions

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aQuilaSwe

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Hello fellow EU4 players and Paradox members. I love EU4 and have spent many hours playing the game. That said I would like to talk about one particular mechanic in the game that I think has been a little bit overlooked and has caused many unfavorable half measures: namely the technology tree, tech group costs, and in extension westernization.

I have played several campaigns in RoTW, but the experience has always been inferior to playing in Europe due to the increased tech costs. The increased tech costs for RoTW exists to slow down the technology advances of RoTW nations, but also indirectly impacts the gameplay of those nations in negative way. Namely the lack of MP for all the other mechanics in the game that require them, far fewer ideas and the idea groups can be picked far too infrequent and late in the game to play its role.

So what can be done to make gameplay in RoTW equally immersive while keeping tech differences, but also add to the game by making the gameplay in different parts of the world more unique in their own ways? Well, the root cause of the problem is that the single existing tech tree in the game that all nations, wherever they are in the world, must follow is tailored after the Western civilization. So in my opinion the answer is rather simple: remove the increased tech costs and introduce separate tech trees for each tech group.

By introducing separate tech trees all nations get to spend equal amounts of MP on ideas and all the other mechanics, while the tech differences and unique modifiers for tech groups can be placed in the tech trees. The game can then also be more easily balanced since the levels will be equal all over the world. So if the Americans should have canoes and spears when the westerners arrive just compare the tech level x of western with the same tech level x of american.

Separate tech trees will also provide a good way of making the gameplay in different places of the world unique to that area. Sub-Saharan tech group should have reduce attrition in desert climates while westerners should have a very hard time marching far into African mainland. Japan, Korea and China should fight each others with completely different naval units than the western they use now. Hordes should get earlier increased combat with and flanking range. Well the list of possible improvements are endless and I would like to discuss one last thing: namely westernization or as I would like to call it: modernization.

Westernization as implemented right now is too easy and also only leads to the player using gamey strategies to westernize as early as possible. ‘Real’ westernization is, as Wiz stated in a recent thread, also non-existent in the time frame of EU4. So how to make, the better named, modernization better? Well i would suggest to remove the option to ‘click’ the westernization button and instead let the modernization start as an Event chain. The first event would require a minimum year and that the nation borders western civilization. Trade companies or not. The Event chain would eventually lead to a disaster, depending on choices, which happens faster the more bordering provinces there are as well as if the nation is a protectorate. When the disaster fires the nation loses lots of army/navy tradition, legitimacy, get relation penalties with all tech group neighbors and has to win a civil war against reactionaries. So what will the effects of the modernization be now that there isn’t any increased tech cost to remove? Well the nation should get access to gunpowder units, both army and navy. It should also unlock other western tech modifiers that was locked up until that point.
 
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aQuilaSwe

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Yes, gunpowder is primarily a Chinese invention and there are historic texts that describe the usage of both early mortars and rockets weapons of bamboo tubes, as well as catapults hurling bombs. The Mongols adopted these weapons and it is documented that such weapons where used when the Mongols invaded India, the middle-East, and Europe. There are many early accounts of gunpowder weapons being used in warfare in both India and the Islamic world as well as in Europe. However, the gunpowder weapon development in Europe rapidly outpaced the RoTW and during the time period of EUIV the RoTW never really caught up with Europe.

So while there are historic grounds for having gunpowder weapons in all the world, these first came to dominate and replace medieval conventional warfare in Europe and then the knowledge spread from there.

I am not against having gunpowder weapons develop separately in the RoTW at some point, just that they shouldn't be able to compete with the same time European weapons. And that is the beauty of having separate tech trees.
 

BrokenSky

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Yes, gunpowder is primarily a Chinese invention and there are historic texts that describe the usage of both early mortars and rockets weapons of bamboo tubes, as well as catapults hurling bombs. The Mongols adopted these weapons and it is documented that such weapons where used when the Mongols invaded India, the middle-East, and Europe. There are many early accounts of gunpowder weapons being used in warfare in both India and the Islamic world as well as in Europe. However, the gunpowder weapon development in Europe rapidly outpaced the RoTW and during the time period of EUIV the RoTW never really caught up with Europe.

