Separate peace agreements desperately needed

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TerrBear

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Hi everyone, I'm sure it's been talked to death but this game desperately needs the ability to end wars without total domination. I would enjoy the game so much more with it and you could actually have 'what if' scenarios.
What if:
  • The Soviet Union bloodied the German advance and decided to white peace leading to the Germans doubling their efforts against the allies and the Soviet union looking towards asia?
  • Britain seeing the quick loss of France peaces out losing significant colonies but keeping the empire largely intact
  • D-day fails/Germany gets the atom bomb first etc etc
You could actually have emergent gameplay that you could influence and affect rather than this total war across all continents lol
As I usually play the Soviet Union i'm sick of having to conquer Japan to end the war against Germany and if I attack the allies I don't want to have to occupy all of the US + India just to get some land concessions.
 

bitmode

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this total war across all continents
You mean a... world war? :)

The Soviet Union bloodied the German advance and decided to white peace leading to the Germans doubling their efforts against the allies and the Soviet union looking towards asia?
This is what the existing "Offer peace" option should do?

I think this feature simply needs to be fixed to work as currently described. E.g. after all of Europe gets liberated and Japan gets pushed back in the Pacific theater, they should realize there's no way that they'll reconquer Berlin or defeat the Allies alone (and the warscore is at least 50% in favor of Allies). Trying to make a white peace while they still have a strong enough position should be their focus.
 

Kaosium

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You could actually have emergent gameplay that you could influence and affect rather than this total war across all continents lol
As I usually play the Soviet Union i'm sick of having to conquer Japan to end the war against Germany and if I attack the allies I don't want to have to occupy all of the US + India just to get some land concessions.

I thought they changed this? The last few games I've played to completion with the new patch I've seen a peace conference after Germany and Italy fall and then the war in the Pacific continuing until Japan capitulates and another Peace Conference taking place. It's been my most recent mission to find out just what it takes to get a good warscore for the latter war so I can keep Siam as sinking virtually their entire navy, invading and conquering much of Japan not to mention fighting them in China for upwards of five years doesn't seem to get me much. Also it's either coincidence or as soon as I start invading Japan the Soviets are triggered to start their invasion which means they end up conquering a lot of Japan as it's easy with the IJN at the bottom of the sea.
 
Last edited:

bitmode

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The change was that Japan is more reluctant to either join the Axis early or the war against the Allies while they are still busy with China. But it varies from game to game and how well which war theater goes. This still didn't help with the USA situation obviously.

sinking virtually their entire navy
Naval combat yields no war participation; strategic bombing is a good option to get points quickly though
 

Art1985

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At least there should be some options for individual countries to go out of alliance and offer peace agreement to the enemy for this. Like Finland done that when they understood that Germany losing the war. Small countries tend to do this kind of stuff when their major allies are losing, same thing would happen if England would be invaded, I think most of allied countries would seek peace agreement with Germany. It is really strange to see how small countries continue their war against major countries when their major ally is defeated.
So I totally agree that we need more peace options.

PS And I think we need more internal politics in this game. I would like to see that your success and disasters on front line would leave consequences for internal politics and population opinions. And if you have better situation it he war and big successes in you military actions then your populations should feel more motivated and this should increase production efficiency. But if you are losing the war then there should be even civil war possibilities (if you have low national unity for example).
I would really want to see more complex system with dependencies, where you should not ignore some part of the system, because if you ignore something it should impact all other stuff in your country. And countries with low national unity and happiness levels, with big military loses and low equipment stockpile should seek peace options with enemies. (but counties with low stockpile but with big national unity should fight till their death like fanatics, their productivity levels should be higher and even after their defeat those territories should have bigger dissent levels with higher partisan levels).
Right now I don't see any real reason to increase national unity or bother with internal politics, this part of the game just feels empty, you wait until you get enough points to appoint some minister or change some law for the better one and that is it, there is no challenges. It feels like I have some robots in my population that will support me and fight for me no matter what I do and how miserable their life can be and how big chances to die in the war there is, because my armies don't have enough equipment and supplies. I can send my armies to fight without equipment where they will suffer great loses and my population will not riot and my army will keep loyalty to me and this seems strange.
And if you have huge stockpile of equipment but low level of national unity then I think your armies should fight with much efficiency and their organisation levels should be smaller, because soldiers would not want to die without purpose and if nation have low unity then for soldiers main purpose will become to preserve their own lives, not to save their country and nation from the enemy.
 
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Kaosium

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The change was that Japan is more reluctant to either join the Axis early or the war against the Allies while they are still busy with China. But it varies from game to game and how well which war theater goes. This still didn't help with the USA situation obviously.


Naval combat yields no war participation; strategic bombing is a good option to get points quickly though

Thank you for the information, I had no idea strategic bombing was counted in war score, I've seldom even built them under the theory there's enough mess to clean up after the war and you don't really have to in order to win the scenarios I've been playing.
 

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Expanded peace options would add more depth to the game so I wouldn't mind seeing them. In addition to having white peace, I think you should be able to sue for peace. For example, if you are playing Japan and all of Axis Europe falls it seem reasonable that you want to end the war. Maybe you have to give back the Dutch East Indies but keep China or whatever. I think this would have to tie in with a 'Doomsday' type scenario/DLC though because what you are doing is basically setting up WW3. To keep it really engaging you'd need new events/techs etc.
 

TerrBear

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You mean a... world war? :)


This is what the existing "Offer peace" option should do?

I think this feature simply needs to be fixed to work as currently described. E.g. after all of Europe gets liberated and Japan gets pushed back in the Pacific theater, they should realize there's no way that they'll reconquer Berlin or defeat the Allies alone (and the warscore is at least 50% in favor of Allies). Trying to make a white peace while they still have a strong enough position should be their focus.
As far as I'm aware the allies only decided that they would only accept unconditional surrender after 1943, so before this point it was not a total war and wouldn't have required Germans in New York to end the war lol.
I'm sure the offer peace function only works in multiplayer and only the losing side can offer peace?
 

TerrBear

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Expanded peace options would add more depth to the game so I wouldn't mind seeing them. In addition to having white peace, I think you should be able to sue for peace. For example, if you are playing Japan and all of Axis Europe falls it seem reasonable that you want to end the war. Maybe you have to give back the Dutch East Indies but keep China or whatever. I think this would have to tie in with a 'Doomsday' type scenario/DLC though because what you are doing is basically setting up WW3. To keep it really engaging you'd need new events/techs etc.
If they gave us real peace options as well as mechanics to go into a postwar-world: Demobilisation, cold wars, new techs, break ups of old alliances, end of colonialism etc etc I'd happily buy that expansion without a doubt.
 

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If they gave us real peace options as well as mechanics to go into a postwar-world: Demobilisation, cold wars, new techs, break ups of old alliances, end of colonialism etc etc I'd happily buy that expansion without a doubt.

That would be my favorite Paradox DLC expansion if they included these things