Separate tech-trees, tech cost and westernization imrovement suggestions

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aQuilaSwe

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Hello fellow EU4 players and Paradox members. I love EU4 and have spent many hours playing the game. That said I would like to talk about one particular mechanic in the game that I think has been a little bit overlooked and has caused many unfavorable half measures: namely the technology tree, tech group costs, and in extension westernization.

I have played several campaigns in RoTW, but the experience has always been inferior to playing in Europe due to the increased tech costs. The increased tech costs for RoTW exists to slow down the technology advances of RoTW nations, but also indirectly impacts the gameplay of those nations in negative way. Namely the lack of MP for all the other mechanics in the game that require them, far fewer ideas and the idea groups can be picked far too infrequent and late in the game to play its role.

So what can be done to make gameplay in RoTW equally immersive while keeping tech differences, but also add to the game by making the gameplay in different parts of the world more unique in their own ways? Well, the root cause of the problem is that the single existing tech tree in the game that all nations, wherever they are in the world, must follow is tailored after the Western civilization. So in my opinion the answer is rather simple: remove the increased tech costs and introduce separate tech trees for each tech group.

By introducing separate tech trees all nations get to spend equal amounts of MP on ideas and all the other mechanics, while the tech differences and unique modifiers for tech groups can be placed in the tech trees. The game can then also be more easily balanced since the levels will be equal all over the world. So if the Americans should have canoes and spears when the westerners arrive just compare the tech level x of western with the same tech level x of american.

Separate tech trees will also provide a good way of making the gameplay in different places of the world unique to that area. Sub-Saharan tech group should have reduce attrition in desert climates while westerners should have a very hard time marching far into African mainland. Japan, Korea and China should fight each others with completely different naval units than the western they use now. Hordes should get earlier increased combat with and flanking range. Well the list of possible improvements are endless and I would like to discuss one last thing: namely westernization or as I would like to call it: modernization.

Westernization as implemented right now is too easy and also only leads to the player using gamey strategies to westernize as early as possible. ‘Real’ westernization is, as Wiz stated in a recent thread, also non-existent in the time frame of EU4. So how to make, the better named, modernization better? Well i would suggest to remove the option to ‘click’ the westernization button and instead let the modernization start as an Event chain. The first event would require a minimum year and that the nation borders western civilization. Trade companies or not. The Event chain would eventually lead to a disaster, depending on choices, which happens faster the more bordering provinces there are as well as if the nation is a protectorate. When the disaster fires the nation loses lots of army/navy tradition, legitimacy, get relation penalties with all tech group neighbors and has to win a civil war against reactionaries. So what will the effects of the modernization be now that there isn’t any increased tech cost to remove? Well the nation should get access to gunpowder units, both army and navy. It should also unlock other western tech modifiers that was locked up until that point.
 
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GiftGruen

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Really nice idea. Problem I can see is that this would lead to people just investing everything in tech anyways, just that now there is a harder cap with the "ahead of time penalty" and no neighbour bonuses from Western tech advantage for RotW.
 
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aQuilaSwe

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Really nice idea. Problem I can see is that this would lead to people just investing everything in tech anyways, just that now there is a harder cap with the "ahead of time penalty" and no neighbor bonuses from Western tech advantage for RotW.
Thanks. The idea is that you will spend the same amount of MP on technology which ever nation you play. The difference being that you have different tech trees. So when you play in the RoTW you will have the same amount of ideas and MP points to spend on other mechanics. There won't be any advantage of ignoring ADM and DIP tech to later when you westernize take advantage of the neighboring western bonuses, because you will be the same tech level x just in a different tech tree and when you modernize you instead get access to better units, improved tactics and other appropriate modifiers.
 
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GiftGruen

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But that wouldn't be modernisation then. It would be even more outright Westernisation than now, because now we have one techtree to rule them all and we can kinda live with it, and have nonwestern units for everyone. Getting rid of the tech penalty and teching up with western nieghbour bonuses -> modernisation, still own techgroup's army.

Getting instant western tech upon "modernisation" and western units (as I think you meant with "better units") or at least westernized units would all make you a 100% western tech nation. I can't see how that is supposed to be less "westernisation" than the current implementation.
 

saegoto

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- move base technology cost penalty from tech groupsto "increase over time" and reduce by half
so base increace tech cost over time is 30% for western. 40% for eastern, 50% for muslim etc in 1821.
- no reducing tech cost from have some categories of ideas for non-western
- no neighbour bonus for non-western
- no being a head in tech bonus (trade, production efficiency) for non-western
- increace ahead of time penalty for non-western
- indian group should start at level 4 and chinease at 5th level

ADMINISTRATIVE TREE
governements
- feudal monarchy, despotic monarchy and teocracy are only changeable governemnets for non-western countries in their adm tech tree
- administrative and development efficiency from tech for non-western countries are reduced
- less production efficiency for non-western countries

