Woo, i suggested the upgrading of divisions a couple weeks ago. So happy to see it. Quick question though, if the division is taken off the map, and that province was then captured by the enemy. would they pop back into that province and retake it and possibly be surrounded?
No, the are redeployed to their old division, if that division is no longer active, they'll just be deployed as any other newly built brigade.
I can foresee many potential problems here. If I upgrade all 3 Arm brigades of a 3 Arm Division, wouldn't the division disappear?
Why not keep the brigades on-map, but just faded-out because they are in upgrade? Heck, give them an in-upgrade 40% combat malus, but let them able to fight! These shouldn't be in the build queue, they should just be figured into the upgrades category IMO. People will not use this to fiddle-around with their favourite divisions. As a Soviet player, I will probably be building hundreds of LARM-LARM-MOT-MOT-ART divisions which I intend to be ARM-ARM-MEC-MEC-SPART in time for Barbarossa. The UK will be converting it's entire field force of infantry to motorized divisions (at least they did historically). The ability to upgrade brigade type will completely change player build-schemes, and they will be counting on it to always have forces available.
I have a gloomy feeling that you guys went for the worst possible implementation of this long-requested feature. I hope I'm wrong.
Well, it's nice to find a global extreme once in a while.
The empty division stays on map. It will be destroyed if involved in combat.
The unit won't fight while being upgraded to a new type, the soldiers cannot be part time at the front and part time in "school".
It's not sensible to make a major overhaul of all your forces while in war. Upgrade some at a time and you'll be fine.
What if the division is destroyed, surrounded, disbanded, or otherwise not available?
Deploy to some other division as usual when building brigades.
I don't think it's as dramatic as "worst possible implementation". But I do agree that upgrading brigade-by-brigade would be extremely tedious. Just something with selecting multiple divisions and upgrading all of one type to all of another type, or making upgrades possible through the OOB editor, would be good. Or maybe you can mark, for instance, 100% of your inf for upgrade to mot, but not all of them are put in the queue right away (because they'd be stuck there for a long time, you probably wouldn't be able to do all of the upgrades at once).
We considered this. There was too many problems involved when the game was to decide what units the player prefer upgrade now and what units to do later.
IMO, a proper implementation would have been:
So many things are going to go wrong here...
Upgrades are not meant to be a new holy grail of unit building. Building a unit directly is faster and requires less resources than first building one unit and then upgrading to what you need.
Interesting Dev diary.
Is there potential for an exploit here - What if a brigade is involved in combat ? i.e. Surrounded and about to be wiped out - will a player be able to suddenly upgrade it to save it ?
No.
What happens if you cancel the upgrading unit from the production queue?
You'll lose it. There's no going back.