Several times the devs have highlighted that the game is about dynasties, this is why government forms where you can't preserve the ruling dynasty were ruled out. Afterwards, merchant republics were added, as the main holding became the family palace.
Now, what I suggest is making the "family estates" the basic holding for all dynasties. These would be barony-level holdings, much like the patrician palace, that could upgraded, but they would be divided into two categories:
Now, what happens in war? The estates are the most prone to damage, being an easy target for looters and other armies, they can be conquered in limited wars (like the trade wars) or they can be traded after a certain level of legalism. Palaces, on the other hand, can be heavily fortified and won't fall unless they are specifically targeted by a "dynastic purge", another limited war where the aggressor tries to evict the family from its holdings, making them exiles (or downright slaughtering them), meaning a true game over for the player. The now empty palace won't be occupied but it will provide a rich loot.
What does this mean? First of all, the focus stays on the dynasty, your family really is the most important element of the game. But this also means that imperial governments such as the early Byzantium or a (possibile) Chinese Empire finally see their elite of landowners in government roles. Frankish lords too now have to struggle to have their demesne hereditary. But this also lets us have theocracies, orders and smaller republics playable, since you will be able to play a bishop, for example (unless he is lowborn) and then switch to the dynasty leader, trying to get his family in monastries, bishoprics, holy orders and counties.
This idea is still very sketchy and I need some feedback and elaboration, but for sure it would be meant for a new game, not the current one.
Now, what I suggest is making the "family estates" the basic holding for all dynasties. These would be barony-level holdings, much like the patrician palace, that could upgraded, but they would be divided into two categories:
- the palace, like the one we already have. Each non-nomadic dynasty has one, located in a province. It can be upgraded, but only patricians and some bishops will start with something more than a basic building. The palace can however be raided, damaged and conquered, leading to an ultimate game over.
- the estates: these are the land estates, agrarian based, and the number per province is limited (must not take into account the max holding numbers, as the 6 holding counties represent cities). All feudal, iqta and tribal characters have them, even more than one and in several provinces, but they are tied to the character, not the dynasty. Their upgrading potential is limited, and in the long run it will be difficult to be as profitable as a well-developed palace. They have their own tab in the province.
- nomads will retain their current system.
Now, what happens in war? The estates are the most prone to damage, being an easy target for looters and other armies, they can be conquered in limited wars (like the trade wars) or they can be traded after a certain level of legalism. Palaces, on the other hand, can be heavily fortified and won't fall unless they are specifically targeted by a "dynastic purge", another limited war where the aggressor tries to evict the family from its holdings, making them exiles (or downright slaughtering them), meaning a true game over for the player. The now empty palace won't be occupied but it will provide a rich loot.
What does this mean? First of all, the focus stays on the dynasty, your family really is the most important element of the game. But this also means that imperial governments such as the early Byzantium or a (possibile) Chinese Empire finally see their elite of landowners in government roles. Frankish lords too now have to struggle to have their demesne hereditary. But this also lets us have theocracies, orders and smaller republics playable, since you will be able to play a bishop, for example (unless he is lowborn) and then switch to the dynasty leader, trying to get his family in monastries, bishoprics, holy orders and counties.
This idea is still very sketchy and I need some feedback and elaboration, but for sure it would be meant for a new game, not the current one.
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