DIPLOMATIC TREE
- less trade range for non-western
- less colonial range for non-western
- less settler increace for non-western
- different ship units
- less trade efficiency for non-western
- no client states for non-western
- no Imperialism and Nationalism CB for non-western

MILITARY TREE
- less infantry, cavalry, artillary FIRE and SHOCK modfiers in late game
 
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BrokenSky

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- move base technology cost penalty from tech groupsto "increase over time" and reduce by half
so base increace tech cost over time is 30% for western. 40% for eastern, 50% for muslim etc in 1821.
- no reducing tech cost from have some categories of ideas for non-western
- no neighbour bonus for non-western
- no being a head in tech bonus (trade, production efficiency) for non-western
- increace ahead of time penalty for non-western
- indian group should start at level 4 and chinease at 5th level

ADMINISTRATIVE TREE
governements
- feudal monarchy, despotic monarchy and teocracy are only changeable governemnets for non-western countries in their adm tech tree
- administrative and development efficiency from tech for non-western countries are reduced
- less production efficiency for non-western countries

DIPLOMATIC TREE
- less trade range for non-western
- less colonial range for non-western
- less settler increace for non-western
- different ship units
- less trade efficiency for non-western
- no client states for non-western
- no Imperialism and Nationalism CB for non-western

MILITARY TREE
- less infantry, cavalry, artillary FIRE and SHOCK modfiers in late game

As far as I can tell, this seems to miss the whole point of the idea; that the tech costs should be equal, but the technologies should give different innovations at each level.

I like the idea of putting India and China ahead, and moving the tech costs from flat "you need twice as much mana to continue" to something that increases over time, but it would work a lot better if those changes were applied to the current system.

wrt removing the ahead of time bonuses, this would only work if you did it for everyone, not everyone but western.
wrt to removing all the other things for non-western, i can't see this being anything other than a bad idea. That may be a flaw with my ability to see it, but I can't.

Removing nationalism is a very bad idea, but I can understand removing imperialism and perhaps client states.

If non-western countries can't reform the government to the same things as western, they should get their own higher level government types. Which would actually be pretty cool.
 
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aQuilaSwe

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But that wouldn't be modernisation then. It would be even more outright Westernisation than now, because now we have one techtree to rule them all and we can kinda live with it, and have nonwestern units for everyone. Getting rid of the tech penalty and teching up with western nieghbour bonuses -> modernisation, still own techgroup's army.

Getting instant western tech upon "modernisation" and western units (as I think you meant with "better units") or at least westernized units would all make you a 100% western tech nation. I can't see how that is supposed to be less "westernisation" than the current implementation.

I don't mean that they should get western units or get instant western tech. The tech trees for different tech groups will have have innovations at different tech levels than the western tech tree. The modernization, which happens after a certain year depending on location and when in contact with westerners or other nations in other tech groups that have modernized, gives the nation access to gunpowder units (aka muskets, artillery, canons on boats etc...). That doesn't mean that they get access to the western units but their own tech group equivalents. The tactics improvement that I mentioned represent the tactics that come along with gunpowder warfare and is meant to give RoTW nations a fighting chance against westerners but still not be their equal. E.g. if the RoTW nation has 0.75 less tactics, the modernization could give +0.5 tactics.

- move base technology cost penalty from tech groupsto "increase over time" and reduce by half
so base increace tech cost over time is 30% for western. 40% for eastern, 50% for muslim etc in 1821.
- no reducing tech cost from have some categories of ideas for non-western
- no neighbour bonus for non-western
- no being a head in tech bonus (trade, production efficiency) for non-western
- increace ahead of time penalty for non-western
- indian group should start at level 4 and chinease at 5th level
This would not solve the problem i'm trying to fix. Chinese tech group should get some innovations earlier in their tech tree instead of starting with higher tech.

DIPLOMATIC TREE
- less trade range for non-western
- less colonial range for non-western
- less settler increace for non-western
- different ship units
- less trade efficiency for non-western
- no client states for non-western
- no Imperialism and Nationalism CB for non-western
Some of these are good examples of tech modifiers that should mainly be increased by western tech and then later when RoTW nation modernizes it could get access to them, perhaps not instantly on par with western.

MILITARY TREE
- less infantry, cavalry, artillary FIRE and SHOCK modfiers in late game
Removing such modifiers from the tech trees of RoTW nations would just make teching useless. Having less tactics, no artillery, and weaker units is enough to represent the superiority of western tech before they modernize. Some fire, shock and also other ADM and DIP modifiers should in my opinion even be better earlier in some other tech groups than western.
As far as I can tell, this seems to miss the whole point of the idea; that the tech costs should be equal, but the technologies should give different innovations at each level.

