I have a few humble questions and proposals for Paradox developers as a poor mortal man who played this game too much.
When are we going to have mechanics that actually project how societies worked in the EU4 (or EU5) period instead of adding an unmeasurable amount of "flavour" (aka hard-coded solutions/events) to fix them? Many mechanics and systems in the game simply don't make sense.
-Trade system having fixed routes. Maybe a natural flow of trade goods from nations who produce a certain good to others who lack them. For example exotic goods from indian nations that flow to Europe. At first through the silk road and then through south Africa or America. So as European Powers improve their production and manufactories, the more they can import from Asia or America due to capital accumulation. Not muh triangular trade event.
-Developement in provinces only being increased with mana, instead of a peace/prosperity based system that gives you a chance of improving provinces evry month. You can add a population system instead of the current abstract manpower (what the heck is that). At least a flat population one. Without specifying the different pops like in Victoria.
-Culture system. Are you telling me Catalan or Aragonese aren't at least as culturally similar to Occitan culture as they are to Castilian culture? Occitan is in fact a more similar language. Continuing this example, does it makes sense that a culture like Catalan gets less maluses when automatically conquered by Castilians who were never their overlords, than 300 years of continuous french domination who were in fact their founders (Catalan Counties during reconquista)? What is a culture in eu4 anyway? A common language? A set of common customs? A shared history? An ethnicity? So 90% of the cultures in the game do not pass any of this requirements or any common requirements to be considered a culture by the developers. In many cases it seems to me like arbitrary and balance based decisions, also based in a flawed premise. It would make more sense if it was based more on customs with modifiers like religion customizing in CK III. And as you enfore this customs on new conquered lands, this lands become more integrated in the kingdom. Maybe even estates wanting a new overlord who gives them more privileges (basically a country that simply have more privileges for their estates).
-HRE is the epithome of this. You could perfectly make it a mechanic like some sort of the duchies system in CK III, where you could have more or less integrated/loyal duchies and counts. But no, we get a strangely unique cluster of states in Germany and north Italy where the universe bends to stablish a new set of physical laws just for the HRE emperor.
-Diplomats. Who doesn't now that in 1444 almost every state in the world just had 3 guys to communicate with other sovereign states and to stablish diplomatic relations? The question talks by itself.
-Honorific mention. Diplomatic system being an extension of war instead of war being an extension of diplomatic action. This causes the classical bordergore and historical nonesense we eu4 players are so used to. Bohemia blobbing, Hungary vanishing by Poland in the first years, HRE emperor (Austria) devouring HRE members through wars, Bengal looking for budhist monks' advise by blobbing into the Himalayas and then south China...
Many will say new players will feel overwhelmed by complexity, but, what is easier, learning "simpler" but strange mechanics, or more logical and natural mechanics that have more depth? The second option is more rewarding and satisfactory. Let's not make eu4 and paradox games a CIV 6 2.0.
I hope anyone who reads this post find it interesting or worth considering. I do not own truth, so I hope anyone can expand my vision and everyone's vision about this important topic by commenting or replying to this post. Thanks for reading, God bless you all and Merry Christmas.
When are we going to have mechanics that actually project how societies worked in the EU4 (or EU5) period instead of adding an unmeasurable amount of "flavour" (aka hard-coded solutions/events) to fix them? Many mechanics and systems in the game simply don't make sense.
-Trade system having fixed routes. Maybe a natural flow of trade goods from nations who produce a certain good to others who lack them. For example exotic goods from indian nations that flow to Europe. At first through the silk road and then through south Africa or America. So as European Powers improve their production and manufactories, the more they can import from Asia or America due to capital accumulation. Not muh triangular trade event.
-Developement in provinces only being increased with mana, instead of a peace/prosperity based system that gives you a chance of improving provinces evry month. You can add a population system instead of the current abstract manpower (what the heck is that). At least a flat population one. Without specifying the different pops like in Victoria.
-Culture system. Are you telling me Catalan or Aragonese aren't at least as culturally similar to Occitan culture as they are to Castilian culture? Occitan is in fact a more similar language. Continuing this example, does it makes sense that a culture like Catalan gets less maluses when automatically conquered by Castilians who were never their overlords, than 300 years of continuous french domination who were in fact their founders (Catalan Counties during reconquista)? What is a culture in eu4 anyway? A common language? A set of common customs? A shared history? An ethnicity? So 90% of the cultures in the game do not pass any of this requirements or any common requirements to be considered a culture by the developers. In many cases it seems to me like arbitrary and balance based decisions, also based in a flawed premise. It would make more sense if it was based more on customs with modifiers like religion customizing in CK III. And as you enfore this customs on new conquered lands, this lands become more integrated in the kingdom. Maybe even estates wanting a new overlord who gives them more privileges (basically a country that simply have more privileges for their estates).
-HRE is the epithome of this. You could perfectly make it a mechanic like some sort of the duchies system in CK III, where you could have more or less integrated/loyal duchies and counts. But no, we get a strangely unique cluster of states in Germany and north Italy where the universe bends to stablish a new set of physical laws just for the HRE emperor.
-Diplomats. Who doesn't now that in 1444 almost every state in the world just had 3 guys to communicate with other sovereign states and to stablish diplomatic relations? The question talks by itself.
-Honorific mention. Diplomatic system being an extension of war instead of war being an extension of diplomatic action. This causes the classical bordergore and historical nonesense we eu4 players are so used to. Bohemia blobbing, Hungary vanishing by Poland in the first years, HRE emperor (Austria) devouring HRE members through wars, Bengal looking for budhist monks' advise by blobbing into the Himalayas and then south China...
Many will say new players will feel overwhelmed by complexity, but, what is easier, learning "simpler" but strange mechanics, or more logical and natural mechanics that have more depth? The second option is more rewarding and satisfactory. Let's not make eu4 and paradox games a CIV 6 2.0.
I hope anyone who reads this post find it interesting or worth considering. I do not own truth, so I hope anyone can expand my vision and everyone's vision about this important topic by commenting or replying to this post. Thanks for reading, God bless you all and Merry Christmas.
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