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GarfunkeL

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I think that having separate attrition rates for men and equipment would not be an immense job for programmers to add in but would add great value for modders. They can be left identical in the vanilla game version and hidden under the hood - perhaps just display an average attrition rate for a division like in HoI3, with a tooltip showing details if the player wants to see it. Thus it wouldn't add micromanagement to the player but its existence would allow modders an easy way to represent historical differences between countries when it came to supply, repair and maintenance of both soldiers and equipment.

Ideally, each piece of equipment would have its own attrition rate, influenced by reliability tech, weather, and terrain. Then you'd have a basic attrition rate for soldiers. Modders could then implement high attrition rates for famously unreliable pieces of equipment (Panther anyone?), not to mention implement national difference. Germany was pretty famous for lack of spare parts - according to post-war study, up to 70% of "knocked out" tanks were sitting at repair depots purely due to lack of spare parts, not because they had been destroyed.

TL:DR have separate attrition rates for soldiers and hardware, hide it under the hood so it won't bother average player, while giving modders more tools.
 

Cpack

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Good idea....but

Basically there're so many good ideas and wishes for HOI IV also brought over from HOI3 about more parameters / values etc. to represent more type of units and make the game way more indivual at least for modders.
But I fear that in the way of "streamlining" they're doing the opposite. At the moment I see more content being skipped than being additionally included (Transport planes, Leaders...f.e.)
 

wingo

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Transport planes are in, and good riddance for divisional leaders, that has to be one of the worst things for modding, imagine changing thousands of leaders for a total conversion mod... together with thousands of provinces. Good thing they also got rid of province names and everything will be about states, with provinces there only for moving units around ;)
Remember, more =/= better

The thing about good ideas is, one good idea is easy to implement. But several dozen good ideas, each one easily implemented, will together make quite an effort to implement especially if only there to help specific type of mods, better spend that time polishing the base game ;)
 

GarfunkeL

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Transport planes are in, and good riddance for divisional leaders, that has to be one of the worst things for modding, imagine changing thousands of leaders for a total conversion mod... together with thousands of provinces. Good thing they also got rid of province names and everything will be about states, with provinces there only for moving units around ;)
Remember, more =/= better
While you are correct that more is not necessarily better, I disagree with the divisional leaders. They are an important part of the chain-of-command and if a game is to have a authentic/realistic Orders-of-Battle, they should be included. Yes, it's a lot of work for modders but, depending on the mod subject, not necessary to have literally thousands of them. And there are mods that have completely swapped generals - WW1 mod for example.

Where did you see confirmation that transport planes in the game, separate from bombers?