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Kindjal

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Based on Sengoku: Way of the Warrior

What is this you ask? Well it is a Japan mod for Crusader Kings II.

Thanks to the fact Sengoku uses pretty much the same engine, using the map was nearly painless, removing the biggest obstacle. Yes, indeed there is a Japan map (361 land provinces).
After I got that working, I just ported over the characters and titles.

If you want to help and write events, fix bugs, create thematic graphics, add characters, please don't hold back.
Because you see, I don't really know anything about Japan in the first place.

Installation instructions in the following post.

For patch 2.1.2
Version 2.12.1 Download here.

For patch 2.02-2.04
Version 2.04 Download here.

For patch 1.10.3
Version 1.09 Download here.

For patch 1.10.2
Version 1.08 Download here.

For patch 1.092
Version 1.07 Download here or here.

For patch 1.091
Version 1.06 Download here or here.

For patch 1.09
Version 1.04 Download here or here.

Compatible Mods: NB+, TrueMute
Recommended DLC: Mongol Face Pack


Here's an overview shot of the Ashikaga Shogunate, it's vassals (note the bright colours), and a shot of the terrain. The rice paddies were in Sengoku by the way.


In case you're wondering, no, I don't own Sengoku, but the demo has all the necessary files.

One way to contribute is to use the github repository https://github.com/frozenyak/Sengoku
 
Last edited:

Kindjal

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Sengoku for Crusader Kings II

Based on Sengoku

Compatible Mods: NB+, TrueMute
Recommended DLC: Mongol Face Pack

Special thanks to: nekoxidion

*****************
* General Notes *
*****************
New Taoic religion group with Buddhism, Amidism, and Shintoism
Barely any women/marriages defined by default
No ships, you can walk to and from every island
Showa emperors have special trait that works similar to muslim sayyid
Emperor head of Shinto faith (unplayable)
No Mongols

****************
* Installation *
****************
1) If you have an older version of the mod installed, delete those older versions first.
2) Unzip to My Documents\Paradox Interactive\Crusader Kings II\mod.
3) Make sure the mod was extracted to the correct folder. Inside the 'mod' folder, there should be a sengoku.mod file. If there is not, and instead another 'mod' folder, you extracted the mod incorrectly.
4) Unzip any Hotfixes to your Crusader Kings II folder (same place you installed the mod in step 2).
5) Start the CK2 launcher and check 'Sengoku [Required] Version X.XX' in the list of mods.
6) Check any optional modules you want to use along with Sengoku.
7) Hit play.

********************
* Optional Modules *
********************
None


*************
* Changelog *
*************
2.12.1
fix weird map bug.

2.12
compatibility for 2.1.2
fix bugs

nekoxidion new interface icons for char stats
nekoxidion reformating character files for readability
asian women can now be stewards, not spymasters
made ashikaga shinto
Emperor not head of Shinto faith for now
added tall trait
halved chance for jap to found/join indep factions under jap liege
vegetarians cannot go on hunts
tightened requirements for calligraphist/go player, should be a lot rarer
you can only go on retreats until you are master

ambitions:
buddhist ambitions from roj added
non-jap/showa now want to become emperor, non-showa jap shogun

age based skill/ferility/health changes:
0-15: -1 all stats
16-19: -1 all stats, +1 health, +0.1 fertility
20-29: +1 health, +0.1 fertility
50-69: -1 health, -0.1 fertility, -1 martial, +1 learning
70+: -3 health, -0.5 fertility, -5 martial, +3 learning

inheritance laws
counts and above now start with primogeniture
asians cannot pick/plot feudal elective, go for tanistry instead

brought religions more in line with vanilla
india dlc: can designate heirs
norse dlc: changed max_wives to max_concubines
no short reign opinion modifier
added holy sites
AI will only convert with high zeal

2.04
some bug fixes, also thanks to nekoxidion
kanto war by default, nekoxidion
add missing trait icons
added new gfx interface and new trait icons by nekoxidion

2.03a
.mod hotfix
2.03
re-added ck2plus tyranny/dishonor system
fix go/calligraphist lifestyle choices
re-added family relations
removed male headgear
2.02
more ashikaga/shogunate history
new de jure kingdoms around inland sea - Note: new kingdoms will not show up in saved games.
various tweaks
2.01
removed superfluous files
fixed bugs
becoming emperor ambition now gives 1500 prestige
re-added charity decision
added go/calligraphist lifestyles
added samurai retinue
re-added ultimogeniture/tanistry factions
added Viet religious events
Showa dynasty finally has the proper kamon
shoguns can change succession laws
2.00
removed ck2plus
update to patch 2.02
added dejure kingdom titles

