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Its now propagating at Steam servers, and should be available through the launcher for others.

There is also a link to the patch in the tech-support forum.

====================================================================
= Changes 1.02 to 1.03
====================================================================

*******************************************
* AI
*******************************************
- Fixed that sometimes the battles between the AI armies were stalling
- AI better at deciding to start civil war
- AI better at taking decisions
- AI plot tweaks
- AI can invite civil war opponents to join their clan
- AI Plotters now saves money to afford a war before executing the plot
- AI can now accept new vassals into it's clan
- Tweaked AI accept peace
- If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife
- AI will not arrange betrothal if age difference is more than 5 years
- AI will no longer constantly raise and disband levies

*******************************************
* Gamebalance
*******************************************
- AI Less likely to form clan when weak
- Large clans will try to keep higher honor
- Added mountain pass between Kai and Shinano
- Balanced what is viewed as honor safe (less than high honor is viewed as unsafe)
- The male fertility decreases faster the more alive children he has
- Same ronin should not come back as often
- No longer possible to plot to attack rebels
- Vassal dislike events should not happen as often and requires that the liege is at war
- Vassal asking for kokujin title should not happen as often

*******************************************
* Interface Improvements
*******************************************
- Grant title from province view
- Selection view provides info on who is son/daughter/heir and job titles
- Replaced "sort by clan" in marriage finder with "sort by tier"
- Spouse alignment in dynastic view has been modified
- Portrait in diplomacy view should update correctly when a characters becomes an adult
- Shows a Seppuku end screen when player dies from low honor
- Siege view will show effective martial for attacker
- Hides super clan shield in dynastic view for Ronins
- Character browser will remember scrollbar alignment and sort order
- You can no longer choose to go to location for Ronins or open diplomatic view
- Dynastic view displays if the character is a ronin
- Grant interface in province view will display if you have promised a character a kokujin title
- "Send Gift" interaction displays the Honor gain

************************************************** ********
* UserModding
************************************************** ********
- Mode name is now displayed in version label
- Fixed mod path for defines.lua
- Console command: "mapautosave <width> <height>" will save a image of the map on each autosave in the screenshots folder

*******************************************
* Bugfixes
*******************************************
- Masters of court now return when a building is finished, instead of the day after
- Fixed "Wrong army name is displayed if other armies are in the province"
- Setting "All dynasty Members" in the outliner should no longer disable all messages
- You can now rename armies
- You no longer pay extra from joining a plot if you start moving troops directly after replying
- The same plot cannot be exposed multiple times
- Fixed problem with dead character leading a army
- Fixed "No females with names staring with letters after K"
- Character stats should match those on selection screen
- Message Rules saved when quiting
- Claiming shoguninformation should be loaded correctly from save file
- A dead character should not be able to keep claiming the shogunate title
- Removed dead leaders from armies
- Fixed granting daimyo titles to people with max demesne size
- Progression update correctly when an construction time effect is triggered
- Fixed Event "I have fulfilled my promise" gives negative relation
- Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered
- Fixed Construction ahead and behind scedule
- Fixed exposed plot
- AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2)
- Fixed right portrait tooltip in diplomacy view
- Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal
- Corrected text for event option B when vassal asks for Daimyo title (was the same as option A)
- Civil war clans will no longer be able subjugate
- Fixed Incorrect succession (will no longer look at female line)
- Spouse bonuses should update correctly when a wife dies
- Fixed that you could get "Child Has No Spouse Alert" when child had betrothal
- Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551
- Fixed siege stalling tooltip
- Remembers wars when break-away win in a civil war
- Liege giving out titles event is recieved from the correct person
- Fixed civil war bug where the two sides got the same clan name
- Legacy graphics terrain should now look as intented
- Fixed retinue recruitment bug that made it possible to have several retinue units
- Fixed stable event localisation error
- Fixed some unit related CTD:s
- Fixed Ninja missions' predicted time of completion was way off
- Fixed bug that caused siege to show STALLING when the real status was STATUS QUO
- Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege
- Disabled shift-rightclick menu (was not suppose to be enabled)
- Fixed incorrect names in Regent Notification
- Fixed bug related to AI handing out daimyo titles
- When granting a ronin landed titles he will take his retinue units with him
- Fixed leaving religion on clan leader death
- Fixed character having spouses while in a betrothal
- Fixed The end screen not always showing
- No more character localized on the sea (PROV0)
- Fixed Unit survives battle with 0 strength
- Fixed lobby bug related to selecting a save game
- Fixed issues with the educational events
- Fixed tooltip for exposed plot in plot view
- Fixed a number of crests that where incorrect
- Shibita characters now have correct dynasty
- Daimyo of Kii no longer held by Hatakeyama in 1551 scenario
- Make sure characters are in the right dynasty when a civil war leader dies
- Execute plot that causes a join clan will no longer cost extra honor
- Corrected several wrong fathers for characters in the 1551 scenario
- If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall
- You should no longer lose all siege commanders when reloading a save
- A bunch of event related fixes
 
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Thanks for the wonderful effort guys! This game is great and getting away from "beta" patches seems to be making a lot of people happy including myself. I love the potential in Sengoku for developing other games off of it. I seriously hope EU4 can take a lot from this game when you get around to making that title.
 
Excellent, new game starts tonight.

How do we sign our kids up for education when they turn ten? I couldn't seem to get that to work, does this patch fix this?

We can educate our kids? Yea and I've never seen these events for kid education.
 
SENGOKU is becoming very nice, and quickly, nice work!

This game design, with it's dynasty + the EU-Rome games Republics and such, would transport into making a fabulous 5,000BC-1000CT 'Rise of Ancient Empires' kind of game.
All the names and dynasties that we don't really know wouldn't have to be exact, probable sounding would suffice.
I would at least, like to see a Peloponesian Conquest game pack for this engine, that would include the rise of Carthage and Rome.
There are also plenty of 'what if' scenarios, such as the Aegean/Minoans if Thera had not erupted etc...
An EU III style global map that included Indo-Aryan, Asian, Norse-Germanic, Amerindian, etc.. would be even better, but I am not sure that, that could be accomplished with the intricacies we are happy to see in SENGOKU, and current PC technology.

You make um, I'll play um.


Max