So while there are historic grounds for having gunpowder weapons in all the world, these first came to dominate and replace medieval conventional warfare in Europe and then the knowledge spread from there.

I am not against having gunpowder weapons develop separately in the RoTW at some point, just that they shouldn't be able to compete with the same time European weapons. And that is the beauty of having separate tech trees.

Shouldn't this mean that China gets gunpwder early, and mongols / india get it later, then ottos then euorpe, and then euorpe's tree gets it developed more quickly after they get it?
 

aQuilaSwe

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BrokenSky

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AndrejK

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The thing is that at the start of EU4 China and Islamic world were way ahead ofver western Europe, they invented most of the inventions...there was a Chinese admiral who reached India with a fleet way way larger than Columbus having several thousand men on board, they set up colonies there... but the Mongols were threatening China from the north so the Emperor banned any further naval exploration... The main differences are:
  • In Europe, there were many competeing states, so if France gets a new weapon they get an advantage. Either Spain will develop something better or get humilated by France. Such a system of rivlary encourages new tech developments.
  • Also, Europe had many destructive wars (30yrs war killed 1/3 of Germany). After them the society fell beneath the level on which it has been before.They had to reinvent the things that were forgetten, they had to recover, and this promoted the scientificv spirit, which meant that after recoverring from this disaster they continued, so the level increased..
 

AndrejK

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To make it clear..., at first they were level 4, then disaster drops it 2 level 2. When they were recoverring they reached level 7... aqnother disaster, drops it to level 5. They recoverred, and reached level 9....and so on.
In China, these things never happenned the society remained static... same with Byzantium
 

BrokenSky

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To make it clear..., at first they were level 4, then disaster drops it 2 level 2. When they were recoverring they reached level 7... aqnother disaster, drops it to level 5. They recoverred, and reached level 9....and so on.
In China, these things never happenned the society remained static... same with Byzantium

Should we have things like disasters reducing your tech level and giving a permanent tech boost or something?
 

AndrejK

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Well it's most accurate to what actually happened. .. Europe experienced
  • Fall of the Roman Empire
  • Avar/Hungarian invasion
  • Tatar invasion
  • Black Death
  • thirty years war
  • Napoléonic wars
  • WW1
  • WW2

And maybe others which I have not mentioned. The key thing is that after each of these disasters Europe has fallen behind economically, the population reduced drastically. .the people at first wanted to return to the "good old days" before the disaster. However nothing could be the way it was before. The society changed, there were new ideas, new inventions or new social hierarchy. .
Europe was very dynamic. .in contrast to other civilizations which had less disasters and were mire centralized. Therefore there were less unventions . Byzantium preserved all Greek and Roman knowledge from antiquity while Europe lost it. Byzantines were happy with the level they reached, no need for new inventions. Europe at first needed to regain this knowledge and during the process they discoverred a handful of other things
 

GiftGruen

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Cheap way to implement: Army trad gives -% MIL tech (because knowledge of war and strife for superiority), navy trad -% DIP tech (same), base unrest -% ADM tech (because people who are content with the current form of government don't want to innovate it)
 
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aQuilaSwe

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Well it's most accurate to what actually happened. .. Europe experienced
  • Fall of the Roman Empire
  • Avar/Hungarian invasion
  • Tatar invasion
  • Black Death
  • thirty years war
  • Napoléonic wars
  • WW1
  • WW2

And maybe others which I have not mentioned. The key thing is that after each of these disasters Europe has fallen behind economically, the population reduced drastically. .the people at first wanted to return to the "good old days" before the disaster. However nothing could be the way it was before. The society changed, there were new ideas, new inventions or new social hierarchy. .
Europe was very dynamic. .in contrast to other civilizations which had less disasters and were mire centralized. Therefore there were less unventions . Byzantium preserved all Greek and Roman knowledge from antiquity while Europe lost it. Byzantines were happy with the level they reached, no need for new inventions. Europe at first needed to regain this knowledge and during the process they discoverred a handful of other things