I like the idea of putting India and China ahead, and moving the tech costs from flat "you need twice as much mana to continue" to something that increases over time, but it would work a lot better if those changes were applied to the current system.

wrt removing the ahead of time bonuses, this would only work if you did it for everyone, not everyone but western.
wrt to removing all the other things for non-western, i can't see this being anything other than a bad idea. That may be a flaw with my ability to see it, but I can't.

Removing nationalism is a very bad idea, but I can understand removing imperialism and perhaps client states.

If non-western countries can't reform the government to the same things as western, they should get their own higher level government types. Which would actually be pretty cool.
I agree with this
 
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GiftGruen

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Sorry, misread your post #4 quite a bit as it seems. So you want modernisation to be a dynamic modifier that makes you have more western-like tech while retaining your own innovations? Like, every techgroup except western get two tech trees, one unwesternized one and one westernized one?
 

aQuilaSwe

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Sorry, misread your post #4 quite a bit as it seems. So you want modernisation to be a dynamic modifier that makes you have more western-like tech while retaining your own innovations? Like, every techgroup except western get two tech trees, one unwesternized one and one westernized one?
No offence taken. It is good that you question it when my descriptions are ambiguous, because it forces me to be clearer.

Well yes, that is one way of looking at it. I don't exactly mean that there should be separate tech trees, but that some modifiers like colonization range, settler increase, naval attrition, ... , and gunpowder units should be blocked for non-modernized nations. But you are correct that the end result would be the same no matter how it is implemented.

The modernization should be the natural progression for many nations and so some technological advances would probably stagnate without it happening. So in an alternate timeline where the player prevents the colonizers from colonizing America & Asia the modernization would instead spread through the middle-east -> India -> china, delaying the modernization for those nations and stagnate their tech advances for a while. The tech of RoTW nations should never, in this time period, be equal to western but after modernizing their tech would be more "western like".
 
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GiftGruen

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Depending on how tech trees would be implemented in the first place, the separate tech tree for westernized XYZ might even be the easier route programming-wise since the vast majority of modifiers are static in EU IV. E.g. a modifier that takes your infantry shock at tech X and western infantry shock at tech X into account and takes e.g. the average, and that for every tech modifier there is, well, why even have it compute the numbers every time if they're the same anyway?
 

aQuilaSwe

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Depending on how tech trees would be implemented in the first place, the separate tech tree for westernized XYZ might even be the easier route programming-wise since the vast majority of modifiers are static in EU IV. E.g. a modifier that takes your infantry shock at tech X and western infantry shock at tech X into account and takes e.g. the average, and that for every tech modifier there is, well, why even have it compute the numbers every time if they're the same anyway?
Well, the focus of this discussion is not on the hypothetically optimal way of implementing it, albeit I have quite a lot of programming experience and it would be an interesting discussion, but on best way to rework the technology in the game and making the gamplay better for all nations ragardless of location. Which is relevant due to the fact that Paradox has put much effort in latest DLCs on features in RoTW.
 
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GiftGruen

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Sure. I just always try to suggest features with a high gain compared to implementation time/effort, which might be something paradox considers when browsing suggestions.
 

Closet Skeleton

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Modernisation is a stupid term for a specific mechanic, because every time you advance in technology that isn't ahead of time you're modernising. Only the first nation to take a tech is 'innovating', everyone else is catching up with a neighbour bonus and therefore merely modernising rather than innovating. Westernisation at least has a more precise meaning.

Tech tree is a misnomer when discussing EUIV since no EU game has ever had a tech tree. Among the Clauswitz series only Hearts of Iron really has one (Vicky comes close enough though).
 

aQuilaSwe

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Modernisation is a stupid term for a specific mechanic, because every time you advance in technology that isn't ahead of time you're modernising. Only the first nation to take a tech is 'innovating', everyone else is catching up with a neighbour bonus and therefore merely modernising rather than innovating. Westernisation at least has a more precise meaning.
Well, the debate whether westernization or modernization is a better term has been discussed by other enough. https://en.wikipedia.org/wiki/Westernization

What it is called is actually not that important, it is more of a personal opinion.
Tech tree is a misnomer when discussing EUIV since no EU game has ever had a tech tree. Among the Clauswitz series only Hearts of Iron really has one (Vicky comes close enough though).
Well, we can agree to disagree whether the term tech tree is appropriate for the tech levels in EUIV. I decided to call them that. But whatever we call them is also not that relevant.
 

GiftGruen

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How about calling it the 'tech cactus'?

a8524466b482299aa21b2356aca54c47.525x700x1.jpg


A western power really ahead in DIP tech and a Native American tribe with 1/2/1 that didn't reform off of it yet.
 
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BrokenSky

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it should consider that also non-European nations might develop the gunpowder at some point (maybe tech level 16?)

It should depend on the tech group. China and India should develop it earlier, starting with development at a better rate to Europe and slowly petering out probably?