Hi all!
So played a bit and I like it a lot!
There is so much which could be better but hey, its just the start.
If i had to choose one thing that needs a overhaul right now it would be the Intel gameplay (sensor).
While im not a original BT tabletop player, well im in love with SW Armada
, i feel that something is missing, something verry important.
When starting a mission i get droped with little to no or even wrong infos (common complain). If i encounter one lance or two is strategicaly indispensable at least for the first couple of rounds in a open area.
Should i split my mechs, prepare a flank or go all in...
Right now, there is no such thing as planing beforhand so staying togheter is key.
But when you move your lance forward to the next missionpoint. You will find yourself often in the middle of two instead of one lance, flanked but not intentionally. But because you diddnt have a clue... This forced me to restart a mission more than once. To bring my mechs in a supperior starting position.
So there we go. In almost every tabletop game of this manner, this cant happen or is part of the gamemechanic.
As the players of a tabletop can allways see the enemy and what strategic moves he/she makes in the beginning.
So here we miss a part from the original game. The Overview!
But do not have a adapted gamemechanic which compensates the lack of the real table with real people standing in front of it.
Suggetion:
1. Implementing a Sensor burst (like Sensorlock) where you can reveal far enemy troops (only the sensor signal!) in a certain area - or better inside an arc - for one Round! This will...
-A: In combinition with Sensorlock from another Mech, add tactical possibilitys.
-B: Maeby lead to a shorter standart sensor range, which imo right now is to long anyway.
2. Enemies should dissapear when hidding behind a mountain or other solid full cover. This will...
-A: Bring more tactical gameplay to BT (Ambushes, Flanking, Recover etc.)
-B: Makes the Sensorburst ability even usefull in ongoing firefights.
Edit: Im not talking about Lostech - beware being such a fool
Im talking about simulating the players view from the tabletop game but in a better way than the tabletop game can offer cause of its physical presence for both players.
Thats it... What do you guys think?
So played a bit and I like it a lot!
There is so much which could be better but hey, its just the start.
If i had to choose one thing that needs a overhaul right now it would be the Intel gameplay (sensor).
While im not a original BT tabletop player, well im in love with SW Armada
When starting a mission i get droped with little to no or even wrong infos (common complain). If i encounter one lance or two is strategicaly indispensable at least for the first couple of rounds in a open area.
Should i split my mechs, prepare a flank or go all in...
Right now, there is no such thing as planing beforhand so staying togheter is key.
But when you move your lance forward to the next missionpoint. You will find yourself often in the middle of two instead of one lance, flanked but not intentionally. But because you diddnt have a clue... This forced me to restart a mission more than once. To bring my mechs in a supperior starting position.
So there we go. In almost every tabletop game of this manner, this cant happen or is part of the gamemechanic.
As the players of a tabletop can allways see the enemy and what strategic moves he/she makes in the beginning.
So here we miss a part from the original game. The Overview!
But do not have a adapted gamemechanic which compensates the lack of the real table with real people standing in front of it.
Suggetion:
1. Implementing a Sensor burst (like Sensorlock) where you can reveal far enemy troops (only the sensor signal!) in a certain area - or better inside an arc - for one Round! This will...
-A: In combinition with Sensorlock from another Mech, add tactical possibilitys.
-B: Maeby lead to a shorter standart sensor range, which imo right now is to long anyway.
2. Enemies should dissapear when hidding behind a mountain or other solid full cover. This will...
-A: Bring more tactical gameplay to BT (Ambushes, Flanking, Recover etc.)
-B: Makes the Sensorburst ability even usefull in ongoing firefights.
Edit: Im not talking about Lostech - beware being such a fool
Im talking about simulating the players view from the tabletop game but in a better way than the tabletop game can offer cause of its physical presence for both players.
Thats it... What do you guys think?
Last edited:
Upvote
0