Yes, you are correct. I did not write why Europe developed more rapidly than RoTW, just that it did. The thing is: I don't think trying to simulate technology advances in the game in such ways are particularly viable or fun. Take for example the that Black Death. As you said it devastated the population of Europe yes, but its spread to Europe was due to the Euroasian trade routes which was only possible after the establishment of the Euroasia spanning Mongol empire. The game starts after the Black Death, but basing the technology advances on such dependent occurrences is not in my opinion viable in a dynamic, alternate history simulator game such as EUIV. I can argue that the nation density in Europe at the 1444 start already simulates this. Such as the game is now there are constant wars in Europe and don't forget that the thirty years wars is also simulated in the game.

I could also make an argument that although history makes it seem that constant war causes rapid technology advances in contrast to stagnate large empires like China in that period, there are also other examples. Greece for example was close to developing steam power before they where conquered by the Romans, which in an alternate history could have led to an early industrial revolution.

I would also just like to point out that the divide and later fall of the roman empire (including specifically the burning of the library in Alexandria) can be argued to have caused more technology decline than advancement. The Romans had developed many advanced technologies (for that time) that includes indoor toilets with plumbing, floor heating, aqueducts, city planing, architecture and infrastructure in general, etc. ... which wasn't seen again in Europe for centuries. The time period after the fall of the Western Roman Empire is called the European Dark Ages for a reason.
 
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aQuilaSwe

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Cheap way to implement: Army trad gives -% MIL tech (because knowledge of war and strife for superiority), navy trad -% DIP tech (same), base unrest -% ADM tech (because people who are content with the current form of government don't want to innovate it)
I like this suggestion. Although making your level of army tradition directly give tech reductions would make yearly tradition ideas OP and give more advantage to the stronger expanding nation. Better if it acts as a balance mechanic.

Maybe instead you could get military boost when after years of peace and military decline you find yourself in a massive war and your armies looses battle after battle. Loosing major battles or sieges should give you boost to military MPs representing the nations sudden need for better Military. Army tradition gained from battles and the new mechanic Revanshism could directly reduce the cost of military tech (if you are lagging behind) making it easier to get on par with you opponents military tech. That way simulating the spread of new military innovations after big conflicts, as for example what happened during the thirty years war when Gustav II Adolf's new troop formations and tactics proved superior.

Similar mechanics for DIP tech. Being embargoed by one or multiple other nations to the extent where it reduces your tradepower by a certain amount should hamper you dip MP gain. Wining a trade war that removes the embargo(s) immediately gives you normal gain again and if you take tradepower from them in the piece treaty you get an additional Dip MP per month for the duration of the trade treaty.

Basing Dip tech only on navy is neglectful. Building up trust with mutual benefits should be rewarded Dip MP wise, while being a warmonger and not honoring alliances/treaties should hamper it.

You should get +/- Adm Mp gain depending on you average LA. e.g. having 0-10% could give +2 adm MP, 10-25% +1 adm MP, 40-75% gives -1 adm Mp, 75-100% gives -2 adm MP. Of course distant overseas shouldn't count.
 
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BrokenSky

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Yes, you are correct. I did not write why Europe developed more rapidly than RoTW, just that it did. The thing is: I don't think trying to simulate technology advances in the game in such ways are particularly viable or fun. Take for example the that Black Death. As you said it devastated the population of Europe yes, but its spread to Europe was due to the Euroasian trade routes which was only possible after the establishment of the Euroasia spanning Mongol empire. The game starts after the Black Death, but basing the technology advances on such dependent occurrences is not in my opinion viable in a dynamic, alternate history simulator game such as EUIV. I can argue that the nation density in Europe at the 1444 start already simulates this. Such as the game is now there are constant wars in Europe and don't forget that the thirty years wars is also simulated in the game.

I could also make an argument that although history makes it seem that constant war causes rapid technology advances in contrast to stagnate large empires like China in that period, there are also other examples. Greece for example was close to developing steam power before they where conquered by the Romans, which in an alternate history could have led to an early industrial revolution.

