Rules
SPQR is an interactive RTW2 campaign, in which the players constitute the Senate and make decisions toward internal politics, diplomacy and research.
I. Responsibilities
The Senate decides on the following issues:
A. Research
The Senate decides, which technology is to be researched next from the point the initial military / civil tech got researched (as of Turn 5).
B. Internal Politics
The Senate appoints / unseats commanders to Legions / Fleets as necessary.
C. Family Politics
In the case that a member of the family is in the public eye for specific reasons, the Senate decides how to deal with the appropriate issue.
D. Diplomacy
The Senate decides the diplomatic stance of the Republic toward other people. The possible stances are:
- None
- Trade Agreement
- Non-Aggression-Pact
- Defensive Treaty
- Alliance
- Client
The Senate also decides, whether the Republic declares war on other nations and the appropriate war goals.
E. Player proposals
If a player wants to get decided something by the Senate, he can send the proposal to the GM via conversation and the GM will make said proposal a topic during the next Senate session.
II. Updates
The GM will write a new update as a result of the following occurrences:
- Tech researched
- War goals achieved
- New Commander to be appointed
- Family member part of an event
- Declaration of War received
In an update the GM describes the important developments since the last update and points out the necessary decisions to be made by the Senate. At this point of time the Senate can come up with own initiatives like declaring a new war, change diplomatic stances or assign other commanders.
The Senate has to vote on all necessary questions / new initiatives within 48 hours after the update got posted. The option with the most votes wins. In case of a draw, the GM decides.