1.09
update ck2plus 2.01.4
fix COA
update patch 1.103

1.08
update patch 1.102
added missing combat images
updated ck2plus 2.01.2
map now properly lit from the upper left

1.07
fix emperor in 1551
update patch 1.092
updated to ck2plus 1.33.22
pirates now korean

1.06
updated to ck2plus 1.33.11
added korean culture
renamed trader dynasties
added sengoku demo settlements
emperor/shogun can revoke duchies at no prestige/relation cost
changed name/display of shogunate title, does not change name on dynasty change, now emperor tier
added 8 titular king tier titles: chugoku, shikoku, kyushu, kanto, kansai, chubu, tohoku, hokuriko
changed scenario setup
nanban traders now have their own mercs, will also start with some cash to expand
various minor fixes

1.05
added placeholder flags
added a daughter to each nanban trader
patch 1.091 update
CK2plus update

1.04
breaks savegames
fix indexes map files
fix various typoes
updated CK2plus
renamed Pure Land Buddhism to Amidism
made sure k_ikko-ikki is for theocracies, exists in 1551
you should not be able to enforce dejure claim on the county of kadono if the emperor holds it
added flavour events
no stonewalls until 16th century by default
new barony naming: -jo for castles, -cho for cities, -ji for temples
no "Castle/Cityid" dynasties
tanegashima its own province
added ports to the map, reenabled buildings, but still no ships
added a playable republic in 1551

1.03b
missing succession laws in maintenance decisions

1.03a
added missing faction CBs for succession laws

1.03
fix succession laws
added a seperate tournament decision for japanese, Budo
republic plot/ambition adjustment
feudal elective switched with tanistry
low stone walls for all castles
default succession type for dukes is now primogeniture
reduced max demesne size
added republican feuds, how unfitting they may be for the setting
mongol faces now automatically used when present
new and changed localisations
taoic priests should be all bald now
no curly hair for asians

1.02
updated to work with 1.09
changed some localisations
added temples to a few provicnes
changed some characters
lowered shogunate CA
fix AI religious conversions
added "restore emperor" CB
added Ultimogeniture

1.01
taoics can have 2 wives (Req Sword of Islam)
no more galleys or port buildings
all court titles but calligrapher share muslim events.
added optional modules

********************
* Random Mod Notes *
********************
character ids
1-1099 random
1100+ Ashikaga
2000+ Showa

event ids
71500 Ronin visiting
+100 to Aztec modifications
namespace BUDO
namespace SENGOKU_LIFE
namespace Sumo
 
Last edited:

Kindjal

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Sengoku does not really have a lot of events to begin with, and the ones it has are mostly inferior versions of the ones in CK2.
It has its own specialities like guns and ninjas, but they require systems that don't really exist, and trade posts weren't possible until now.

Thanks to the new patch I was thinking about adding Portuguese and Dutch trade posts, but am not sure how and if it is even possible, because they'd have to be mostly landless.

Just to be sure I looked the events over again and the feudal life events might be worth taking another look.
 

Polskers

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That's pretty damn cool for a first version! I like it, mate. :) Keep up the great work.
 

Zireael

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Will be grabbing it soon. Does it work without DLCs?
 

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Sengoku does not really have a lot of events to begin with, and the ones it has are mostly inferior versions of the ones in CK2.
It has its own specialities like guns and ninjas, but they require systems that don't really exist, and trade posts weren't possible until now.

Thanks to the new patch I was thinking about adding Portuguese and Dutch trade posts, but am not sure how and if it is even possible, because they'd have to be mostly landless.

Just to be sure I looked the events over again and the feudal life events might be worth taking another look.
I think if you add the always exists line to the title then it should work, like how the papacy does. "Dutch East India Company" as a short name. Take a look at the papal title for an example of some super-specific lines to use.
 

Lordrac

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I wouldn't be so sure about that, seeing how there ought to be a home province for the damn palaces.
Well there's no need for that since there is none in vanilla.
 

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Maybe give foreign traders tiny counties with a titular duchy title in places that traditionally opened up to outside trade. Or you could do what Shogun 2 Total War did and designate small islands around Japan as trading outposts for different cultures. Koreans be given their own trading Republic to trade with Japan, to cite an example.

I noticed the Duchy name is there, maybe they could be called "Domains" instead?
 

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The mod keeps crashing, I don't know why though... any DLC's that doesn't work with this?
 

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Sorry for dubblepost.

I put it in the My documents paradox / Crusader Kings 2 folder but it ain't showing up in the game. What to do?


Never mind, it went in to the wrong folder by misstake.
 

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Sounds interesting. Will give it a try later today.