I would also just like to point out that the divide and later fall of the roman empire (including specifically the burning of the library in Alexandria) can be argued to have caused more technology decline than advancement. The Romans had developed many advanced technologies (for that time) that includes indoor toilets with plumbing, floor heating, aqueducts, city planing, architecture and infrastructure in general, etc. ... which wasn't seen again in Europe for centuries. The time period after the fall of the Western Roman Empire is called the European Dark Ages for a reason.

To be fair, if done well it could be a great balance mechanic; regions without military strife fall behind militarily; regions without economic competition have less effective trade practices; regions who are stable for long periods of time have less change in government and so less government tech increase. The Renascence and the Reformation for example would be admin style strife. Competition in trade would be mercantile strife. War would be military strife. So Large, stable empires (i.e. Blobs) would be made weaker by their increased tech costs compared to more volatile nations.

Problem with using unrest (as the other suggestion says) is that it really cripples Humanism ideas. Adm tech reduction might work a lot better off low stability?

Also the Dark-ages were propaganda.
 
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aQuilaSwe

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To be fair, if done well it could be a great balance mechanic; regions without military strife fall behind militarily; regions without economic competition have less effective trade practices; regions who are stable for long periods of time have less change in government and so less government tech increase. The Renascence and the Reformation for example would be admin style strife. Competition in trade would be mercantile strife. War would be military strife. So Large, stable empires (i.e. Blobs) would be made weaker by their increased tech costs compared to more volatile nations.

Problem with using unrest (as the other suggestion says) is that it really cripples Humanism ideas. Adm tech reduction might work a lot better off low stability?
Yes, I agree that it can provide a balance mechanic and give incentive for other play-styles than blob. As my reply to GiftGruen suggests. Just that it shouldn't have such a big impact on the Western vs RoTW tech.
 

BrokenSky

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Yes, I agree that it can provide a balance mechanic and give incentive for other play-styles than blob. As my reply to GiftGruen suggests. Just that it shouldn't have such a big impact on the Western vs RoTW tech.

Ah yes fair enough.
 

aQuilaSwe

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Also the Dark-ages were propaganda.
Calling the term propaganda is a little "single minded". While the term originally was intended as a metaphor depicting the lack of Christianity and cultural achievements when compared to the time before Romes fall. Over time the meaning of the term has changed and the more modern academic use is of a time period which is "little studied" due to lack of historic material.
 

BrokenSky

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Calling the term propaganda is a little "single minded". While the term originally was intended as a metaphor depicting the lack of Christianity and cultural achievements when compared to the time before Romes fall. Over time the meaning of the term has changed and the more modern academic use is of a time period which is "little studied" due to lack of historic material.

I forgot to add :p.
Tbf it was about half tongue in cheek. But yeah. that thing you said first. original meaning etc.

...
:p
 

GiftGruen

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Basing it on LA has the major disadvantage that OPMs that already have more than enough points if western will get even more because OPM => 0% LA from capital bonus.
 

aQuilaSwe

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Basing it on LA has the major disadvantage that OPMs that already have more than enough points if western will get even more because OPM => 0% LA from capital bonus.
Yeah, but that is only a problem because of how development works right now. My "improving-development" suggestion (link in signature) would fix that. Without the development issue, it is not really a problem that OPMs have the highest tech all the time.
 

AndrejK

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Greece for example was close to developing steam power before they where conquered by the Romans, which in an alternate history could have led to an early industrial revolution.

Well that just confirms it. Before being conquerred by Romans Greece was a mosaic of city-states in various leagues. It also experienced several "disasters" -Greco-Persian wars, Peloponesian war,and Alexanders campaigns (new source of knowledhe in Egypt+ Mesoptamia) asnd also diadochi wars (Seleucids vs Ptolemaids and the stuff). After Alexander Greece itslef was divided among Macedonia, Epirus and various leagues (e.g. Aitolian), who had wars amongst themselves