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Daliaraptor

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Hi all!
So played a bit and I like it a lot!
There is so much which could be better but hey, its just the start.
If i had to choose one thing that needs a overhaul right now it would be the Intel gameplay (sensor).
While im not a original BT tabletop player, well im in love with SW Armada :), i feel that something is missing, something verry important.

When starting a mission i get droped with little to no or even wrong infos (common complain). If i encounter one lance or two is strategicaly indispensable at least for the first couple of rounds in a open area.
Should i split my mechs, prepare a flank or go all in...
Right now, there is no such thing as planing beforhand so staying togheter is key.
But when you move your lance forward to the next missionpoint. You will find yourself often in the middle of two instead of one lance, flanked but not intentionally. But because you diddnt have a clue... This forced me to restart a mission more than once. To bring my mechs in a supperior starting position.

So there we go. In almost every tabletop game of this manner, this cant happen or is part of the gamemechanic.
As the players of a tabletop can allways see the enemy and what strategic moves he/she makes in the beginning.
So here we miss a part from the original game. The Overview!
But do not have a adapted gamemechanic which compensates the lack of the real table with real people standing in front of it.

Suggetion:

1. Implementing a Sensor burst (like Sensorlock) where you can reveal far enemy troops (only the sensor signal!) in a certain area - or better inside an arc - for one Round! This will...
-A: In combinition with Sensorlock from another Mech, add tactical possibilitys.
-B: Maeby lead to a shorter standart sensor range, which imo right now is to long anyway.

2. Enemies should dissapear when hidding behind a mountain or other solid full cover. This will...
-A: Bring more tactical gameplay to BT (Ambushes, Flanking, Recover etc.)
-B: Makes the Sensorburst ability even usefull in ongoing firefights.

Edit: Im not talking about Lostech - beware being such a fool ;)
Im talking about simulating the players view from the tabletop game but in a better way than the tabletop game can offer cause of its physical presence for both players.

Thats it... What do you guys think?
 
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Lawler

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What you’re asking for is ECM suites and Beagle Active Probes. Both are lostech during this time and the devs ran into some trouble getting it implemented in a way they liked. But it’s coming.

As far as your “little to no/wrong Intel” situation; that’s not really and issue. That’s the game mechanics at work.

“We have this info to go on”.
/player walks into ambush
“Oops. Guess it was an ambush”.
/scenario end

That is, if I understand your post correctly...
 

Daliaraptor

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May i wasent clear enough.
Im not talking Lostech. Im talking about a Gamemechanic you have in every Tabletop game because both players see the same table.
In tabletop Games this is mostly a given thing which is regulated or compensated with rules.
The fundamental strategic Overview - "aka "Standing on a table" - is just missing, without any compensation, as far as i know.
But this is a good thing IMO. The defs can make a rule which makes BT on PC superrior than on Table in this particular way, without
harming the Lore. They only simulate the players view from the tabletop game in a certain way, rule...
 

Max_Killjoy

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May 1, 2018
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Consider that a drone from 2018, costing less than $1000, could provide vastly superior "sensor" and spotting capability to what we have in this game...

Yeah.

Battletech is the far future of warfare as seen from the early-mid 80s by a bunch of guys who knew nothing about war, or the military technology even of that time...