Artillery Attack on enemy front province:
Since we have much more and smaller provinces, it would be great to get the possibility of a new attack feature like
massive artillery attack on front lines (like arsenal of democracy)
To do this, maybe it could be necessary to have a defined number of artillery brigades located on the front line.
The need of supplies during this mission could be doubled and damages strength and org of units with high softness
Seaminefields:
Implement a mine-carrying value for ships (cruisers, destroyers../not speaking of special modded ships/) and a mission called
"mine seaprovince". The ships are travelling to this seaprovince and laying their mines. For example one mission lasts about 24 hours
in this sea province and has a level of 5% mined seazone. This means, every ship entering this zone has the danger of 5% of being hit by mines.
Maybe 70% probability of 30% strength loss and 30% probability of getting sunk....or whatever.Transportships and smaller ships are easier
to sink than capitals.....
Then you need also a minesweeping value with a probability formula of detecting and destrying a certain percentage of this mines.
For easy use, only coastal seazones can be mined, or to make it more realistic, you also need at least two types of depth for
seazones (deep -no mines and shallow(?) -mines possible)
ASW mission:
Bring back the ASW mission for ships, but also for airplanes (also to properly mod longrange seaplanes)
Gaining traits after missions:
Bring back the traits like desert fox and so on. Also, why can't the original traits gained by experience?
After succesfully performing a defined number of missions (f.e. convoy hunting), a leader could get the skill seawolf, maybe after 10 sunk convoys
Or some new traits:
blitzer = {
combat_move_speed = 0.1
}
amphibious_assaulter = {
amph_attack = 0.2
}
encircler = {
encirclement_bonus = 0.1
}
fortress_defender = {
fort_defence = 0.1
}
.....and so on
Since we have much more and smaller provinces, it would be great to get the possibility of a new attack feature like
massive artillery attack on front lines (like arsenal of democracy)
To do this, maybe it could be necessary to have a defined number of artillery brigades located on the front line.
The need of supplies during this mission could be doubled and damages strength and org of units with high softness
Seaminefields:
Implement a mine-carrying value for ships (cruisers, destroyers../not speaking of special modded ships/) and a mission called
"mine seaprovince". The ships are travelling to this seaprovince and laying their mines. For example one mission lasts about 24 hours
in this sea province and has a level of 5% mined seazone. This means, every ship entering this zone has the danger of 5% of being hit by mines.
Maybe 70% probability of 30% strength loss and 30% probability of getting sunk....or whatever.Transportships and smaller ships are easier
to sink than capitals.....
Then you need also a minesweeping value with a probability formula of detecting and destrying a certain percentage of this mines.
For easy use, only coastal seazones can be mined, or to make it more realistic, you also need at least two types of depth for
seazones (deep -no mines and shallow(?) -mines possible)
ASW mission:
Bring back the ASW mission for ships, but also for airplanes (also to properly mod longrange seaplanes)
Gaining traits after missions:
Bring back the traits like desert fox and so on. Also, why can't the original traits gained by experience?
After succesfully performing a defined number of missions (f.e. convoy hunting), a leader could get the skill seawolf, maybe after 10 sunk convoys
Or some new traits:
blitzer = {
combat_move_speed = 0.1
}
amphibious_assaulter = {
amph_attack = 0.2
}
encircler = {
encirclement_bonus = 0.1
}
fortress_defender = {
fort_defence = 0.1
}
.....and so on